Patch 9.0 Live!
The developers at Test3 Project have been working hard to bring you this update containing several new cool features and a major balance change to the game.
Changelog:
Fixed: The Attention master now works correctly Fixed: The crash when loading linux levels Fixed: Switching fullscreen no longer results in 1x1 windows Added: New options menu Added: Lighting effects Added: Support for more controller models Added: Shockwaves for explosions
Changed: Difficulty scaling changed; early levels are easier, later levels are harder Changed: Agl-Grenades no longer blow scientists up Changed: Levels are now a lot more modular, resulting in more variations in level generation Changed: All distortion effects are remade Changed: Railgun now takes less ammo Changed: Swarmbots now spawn outside the pipes Changed: Monsters are placed more randomly Changed: Improved colors
There's also an experimental item randomization mode; the patch was almost done and there wasn't enough time to test it, so for now you can only enable it by typing 'settings.randomizeitems=true' to console.
Please show your support for the game by visiting us on facebook and the Paradox Forums. All feedback is welcome:
https://www.facebook.com/Teleglitch
http://forum.paradoxplaza.com/forum/forumdisplay.php?808-Teleglitch-Die-More-Edition
Over and out!
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