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Patch v1.0-2559

Hello Heroes!

Our first patch of 2026 is live.

Fixes, tweaks, and improvements are the focus of this patch - as always thanks for all your feedback.

Make sure your game is updated to Patch v1.0-2559

Techniques/Trinkets

  • Shocking Tale: Player can no longer get affected by the technique

  • Performer: Now triggers between boss phases

  • Retreat+: Fix instances of the technique affecting multiple enemies

  • Mindblast: The damages is now properly counted as player damages

  • See no Evil+: Fix instances of the technique procing on other instances than Friend Fire

  • Diving Fang+: When you're next to the wall, you can no longer trigger the bounce

  • Treason: Change text display to avoid confusion

  • Armor of Vanity: Inverted normal and upgrade version

  • Heaven or Hell: Fixed order so that it procs before Negate Death

  • Ashes of Life: Will now be triggered if the Player or VIP dies or falls off the level

  • Incense of Wealth: Increased price from 15 to 20 gold

  • Candy box: Reduced price from 50 to 40 gold

    • Both Fans has been reduced from 15 to 5 gold (with the rework of the reshuffle cost their value has been drastically diminished).
  • Schism: Reduced drop requirement making it easier to drop (needed 50 gold)

  • Mirage Block: is now limited to Leaf (from Onya Master encounter) and fix the drop issue

  • Armor Sabotage: Will now properly remove armor from the main character as well

  • Battle Remnants:

    • Will now work between waves

    • Will now even if you finish the fight with a weapon

    • Upgrade has been fixed to work properly

    • Will no longer equip the Explosive crates

  • *Wild Cat+: Changed from When you {jump} over a foe: to When you {jump} over a foe who has no {resource(s)}:

  • Flying Claw+: Changed from *When you hit a foe with Flying Claw: They get {projection[Projected]}. to When you hit a foe with Flying Claw: {jump} forward

  • Mirage Block+: Added Your {backAttack(s)} inflict +1 damage.

  • Iron Breath: Added Once per fight in the normal and upgraded version

  • Smelly dash+: Changed from They take 2 damages to They lose their {armorHp} and take 1 damage.

  • Blood Pact: Changed from You can no longer heal during fights. to You can no longer heal in brawls.

  • Fist of Fury+: Removed the ignore Block.

  • Dreamcatcher: Change from *One use. When you get defeated in a fight: Switch to {foresight}. to One use. When you get defeated in a fight: Restart the fight.

  • Rust Plagues: Will no longer destroy explosive crates.

  • Bat Strike: Fixed text effect

  • Jungle Snack: Now works properly with Baboonrang

  • Abacus: Works every Boss waves

  • Bully+: Now properly work against dodging foes.

Characters

  • Foe Onya: No longer spawn clones when dead

  • Foe Talgun: Added a simple solo phase:

    • Talgun gains a dodge

    • Talgun is able to attack/counter attack after dodge.

  • Foe Thundermonk: Rework solo phase and waves:

    • In solo phase the Thundermonk is able to redo the axe kick after getting hit (repeatable)

    • Replaced one of the normal drunk with support characters

    • Replaced the brawler with either an elite brawler or a lancer

  • Foe Big Bully: can no longer start charging in pre-fight phase.

General Fixes/Changes

  • New Game: The Overwrite Save Data prompt now defaults to “No”, reducing the chance of accidental data loss.

  • SubObjectives Do friendly fire: Fix instances of Friendly Fire getting validated by pure damages

  • Reshuffle Technique Rewards

    • When reshuffling from a limited technique pool, some previous options will carry over to ensure the number of options remains consistent

    • Reshuffle cost now increases with each use, up to a maximum cap.

  • Teleporting: Fixed bug where an already dodged hitbox cannot hit the character even after the character teleports

  • Lotus Flower: Fixed bug where using Lotus Flower to continue does not reset the amount of gold

  • Effect Order: Fixed the interaction between Techniques that cancel the hit and Techniques that add damage would bypass armor

  • Gunner Elite: Fixed the sprite's color in the codex

  • Depart Cutscene: Fixed bug where the SFX from the cutscene accessing the Moongate still continues into the Menu even when the cutscene is skipped

  • Invincibility: Codex description has been updated to replace usage of White health bar, to Gold to reflect the change.

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