Pinball FX - Steam - Patch Notes - 10.16.
A new patch just arrived to Pinball FX, featuring 2 new Williams tables, new features, optimizations, and a very long list of bug fixes. Thank you to everyone who reported these issues!
Let’s check out the full list!
Tables Added
- Williams™ Pinball: Scared Stiff
[dynamiclink href="https://store.steampowered.com/app/4022690?utm_source=steamnews"][/dynamiclink]
- Williams™ Pinball: Elvira and the Party Monsters
[dynamiclink href="https://store.steampowered.com/app/4022700?utm_source=steamnews"][/dynamiclink]
New Features and Improvements
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To celebrate our 25th anniversary, every player receives a special gift: a festive poster and carpet!
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Added a new upsell screen with improved UI polish for a cleaner look and smoother navigation.
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Added Normal physics for The Addams Family™, Star Trek™: The Next Generation, South Park™: Super Sweet Pinball, and South Park™: Butters' Very Own Pinball Game.
General Fixes
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Fixed Hotseat issues where player scores could merge and Dot Matrix colors failed to switch; results now display correctly for all players.
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Fixed an issue where the status report could remain stuck on screen after pausing and adjusting the manual camera while holding the left flipper.
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Fixed an issue where event attempts didn’t reset if played right before the daily event timer expired, forcing players to wait an extra 24 hours.
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Increased the size of the PIN·BOT™ Grand Tournament statue to better match the other trophies and moved it to the correct category for better consistency.
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Fixed an issue where the number of trophies displayed on the Event screen didn’t match the cups shown on the shelf in the PinHall.
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Fixed an issue where South™ Park Pinball collectibles couldn’t be placed together, as they were incorrectly treated as items from different franchises.
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On Williams tables using the System 11 ROM: Addressed a scoring issue where points rolled over after 100M. While the table still resets the display, scores are now correctly recorded on the leaderboard.
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Fixed incorrect friend score notifications caused by checking weekly as well instead of only all-time leaderboards.
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Fixed an issue where cosmetic items couldn’t be selected or placed in portrait mode; placement now works correctly in both orientations.
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Fixed a grammatical error in the tournament placement notification text.
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Fixed incorrect friend leaderboard notifications that appeared when beating a friend’s score, even without taking the top spot.
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Improved tournament filter functionality for more accurate results.
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Added an option to toggle the 60 FPS cap in the PinHall, allowing players to choose between smoother visuals or cooler performance.
Table Fixes
South Park™: Butters' Very Own Pinball Game
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Fixed an issue where collectibles didn’t increase the Imaginationland Wizard Mode Jackpot on subsequent activations. The jackpot now correctly includes collectible bonuses every time the mode starts.
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Adjusted autoplunger power so the ball no longer launches into the bumpers but follows the intended rail path or inlane return.
Banzai Run™
- Fixed an issue where flips were not counted on the Hill playfield during Flip Challenge mode.
Black Knight™ 2000
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Fixed an issue where entering initials after achieving a high score could fail or display incorrectly; initials and scores now register properly.
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Fixed missing flipper sounds.
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Fixed an issue where the Enter Initials screen could appear during Attract Mode after the Match sequence; also prevented unintended ballout animations from triggering.
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Adjusted plunger strength and acceleration to make aiming for the WIN rollovers easier while keeping challenge modes functional.
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Added the original laugh sound effect to the Knight animation.
Earthshaker!™
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Fixed an issue where the ball could be incorrectly considered lost when blocking a ball for Quick Multiball.
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Fixed an issue where getting an extra ball during Quick Multiball could disable the game.
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Implemented additional safeguards to help prevent potential issues related to the original Earthshaker!™ ROM factory reset bug.
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Improved ball handling to prevent rare cases where two balls shot quickly onto the side ramp could cause one to get stuck or bounce back into the plunger lane.
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Added safeguards to prevent balls from being ejected or teleported into the plunger lane during Quick Multiball jackpots.
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Fixed an issue where manual camera view adjustments didn’t work.
Star Trek™: The Next Generation
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Refined ball path and loop collisions to ensure the ball consistently reaches the lock when 'Light Lock' or 'Launch Probe' is selected.
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Reduced side bumper sensitivity to better match the behavior of the real machine.
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Fixed an issue where the left cannon could fail to activate correctly at the start of multiball.
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Fixed an issue where tilting during Borg Multiball could cause an infinite autolaunch loop.
The Addams Family™
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Tweaked slingshot sensitivity and timing to improve responsiveness during ball impacts.
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Fixed an issue where the ball could get stuck in the plunger.
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Adjusted ramp gate movement so they no longer swing excessively after impact.
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Fixed incorrect General Illumination wiring where the right playfield lights were linked to a backglass circuit instead of their proper lighting string.
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Adjusted autoplunger behavior and strength.
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General physics improvements for smoother and more accurate ball behavior.
**Please note: **We are aware of an issue on Scared Stiff, which is the following:
- Playfield lights do not fully darken as intended during Spin Spider mode and Tilt, with some general illumination remaining active.
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