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Happy New Year!

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Today, we are posting a part of our roadmap, where we have marked the path we have traveled during the year.

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The first block of the roadmap – “Work is still in progress, the final result will be closer to release” – these are those aspects of the game that we are constantly working on, but are not ready to talk about their status. The block is more informative, and in our work, all tasks are described in detail. Why do we need it here then? To share with you a small part of our work, in what format we set ourselves tasks.

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The second block “Work is in progress, game elements are approaching the final result” is much more informative. We talked about all that in our developers logs throughout the entire time we were working on the project. We had logs about road traffic regulations, autodrome, phone, economics, and work as a courier. Let’s focus only on two new mechanics:

  • Fatigue. In log 1, we noted that we did not want to introduce this system because the real player also gets tired and this mechanic seems unnecessary to us. Some time later, we realized that we wanted to add to the project several elements typical of games where you need to monitor the state of the driver as a character. Taking into account the change in priorities from the sandbox to a full-fledged simulation of the game world, we decided to try to add this mechanic. If you like it, then, based on this mechanic, we will add more depth to the project in simulating the driver’s life. Including first-person view and the ability to get out of the car, but much later than the original version of the game in Early Access.

  • Drunk Driving – we also noted that there will be no drunk driving. Since we decided to implement fatigue, we came to the conclusion that drunk driving is a great idea in a driving simulator, where the main emphasis is on safety and road traffic regulations. Moreover, we implemented that mechanic thanks to your suggestions. Initially, we didn’t consider that mechanic to be of any importance.

Now let’s talk a little about cars. You may see some strange names on the roadmap. Ulgares (U) Folk G2, what is it anyway? We think we’ll just show them, and you’ll understand for yourself which car is the real prototype

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Ulgares (U) Folk G2

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Ulgares (U) Armarouge

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Hangug éclauto G7 2017

We will try to add more cars to the first Early Access version, but we won’t make any promises. At the moment, these three cars are prepared and fully playable.

“Work for the early access version has been completed” – this block means that these elements of the game are ready for release, and we don’t do anything on them while working on other elements of the game. The city now has a more precise geography and has its own history.

You might not have seen the “Sandbox” mode in any of the roadmap blocks, for example. We want to develop it, but we can’t promise it, so we haven’t written it down anywhere. Closer to the release of the game in Early Access, we will post the project roadmap several more times, where you can clearly see everything that awaits you in the game. In addition, we will definitely prepare logs in the format of gameplay videos so that you can familiarize yourself with the capabilities of the game.

The roadmap does not include working as a taxi driver. We removed this mechanic from the Early Access version. Idt will be added later

This log is a little special for us. We are trying a new format of communication with players: not just tell you what we did but also talk to you as an audience about what you would like to see in CCD 2.0 (about multiplayer | cooperative, we know exactly, you can be sure). Write your comments, ask questions. We will definitely try to answer everything and are always happy to communicate with you.

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