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Developers diaries #15

In Developer Diaries 15, we talk about mechanics that are not included in early access. Part of the mechanics are implemented, but for now we are prioritizing transportation physics and traffic. Soon we will provide a roadmap detailing which game mechanics are included in Early Access.

CCD 2.0. will have a full-featured economic system. With its introduction, you will develop in the game world and feel your progress in full. Thanks to the ability to earn money, you will see visible changes throughout the game.

From the point of view of creating gameplay, economy is one of the most complex elements. We tried to implement it in a way that would not cause too much difficulty for anyone, while still providing a clear sense of progress and development within the game world.

The economy of CCD 2.0. can be briefly described as earning in-game currency for taxi driving and cargo transportation and receiving rewards for completed tasks.

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You can spend the money you receive on the development of your cars, their repair, and replacement of consumables.

In addition, the economy is involved in the interaction with various resources – you can purchase and sell them.

After such a brief answer, we will tell you in more detail about exactly how you can interact with money in the game.

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The screenshots show a prototype UI. All screenshots are taken directly from UE5 and do not reflect the final quality of the product. The screenshots show mechanics that have already been shown in the format of gif-images. These are mechanics included in the economy system.

From the start of the game, the entire car fleet is not available to you, as it was in the original CCD. But you will have the opportunity. For example, you can upgrade your starting car in any way you like, of course, within the limits of the capabilities we implemented.

Also, in CCD 2.0. you can spend money on all the essential things for driving a car: refueling, repairs, car wash.

As you earn money, you can abandon the development of your old car and consider purchasing a new one. But at the same time, you can keep your favorite car and upgrade it as you wish within the capabilities of the game.

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One of the last mechanics we have implemented is car acquisition. The screenshot was taken at our testing ground, where we test all game mechanics before placing them in the city.

It should be specially noted that you can get cars and the possibility of upgrading them in another way. In CCD 2.0., we clearly show your progression as a player and add development opportunities within the game.

In addition to spending money on cars, you will also be able to fully trade with various enterprises: independently purchase resources of one type and bring them to those who need them.

In cargo transportation, this is an important element that allows you to track changes in the game world. If you act as an employee, you can spend your salary only.

If you act as an independent entrepreneur, purchase resources at your own expense and bring them to various enterprises, you will receive a different reward.

Thus, a unique relationship is formed between you as a player and the game world, based on the economy of the game. This gives a personalized experience for each player.

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The connection between your cars, supporting systems and various resources forms a basic need for management. You must build your own progression tactics.

However, if you are not interested in creating the optimal route and choosing goods that bring the most profit, you will still not be left without money. When driving a taxi, for example, you get your reward depending on your driver rating.

Thus, you will receive a decent reward depending on your skills both in cargo transportation and taxi driving.

After completing various tasks, you will also receive an appropriate reward. This could be money, or, depending on the context, a new auto part for your car. We do not limit players’ ability to purchase cars and modify each of them to suit their needs.

You can have an unlimited number of cars of the same brand, however, each of them will be optimized for different purposes. All cars are provided with parking spaces, which you can also purchase.

In the logs about the game architecture, we briefly covered such an object as a garage. Your garage, which is also your home, is not only a parking place for your car, but also a place where you can replace car parts, wash your car, and change the time of day. This place is significant for the overall immersion in the game, where you will feel like part of the whole world.

Therefore, the final touch in the economic system is the opportunity to purchase a new house for yourself as a character and for your cars.

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Will there be an expansion in dangerous situations? if yes, which ones? Expansion of dangerous situations is planned, but we will not say yet in what form. We don’t want to disappoint you if it isn’t included in Early Access

Will there be biofuel? No, it won’t be available in Early Access. The same as with electric cars

Will there be different types of gasoline (92, 95, 98)? Yes, this was one of the earliest features that we introduced into the game

Will prices differ at different gas stations? Will prices at gas stations change depending on the time? If the game designer remembers to configure the parameters

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Developers Logs are published every two weeks. Don’t miss them!

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