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New Character - Daredevil (King of the Fist) 4*

1 / 1 · 100%

Release Date

March 20, 2025

Affiliations

Defenders, Enhanced, Heroes, Street Level

Biography

After returning from seeming death, Matt Murdock found himself with a new task: to revive The Fist, the organization tasked with keeping the villainous group, The Hand in check. However, he wouldn’t be doing this task alone. With his now betrothed partner Elektra Natchios, Daredevil and Elektra would lead The Fist as King and Queen.

Health & Match Damage

1 / 1 · 100%

Feeder Flow

1 / 1 · 100%

Abilities

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Ability: The Fist

Color: Purple

AP Cost: 6

Create a 3-turn **Fist **Countdown tile that deals 287 damage and creates another Fist Countdown tile. If you match it, create a strength 287 Attack tile. (PASSIVE) At the start of battle, increase the max health of Allies by 7%. If Elektra is on the Team, increase Allied ability damage by 15%. This Passive is always Unlocked.

270: Deal **552 **damage. Create a strength **552 **tile. Increase max health by 7%. Increase damage by 20%. 370: Deal **1158 **damage. Create a strength **1158 **tile. Increase max health by 7%. Increase damage by 20%.

Level 2: Deal 398 damage. Create a strength 398 tile. Increase max health by 9%. Increase damage by 20%.

  • 270: Deal **766 **damage. Create a strength **766 **tile. Increase max health by 9%. Increase damage by 20%.

  • 370: Deal **1606 **damage. Create a strength **1606 **tile. Increase max health by 9%. Increase damage by 20%.

Level 3: Deal **518 **damage. Create a strength **518 **tile. Increase max health by 12%. Increase damage by 25%.

  • 270: Deal **997 **damage. Create a strength **997 **tile. Increase max health by 12%. Increase damage by 25%.

  • 370: Deal **2091 **damage. Create a strength **2091 **tile. Increase max health by 12%. Increase damage by 25%.

**Level 4: **Create a 2-turn tile. Deal **528 **damage. Create a strength **528 **tile. Increase max health by 18%. Increase damage by 35%.

  • **270: **Create a 2-turn tile. Deal **1015 **damage. Create a strength **1015 **tile. Increase max health by 18%. Increase damage by 35%.

  • **370: **Create a 2-turn tile. Deal **2130 **damage. Create a strength **2130 **tile. Increase max health by 18%. Increase damage by 35%.

Level 5: Deal **842 **damage. Create a strength **842 **tile. Increase max health by 30%. Increase damage by 50%.

  • **270: **Deal **1620 **damage. Create a strength **1620 **tile. Increase max health by 30%. Increase damage by 50%.

  • **370: **Deal **3399 **damage. Create a strength **3399 **tile. Increase max health by 30%. Increase damage by 50%.

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Ability: A Better Way

Color: Yellow

AP Cost: 8

Stun the target for 1 turn(s) and Empower up to 2 friendly Strike and Attack tiles by 30%. (PASSIVE) Whenever you fire an ability, heal the Ally with the lowest health for 361 for each Villain teammate and create a strength 46 Yellow Strike tile for each Hero teammate. Elektra counts as both a Villain and Hero for this ability. 

**270: **Stun for **1 **turn. Heal for **694 **health. Create a strength **89 **tile.  **370: **Stun for **1 **turn. Heal for **1457 **health. Create a strength **187 **tile. 

Level 2: Stun for 2 turns. Heal for 500 health. Create a strength 64 tile. 

  • **270: **Stun for 2 turns. Heal for **961 **health. Create a strength **125 **tile. 

  • **370: **Stun for 2 turns. Heal for **2018 **health. Create a strength **262 **tile. 

**Level 3: **Empower tiles by 75%. Heal for 648 health. Create a strength 83 tile.

  • **270: **Empower tiles by 75%. Heal for **1246 **health. Create a strength **160 **tile.

  • **370: **Empower tiles by 75%. Heal for **2615 **health. Create a strength **337 **tile.

Level 4: Stun for 3 turns. Empower tiles by 85%**. **Heal for 935 health. Create a strength 120 tile.

  • **270: Stun for 3 turns. Empower tiles by 85%. **Heal for **1797 **health. Create a strength **231 **tile.

  • **370: Stun for 3 turns. Empower tiles by 85%. **Heal for **3774 **health. Create a strength **486 **tile.

**Level 5: **Stun one other enemy. Heal for 1509 health. Create a strength 193 tile.

  • **270: **Stun one other enemy. Heal for **2900 **health. Create a strength **374 **tile.

  • **370: **Stun one other enemy. Heal for **6089 **health. Create a strength **785 **tile.

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Ability: Violence

Color: Red

AP Cost: 5

Select an enemy to deal 296 damage to, ignoring Protect tiles and Invisibility.

(PASSIVE) Whenever you make a match, reduce the match damage by 50% but convert a Red tile into a Trap Tile. When you fire an ability, deal 139 damage for every friendly Trap tile on the board and disarm all of this ability’s Trap tiles.

**270: **Deal **569 **damage. Reduce damage by 50%. Deal 267 damage for every Trap tile. **370: **Deal **1195 **damage. Reduce damage by 50%. Deal **560 **damage for every Trap tile.

**Level 2: **Deal 416 damage. Reduce damage by 40%. Deal 167 damage for every Trap tile.

  • **270: **Deal **800 **damage. Reduce damage by 40%. Deal **320 **damage for every Trap tile.

  • **370: **Deal **1680 **damage. Reduce damage by 40%. Deal **672 **damage for every Trap tile.

Level 3: Deal **537 **damage. Reduce damage by 35%. Deal **195 **damage for every Trap tile.

  • **270: **Deal **1032 **damage. Reduce damage by 35%. Deal **374 **damage for every Trap tile.

  • **370: **Deal **2167 **damage. Reduce damage by 35%. Deal **784 **damage for every Trap tile.

**Level 4: **Deal **768 **damage. Reduce damage by 30%. Deal **250 **damage for every Trap tile.

  • **270: **Deal **1476 **damage. Reduce damage by 30%. Deal **481 **damage for every Trap tile.

  • **370: **Deal **3100 **damage. Reduce damage by 30%. Deal **1008 **damage for every Trap tile.

**Level 5: **Deal **1249 **damage. Reduce damage by 25%. Deal **380 **damage for every Trap tile.

  • **270: **Deal **2401 **damage. Reduce damage by 25%. Deal **730 **damage for every Trap tile.

  • **370: **Deal **5042 **damage. Reduce damage by 25%. Deal **1530 **damage for every Trap tile.

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