Patch v1.0-2559
Hello Heroes!
Our first patch of 2026 is live.
Fixes, tweaks, and improvements are the focus of this patch - as always thanks for all your feedback.
Make sure your game is updated to Patch v1.0-2559
Techniques/Trinkets
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Shocking Tale: Player can no longer get affected by the technique
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Performer: Now triggers between boss phases
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Retreat+: Fix instances of the technique affecting multiple enemies
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Mindblast: The damages is now properly counted as player damages
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See no Evil+: Fix instances of the technique procing on other instances than Friend Fire
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Diving Fang+: When you're next to the wall, you can no longer trigger the bounce
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Treason: Change text display to avoid confusion
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Armor of Vanity: Inverted normal and upgrade version
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Heaven or Hell: Fixed order so that it procs before Negate Death
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Ashes of Life: Will now be triggered if the Player or VIP dies or falls off the level
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Incense of Wealth: Increased price from 15 to 20 gold
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Candy box: Reduced price from 50 to 40 gold
- Both Fans has been reduced from 15 to 5 gold (with the rework of the reshuffle cost their value has been drastically diminished).
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Schism: Reduced drop requirement making it easier to drop (needed 50 gold)
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Mirage Block: is now limited to Leaf (from Onya Master encounter) and fix the drop issue
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Armor Sabotage: Will now properly remove armor from the main character as well
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Battle Remnants:
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Will now work between waves
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Will now even if you finish the fight with a weapon
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Upgrade has been fixed to work properly
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Will no longer equip the Explosive crates
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*Wild Cat+: Changed from When you {jump} over a foe: to When you {jump} over a foe who has no {resource(s)}:
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Flying Claw+: Changed from *When you hit a foe with Flying Claw: They get {projection[Projected]}. to When you hit a foe with Flying Claw: {jump} forward
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Mirage Block+: Added Your {backAttack(s)} inflict +1 damage.
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Iron Breath: Added Once per fight in the normal and upgraded version
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Smelly dash+: Changed from They take 2 damages to They lose their {armorHp} and take 1 damage.
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Blood Pact: Changed from You can no longer heal during fights. to You can no longer heal in brawls.
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Fist of Fury+: Removed the ignore Block.
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Dreamcatcher: Change from *One use. When you get defeated in a fight: Switch to {foresight}. to One use. When you get defeated in a fight: Restart the fight.
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Rust Plagues: Will no longer destroy explosive crates.
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Bat Strike: Fixed text effect
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Jungle Snack: Now works properly with Baboonrang
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Abacus: Works every Boss waves
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Bully+: Now properly work against dodging foes.
Characters
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Foe Onya: No longer spawn clones when dead
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Foe Talgun: Added a simple solo phase:
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Talgun gains a dodge
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Talgun is able to attack/counter attack after dodge.
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Foe Thundermonk: Rework solo phase and waves:
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In solo phase the Thundermonk is able to redo the axe kick after getting hit (repeatable)
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Replaced one of the normal drunk with support characters
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Replaced the brawler with either an elite brawler or a lancer
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Foe Big Bully: can no longer start charging in pre-fight phase.
General Fixes/Changes
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New Game: The Overwrite Save Data prompt now defaults to “No”, reducing the chance of accidental data loss.
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SubObjectives Do friendly fire: Fix instances of Friendly Fire getting validated by pure damages
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Reshuffle Technique Rewards
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When reshuffling from a limited technique pool, some previous options will carry over to ensure the number of options remains consistent
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Reshuffle cost now increases with each use, up to a maximum cap.
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Teleporting: Fixed bug where an already dodged hitbox cannot hit the character even after the character teleports
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Lotus Flower: Fixed bug where using Lotus Flower to continue does not reset the amount of gold
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Effect Order: Fixed the interaction between Techniques that cancel the hit and Techniques that add damage would bypass armor
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Gunner Elite: Fixed the sprite's color in the codex
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Depart Cutscene: Fixed bug where the SFX from the cutscene accessing the Moongate still continues into the Menu even when the cutscene is skipped
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Invincibility: Codex description has been updated to replace usage of White health bar, to Gold to reflect the change.
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