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Pinball FX - Hotfix - 1.0.35

Dear Pinball Fans,

We released a hotfix (1.0.35) for Pinball FX on Steam to address bugs that appeared after the latest patch, including issues on the Star Trek: The Next Generation™ and the Williams™ Pinball Volume 10 tables. Thank you to everyone who reported these issues!

Let’s check out the fixes!

Due to the table-specific updates listed below, continuing in-progress Classic, Arcade, or Pro games on the following tables will not be possible because of the save state incompatibility with this patch. 

Diner™

Fire!™

Comet™

General Fixes

  • Fixed an issue where Williams™ Pinball Volume 10 achievements unlocked in-game but did not correctly unlock on Steam.

  • Fixed an issue where Grand Tournament trophies could be claimed multiple times from notifications, resulting in incorrect trophy counts.

  • Fixed an incorrect description shown for the Distance Challenge in the Williams™ Pinball Volume 10 Questline.

Table Fixes

Star Trek: The Next Generation™

  • Fixed the issue that caused the table to lock up during the Borg multiball and Battle Simulation modes.

Diner™

  • Adjusted audio balancing to improve overall music and gameplay volume mix.

  • Adjusted drop target collision behavior to prevent unintended target hits from the rear side.

  • Added the missing table selection attract audio cue.

  • Adjusted the Diner cup behavior to improve spin consistency and scoring reliability.

  • Fixed a case where the ball could become stuck near the spinner area.

Fire™

  • Fixed an issue where the Enter Initials screen could incorrectly appear during active gameplay and prematurely end the run.

  • Adjusted the right lock kickout behavior to prevent unfair outlane drains after ejects.

  • Adjusted ramp return behavior to provide more consistent and fair ball feeds after successful shots.

  • Fixed a case where the multiball ramp mechanism could become desynchronized after repeated multiballs, preventing multiball progression until a ball search or tilt occurred.

Comet™

  • Fixed an issue where shots on the central ramp could occasionally fail to register correctly.
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