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September 30 S6 New Season Update Notice

September 30 Update 【Maintenance Time】 September 30, 06:00-10:00 (UTC+8)

Ⅰ. S6 【Red Cliffs Ablaze】 officially begins! Cross a thousand years of warfare and step onto the blazing ancient battlefield of the Red Cliffs! Will you be the strategist commanding the battle from behind the lines, or the mighty general charging headfirst into the fray?

  1. Warlord Conquest: The brand-new sandbox map “Blazeguard Isle” is now available. Experience large-scale warfare, strategy, and intense competition!

  2. General Challenge: New sandbox Bosses “Naval War Echo · Cai Mao” and “Tiger Fool War Echo · Xu Chu,” along with the daily Dungeon “Xu Chu,” have been added. Elite monsters and common enemies also roam the battlefield, waiting for brave Heroes to challenge them!

  3. Divine Arms: Season-exclusive weapons and gear arrive together, helping you carve a path through the chaos!

  4. Main City Upgrade System: Allocate resources toward different development paths. Get ahead early and keep the advantage—seize more resources before anyone else!

  5. Military Strategy Development: A new seasonal “Military Strategy” progression system has been added, expanding tactical combinations and adding greater strategic depth to combat!

Ⅱ. The 【Hero Talent】 system has been expanded! Mythic Talent Pearls are now available, and the new Set Bonus system enables even more personalized builds and unlocks greater potential for your Heroes!

Ⅲ. 7 new Resonance weapons have been added: “Resonance: Overlord's Fist,” “Resonance: Immortal Array,” “Resonance: Winter Edict - Cold Wave,” “Resonance: Almas' Carrot - Avalanche,” “Resonance: Samsara Seal,” “Resonance: Shadow Veil,” and “Resonance: Heart of the Mighty.”

Ⅳ. New 【Infuse】 Cards: “Wolong's Power Card,” “Fengchu's Power Card,” “Yellow Heaven's Power Card,” “Azure Heaven's Power Card,” and “End's Power Card.”

Ⅴ. Holiday map/event schedule adjustments (EU: UTC+2, US: UTC-4, Others: UTC+8):

  1. Mystical Grove: From 9/30 to 10/7, available 12:00-18:00 and 22:00-4:00.

  2. Dream Garden: From 9/30 to 10/7, available 10:00-18:00.

  3. Sky Realm: From 9/30 to 10/7, available 18:00-22:00.

  4. Secret Realm: From 9/30 to 10/7, available 21:00-23:00.

Ⅵ. The 【Red Cliffs Stratagem】 Wish Event begins! Exclusive skins “Spartan · ZHAO YUN” and “Mermaid · DIAOCHAN” are available for exchange, along with the premium warhorse “Zhaohuang Feidian.”

Ⅶ. 【Login Rewards】 begins! Log in on National Day to claim the stylish “Heroic Warhorse” mount for free! Lucky Coins, Talent Pearl (Legendary), and many more major rewards are also available for free!

Ⅷ. 【Lucky Prize】 returns with even more rewards! What?! We heard “Overlord's Fist” is involved too!!

Ⅸ. 【Cake Fest】 begins. Come enjoy the happiness of sharing together~

Ⅹ. 【Bonus Event】 begins! Reach the required milestones to receive the legendary mount “Jade Lion of the Night” and Mythic Pearl Synthesis Charms. The rewards just keep coming!

Ⅺ. The entrance to 【Space-Time Rift】 has been moved to the seasonal map 【Blazeguard Isle】, and the Rift entry-count rules have been adjusted.

Ⅻ. The 【Red Cliffs Supremacy】 Ranking is now open! Rewards include the “Red Hare” mount, Guild Accessories, and personalized custom titles. Who will rise to the top?

ⅩⅢ. 【Minion Chase】 begins! During the event, attack Treasure Minions on the seasonal map 【Blazeguard Isle】 to earn generous rewards. Reach designated cumulative DMG milestones to claim additional progress rewards.

ⅩⅣ. 【Returnee Event】 begins! As returning players grow stronger, their Inviter can also receive rewards. Don't forget to call your old friends back~

ⅩⅤ. The 【Obelisk Championship】 begins! After five scoring rounds in the Regular Season, the Knockout Stage will begin on November 7 based on the Alliance Point standings. Please stay tuned for further details in a future announcement. Good luck, Heroes!

ⅩⅥ. New goods at the 【Mysterious Merchant】

  1. Age of Immortals: Hornet Repeater, War Banner

  2. Bane Slaying Platform: Mythic Pearl Refining Voucher, Talent Shard (XL)

  3. Secret Realm: Mythic Pearl Synthesis Charm

ⅩⅦ. New goods added to the 【Treasure Vault】

ⅩⅧ. The 【Mystery Chest】 and 【Don't Leave After School】 events will be closed.

ⅩⅨ. The following maps will be closed:

  1. World: Oriental Manor

  2. World: Brawl Legends

  3. Cross-lobby: Brawl Streets

ⅩⅩ. Combat Adjustments and Bug Fixes

  1. Increased the values of certain Talent Nodes for some Heroes, making stat progression smoother when socketing Talent Pearls of different rarities.

