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New Character - Silver Sable (Silvija Sablinova) 5*

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Health & Match Damage

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Feeder Flow

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Abilities

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Ability: Adaptive Tactics

Color: Purple

AP Cost: 3

Deal 461 damage, destroy 2 AP in the target’s strongest color, then create a Chai Trap tile. (PASSIVE) If there are 2 or more friendly Chai Trap tiles on the board, this ability becomes Tactical Retreat.

450: Deal 1852 damage. 550: Deal **4002 **damage.

  • Level 2: Deal 507 damage.

  • 450: Deal **2037 **damage.

  • 550: Deal **4402 **damage.

  • Level 3: Deal **553 **damage.

  • 450: Deal **2222 **damage.

  • 550: Deal **4802 **damage.

  • Level 4: Deal **645 **damage.

  • 450: Deal **2593 **damage.

  • 550:.Deal **5603 **damage.

  • Level 5: Deal **803 **damage.

  • 450: Deal **3334 **damage.

  • 550: Deal 7204 damage.

Ability: Tactical Retreat

Color: Purple

AP Cost: 3

Heal Silver Sable for 1382 and remove all friendly Chai Trap tiles from the board. (PASSIVE) When there are no friendly Chai Trap tiles on the board this ability becomes Adaptive Tactics.

450: Heal for 5555 health. 550: Heal for **12007 **health.

  • Level 2: Heal **1524 **health.

  • 450: Heal for **6127 **health.

  • 550: Heal for **13244 **health.

  • Level 3: Heal **1658 **health.

  • 450: Heal for **6666 **health.

  • 550: Heal for **14408 **health.

  • Level 4: Heal **1935 **health.

  • 450: Heal for **7777 **health.

  • 550:Heal for **16810 **health.

  • Level 5: Heal **2488 **health.

  • 450: Heal for **9999 **health.

  • 550: Heal for 21613 health.

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Ability: The Wild Pack

Color: Yellow

AP Cost: 6

Select a non-friendly tile and convert it into a 2-turn A-Team Countdown tile that deals 620 damage. Then drain 2 AP in the chosen tiles color to create a 3-turn B-Team Countdown tile that deals 372 damage. 

450: **A-Team **deals **2493 **damage. B-Team deals **1496 **damage. 550: **A-Team **deals **5388 **damage. B-Team deals **3233 **damage.

  • Level 2: **A-Team **deals 1063 damage. B-Team deals 638 damage.

  • 450: **A-Team **deals **4273 **damage. B-Team deals **2564 **damage.

  • 550: **A-Team **deals **9235 **damage. B-Team deals **5541 **damage.

  • Level 3: **A-Team **deals **1550 **damage. B-Team deals **930 **damage.

  • 450: **A-Team **deals **6233 **damage. B-Team deals **3740 **damage.

  • 550: **A-Team **deals **13470 **damage. B-Team deals **8083 **damage.

  • Level 4: **A-Team **deals **2480 **damage. B-Team deals **1488 **damage.

  • 450:** A-Team **deals **9972 **damage. B-Team deals **5984 **damage.

  • 550: **A-Team **deals **21552 **damage. B-Team deals **12932 **damage.

  • Level 5: **A-Team **deals **4340 **damage. B-Team deals **2604 **damage.

  • 450: **A-Team **deals **17451 **damage. B-Team deals **10472 **damage.

  • 550: A-Team deals 37716 damage. B-Team deals 22631 damage.

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Ability: Get the Job Done

Color: Black

AP Cost: 5

Select a new Mission, then create a 5-turn Fortified Contract Countdown tile if one does not exist, otherwise Fortify it and set its timer back to 5 turns. Completing the mission before the tile expires removes it to grant 6 Yellow and Purple AP.

Neutralize: Down or deal 6157 damage to the current target. Liquidate: Remove 3 or more enemy special tiles from the board.

450: Deal **24749 **damage to the target. 550: Deal **53491 **damage to the target.

  • Level 2: Deal 5535 damage to the target.

  • 450: Deal **22249 **damage to the target.

  • 550: Deal **48088 **damage to the target.

  • Level 3: Deal **4919 **damage to the target.

  • 450: Deal **19774 **damage to the target.

  • 550: Deal **42739 **damage to the target.

  • Level 4: Remove 2 tiles.

  • 450: Remove 2 tiles.

  • 550: Remove 2 tiles.

  • Level 5: Deal **4298 **damage to the target.

  • 450: Deal **17275 **damage to the target.

  • 550: Deal 37337 damage to the target.

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Release Events

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