New Character - Aikku Jokinen (Enigma) 4*
Health & Match Damage
Feeder Flow
Abilities
Ability: I See You
Color: Purple
AP Cost: 5
Aikku identifies her foe, and readies herself. Create a Fortified 3-turn Yellow Density Repeater tile that deals 204 damage, then Fortify up to 1 friendly special tiles. Then Aikku becomes Light.
(PASSIVE) At the start of the battle, Aikku becomes Heavy. Whenever Aikku makes a match-4 or greater, she deals 102 damage. If Aikku becomes Light, this becomes Change of Phase.
270: Density tile deals **391 **damage. Fortify up to 1 tile. Deal 196 damage. 370: Density tile deals **822 **damage. Fortify up to 1 tile. Deal **411 **damage.
Level 2: Density tile deals 260 damage. Fortify up to 2 tiles. Deal 130 damage. 270: Density tile deals **498 **damage. Fortify up to 2 tiles. Deal **250 **damage. 370: Density tile deals **1046 **damage. Fortify up to 2 tiles. Deal **523 **damage.
Level 3: Density tile deals **306 **damage. Deal **153 **damage. 270: Density tile deals **587 **damage. Deal **294 **damage. 370: Density tile deals **1233 **damage. Deal **617 **damage.
**Level 4: **Create a 2-tile. **270: **Create a 2-tile. **370: **Create a 2-tile.
Level 5: Density tile deals **519 **damage. Fortify up to 3 tiles. Deal **260 **damage. **270: **Density tile deals **995 **damage. Fortify up to 3 tiles. Deal **499 **damage. **370: **Density tile deals **2092 **damage. Fortify up to 3 tiles. Deal **1046 **damage.
Ability: Change of Phase
Color: Purple
AP Cost: 5
Create a 3-turn Red Density Repeater tile that deals 204 damage, then all Airborne enemies take 370 damage for each friendly Density tile on the board and land. Then Aikku becomes **Heavy. **
(PASSIVE) At the start of the battle, Aikku becomes Light. Whenever Aikku makes a match-4 or greater, send the target Airborne for **2 **turns. If Aikku becomes Heavy, this becomes I See You.
270: Deal **391 **damage. Airborne enemies take **712 **damage. 370: Deal **822 **damage. Airborne enemies take **1494 **damage.
Level 2: Deal **260 **damage. Airborne enemies take **481 **damage. 270: Deal **498 **damage. Airborne enemies take **926 **damage. 370: Deal **1046 **damage. Airborne enemies take **1942 **damage.
Level 3: Deal **306 **damage. Airborne enemies take **611 **damage. 270: Deal **587 **damage. Airborne enemies take **1175 **damage. 370: Deal **1233 **damage. Airborne enemies take **2465 **damage.
**Level 4: **Create a 2-turn tile. Send Airborne for 3 turns. **270: **Create a 2-turn tile. Send Airborne for 3 turns. **370: **Create a 2-turn tile. Send Airborne for 3 turns.
Level 5: Deal **519 **damage. Airborne enemies take **925 **damage. **270: **Deal **995 **damage. Airborne enemies take **1780 **damage. **370: **Deal **2092 **damage. Airborne enemies take **3735 **damage.
Ability: Hard as Diamond
Color: Red
AP Cost: 6
Increasing her density, Aikku can shrug off damage, deliver mighty blows, and use the weight of her opponents’ devices against them. Create a Red Density Repeater tile, deal 120 damage plus 90 for each friendly Density tile on the board, then Aikku becomes Heavy.
(PASSIVE) While Heavy, Aikku takes 56 less damage for each friendly Density tile, up to 167, and friendly Density tiles also deal 56 damage for each enemy special tile when they activate.
270: Deal **231 **damage plus **174 **for each tile. Take **107 **less damage, up to 320. Deal **107 **damage. 370: Deal **486 **damage plus **365 **for each tile. Take **224 **less damage, up to 672. Deal **224 **damage.
Level 2: Deal 222 damage plus 167 for each tile. Take 75 less damage, up to 233. Deal 84 damage. 270: Deal **426 **damage plus **323 **for each tile. Take **143 **less damage, up to 427. Deal **161 **damage. 370: Deal **897 **damage plus **677 **for each tile. Take **299 **less damage, up to 896. Deal **336 **damage.
Level 3: Deal **323 **damage plus **244 **for each tile. Take **93 **less damage, up to 278. Deal **121 **damage. 270: Deal **622 **damage plus **471 **for each tile. Take **178 **less damage, up to 533. Deal **232 **damage. 370: Deal **1308 **damage plus **988 **for each tile. Take **373 **less damage, up to 1120. Deal **485 **damage.
**Level 4: **Deal **526 **damage plus **397 **for each tile. Take **149 **less damage, up to 445. Deal **187 **damage. **270: **Deal **1013 **damage plus **767 **for each tile. Take **285 **less damage, up to 853. Deal **357 **damage. **370: **Deal **2131 **damage plus **1609 **for each tile. Take **597 **less damage, up to 1792. Deal **747 **damage.
Level 5: Deal **932 **damage plus **703 **for each tile. Take **261 **less damage, up to 779. Deal **327 **damage. **270: **Deal **1795 **damage plus **1359 **for each tile. Take **499 **less damage, up to 1493. Deal **624 **damage. **370: **Deal **3776 **damage plus **2851 **for each tile. Take **1045 **less damage, up to 3136. Deal **1307 **damage.
Ability: Become as Smoke
Color: Yellow
AP Cost: 8
Decreasing her density, Aikku can phase herself and others through solid objects and fly with ease. Deal 37 damage and Create a Yellow Density Repeater tile, send the target Airborne for 1 turns plus 1 for each friendly Density tile on the board (up to 3 turns), then Aikku becomes Light.
(PASSIVE) While Light, Aikku’s damage ignores Protect tiles and damage reduction, and Density tiles also deal 102 damage to all Airborne Enemies.
270: Deal 71 damage and **196 **damage to Airborne enemies. 370: Deal 149 damage and **411 **damage to Airborne enemies.
Level 2: Deal 250 damage to Airborne enemies. Send Airborne up to 4 turns. Cost 1 AP less. 270: Deal **481 **damage to Airborne enemies. Send Airborne up to 4 turns. Cost 1 AP less. 370: Deal **1009 **damage to Airborne enemies. Send Airborne up to 4 turns. Cost 1 AP less.
Level 3: Deal 74 damage and **362 **damage to Airborne enemies. Cost 1 AP less. 270: Deal 142 damage and **695 **damage to Airborne enemies. Cost 1 AP less. 370: Deal 298 damage and **1457 **damage to Airborne enemies. Cost 1 AP less.
**Level 4: **Deal 315 damage and send Airborne for 2 turns. **270: **Deal 604 damage and send Airborne for 2 turns. **370: **Deal 1267 damage and Send Airborne for 2 turns.
Level 5: Deal 657 damage and 621 damage to Airborne enemies. Cost 1 AP less. **270: **Deal 1260 damage and **1194 **damage to Airborne enemies. Cost 1 AP less. **370: **Deal 2645 damage and **2503 **damage to Airborne enemies. Cost 1 AP less.
Release Events
All times in Pacific
Story
Thick as Thieves June 12, 2025, 04:00am – June 16, 2025, 11:00pm Aikku Jokinen (Enigma) Covers and Shards in Placement rewards, Event Token in Progression rewards Welcome to S.H.I.E.L.D. June 15, 2025, 04:00am – June 20, 2025, 11:00pm Aikku Jokinen (Enigma) Shards + Recruit Token for Shield Offer in Progression rewards Meet Rocket & Groot June 16, 2025, 04:00am – June 19, 2025, 11:00pm Aikku Jokinen (Enigma) Covers and Shards + Vault Token in Progression rewards
Versus
Weapon Tex-Mex June 12, 2025, 05:00pm – June 16, 2025, 12:00am Aikku Jokinen (Enigma) Cover and Shards as Placement rewards Quite The Enigma June 15, 2025, 05:00am – June 18, 2025, 12:00pm Aikku Jokinen (Enigma) Covers and Shards + Recruit Token for Shield Offer in Progression rewards
Offers
Aikku & Friends Vault June 17, 2025, 04 00am – June 20, 2025, 11:00pm 80 Item Vault:
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3x 4-Stars
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1x Aikku Jokinen (Enigma) cover
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1x Red Hulk (Thunderbolt Ross) cover
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1x Random 4-Star cover
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7x Tokens
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1x Legendary token
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1x Mighty Token
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2x Heroic Tokens
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3x Beginner Support tokens
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6x Iso-8
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1x 5,000 Iso-8
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2x 2,500 Iso-8
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3x 1,000 Iso-8
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15x 3-Stars
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3x Iron Man (Model 40) cover
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12x Random 3-Star covers
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49x 2-Stars
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10x Black Widow (Original) cover
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39x Random 2-Star covers
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