  2. Final DMG RES now has an overall cap of 95%. The DMG RES Penetration formula has also been adjusted, reducing its effectiveness against targets with low DMG RES.

  3. Base DMG dealt by Shock and Frostbite has been greatly increased.

  4. Wukong a. Active Skill Stealth duration: 8s→10s b. Talent Node: HP restored to the caster by clone attacks +0.2/0.4/0.6/1%→0.3/0.6/0.9/1.5% c. Talent Node: Bonus percentage DMG dealt by the second stage of a clone's Active Skill is no longer halved d. Talent Pearl: While in Stealth, Active Skill DMG +10% per sec→Active Skill DMG +10% every 0.5s, up to 10 stacks e. Talent Pearl: While the Active Skill is on CD, generate 1 clone every 3s→every 2s

  5. Gadgeteer a. Elemental Bullets base DMG increased b. Talent Pearl: Upon transforming, Stun nearby enemy Heroes for 2s and Shield +10% for each Hero stunned→Stun for 3s and Shield +20% for each Hero stunned c. 10-Star Upgrade: Ratio of Shield restored when Elemental Bullets deal DMG to Heroes: 100%→300%

  6. Bunny Flash a. Lightning Rush base DMG increased b. Talent Pearl: While holding a firearm, Basic Attack hits deal Thunder DMG equal to 40% of SPD→75% of SPD c. Talent Pearl: Lightning Rush no longer deals DMG→Lightning Rush DMG reduced by 90% d. 10-Star Upgrade: While in Lightning Rush, movement now also accumulates distance toward the free Lightning Rush

  7. Werewolf a. Talent Node: Beast Form Max HP +1/2/3/5%→2/4/6/10% b. Talent Node: Beast Form Lifesteal +1/2/3/5%→2/4/6/10% c. Beast Form bite DMG increased d. Talent Pearl: Basic Attacks deal bonus DMG equal to 3% of the target Hero's Max HP→5% of Max HP, and the HP-loss rate is reduced e. 10-Star Upgrade: New: After forced transformation triggers, gain 5s of Unstoppable and 90% DMG RES, and restore 25% Max HP to both forms

  8. Wyvern a. Talent Pearl: When Marsh triggers with no allied Heroes in range, additionally restore 50% HP→100% HP, with an enhanced SPD Up effect b. Talent Pearl: Storm Cloud bonus DMG equal to 1% of the target's Max HP→2% c. Talent Pearl: Consecutive Storm Cloud attacks against the same target gradually increase DMG, maximum increase 25%→50% d. 10-Star Upgrade: New: Soaked also reduces the target's Ice RES and Thunder RES by 50%

  9. Nibbles a. Talent Pearl: Devour max distance +500 and Stun nearby enemy Heroes for 1s when devouring an enemy→max distance +1000 and Stun for 2s b. Talent Node: Max HP +1/2/3/5%→2/4/6/10% c. Talent Node: Spit-out Stun duration +0.1/0.2/0.3/0.5s→0.2/0.4/0.6/1s d. Talent Node: While Devouring, DMG RES +1/2/3/5%→2/4/6/10% e. Talent Node: Spit-out DMG +1/2/3/5% Max HP→2/4/6/10% Max HP f. 10-Star Upgrade: New: For every 1s Devour is maintained, after the target is spat out, enemy Weapon Skill CDs increase by 2s and Hero Skill CDs increase by 5s. Allied Heroes instead receive CD reductions equal to 20% of those values.

  10. Spartan a. Talent Pearl: Spartan Stance deals bonus DMG equal to 4% of Spartan's Max HP→5% b. Talent Pearl: Spartan Stance Stamina cost -15, but it no longer Stuns→the “no longer Stuns” restriction has been removed c. Talent Pearl: During the first 10s after activating Spartan Stance, DMG RES +30%→50% d. Talent Pearl: While Spartan Stance is active, the farther a target is from you, the less DMG it deals to you, up to 40%→50%

  11. Arbiter a. Talent Pearl: Heavenly Wrath bonus DMG 75%→100% b. Talent Pearl: The second stage additionally deals 75% DMG once→100% DMG c. Talent Pearl: Thunder Armor and Power Surge each lose 1 stack after taking DMG equal to 20% of Max Energy Shield→30% d. 10-Star Upgrade: HP -20%, Max Energy Shield +20%, Heavenly Wrath deals bonus DMG equal to 8% of Max Energy Shield→HP -50%, Max Energy Shield +50%, Heavenly Wrath deals bonus DMG equal to 10% of Max Energy Shield

  12. Fighter a. Charge Punch base DMG increased b. Talent Pearl: Automatic Charge Punch CD: 5s→3s

  13. Demoness a. Meteor base DMG increased b. Meteor Stun duration: 1s→2s c. Meteor Burn DMG: 50% ATK→100% ATK d. