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Pinball FX - Steam - Patch Notes - 10.16.

A new patch just arrived to Pinball FX, featuring 2 new Williams tables, new features, optimizations, and a very long list of bug fixes. Thank you to everyone who reported these issues!

Let’s check out the full list!

Tables Added

  • Williams™ Pinball: Scared Stiff

[dynamiclink href="https://store.steampowered.com/app/4022690?utm_source=steamnews"][/dynamiclink]

  • Williams™ Pinball: Elvira and the Party Monsters

[dynamiclink href="https://store.steampowered.com/app/4022700?utm_source=steamnews"][/dynamiclink]

New Features and Improvements

  • To celebrate our 25th anniversary, every player receives a special gift: a festive poster and carpet!

  • Added a new upsell screen with improved UI polish for a cleaner look and smoother navigation.

  • Added Normal physics for The Addams Family™, Star Trek™: The Next Generation, South Park™: Super Sweet Pinball, and South Park™: Butters' Very Own Pinball Game.

General Fixes

  • Fixed Hotseat issues where player scores could merge and Dot Matrix colors failed to switch; results now display correctly for all players.

  • Fixed an issue where the status report could remain stuck on screen after pausing and adjusting the manual camera while holding the left flipper.

  • Fixed an issue where event attempts didn’t reset if played right before the daily event timer expired, forcing players to wait an extra 24 hours.

  • Increased the size of the PIN·BOT™ Grand Tournament statue to better match the other trophies and moved it to the correct category for better consistency.

  • Fixed an issue where the number of trophies displayed on the Event screen didn’t match the cups shown on the shelf in the PinHall.

  • Fixed an issue where South™ Park Pinball collectibles couldn’t be placed together, as they were incorrectly treated as items from different franchises.

  • On Williams tables using the System 11 ROM: Addressed a scoring issue where points rolled over after 100M. While the table still resets the display, scores are now correctly recorded on the leaderboard.

  • Fixed incorrect friend score notifications caused by checking weekly as well instead of only all-time leaderboards.

  • Fixed an issue where cosmetic items couldn’t be selected or placed in portrait mode; placement now works correctly in both orientations.

  • Fixed a grammatical error in the tournament placement notification text.

  • Fixed incorrect friend leaderboard notifications that appeared when beating a friend’s score, even without taking the top spot.

  • Improved tournament filter functionality for more accurate results.

  • Added an option to toggle the 60 FPS cap in the PinHall, allowing players to choose between smoother visuals or cooler performance.

Table Fixes

South Park™: Butters' Very Own Pinball Game

  • Fixed an issue where collectibles didn’t increase the Imaginationland Wizard Mode Jackpot on subsequent activations. The jackpot now correctly includes collectible bonuses every time the mode starts.

  • Adjusted autoplunger power so the ball no longer launches into the bumpers but follows the intended rail path or inlane return.

Banzai Run™

  • Fixed an issue where flips were not counted on the Hill playfield during Flip Challenge mode. 

Black Knight™ 2000

  • Fixed an issue where entering initials after achieving a high score could fail or display incorrectly; initials and scores now register properly.

  • Fixed missing flipper sounds.

  • Fixed an issue where the Enter Initials screen could appear during Attract Mode after the Match sequence; also prevented unintended ballout animations from triggering.

  • Adjusted plunger strength and acceleration to make aiming for the WIN rollovers easier while keeping challenge modes functional.

  • Added the original laugh sound effect to the Knight animation.

Earthshaker!™

  • Fixed an issue where the ball could be incorrectly considered lost when blocking a ball for Quick Multiball.

  • Fixed an issue where getting an extra ball during Quick Multiball could disable the game.

  • Implemented additional safeguards to help prevent potential issues related to the original Earthshaker!™ ROM factory reset bug.

  • Improved ball handling to prevent rare cases where two balls shot quickly onto the side ramp could cause one to get stuck or bounce back into the plunger lane.

  • Added safeguards to prevent balls from being ejected or teleported into the plunger lane during Quick Multiball jackpots.

  • Fixed an issue where manual camera view adjustments didn’t work.

Star Trek™: The Next Generation

  • Refined ball path and loop collisions to ensure the ball consistently reaches the lock when 'Light Lock' or 'Launch Probe' is selected.

  • Reduced side bumper sensitivity to better match the behavior of the real machine.

  • Fixed an issue where the left cannon could fail to activate correctly at the start of multiball.

  • Fixed an issue where tilting during Borg Multiball could cause an infinite autolaunch loop.

The Addams Family™

  • Tweaked slingshot sensitivity and timing to improve responsiveness during ball impacts.

  • Fixed an issue where the ball could get stuck in the plunger.

  • Adjusted ramp gate movement so they no longer swing excessively after impact.

  • Fixed incorrect General Illumination wiring where the right playfield lights were linked to a backglass circuit instead of their proper lighting string.

  • Adjusted autoplunger behavior and strength.

  • General physics improvements for smoother and more accurate ball behavior.

**Please note: **We are aware of an issue on Scared Stiff, which is the following: 

  • Playfield lights do not fully darken as intended during Spin Spider mode and Tilt, with some general illumination remaining active.
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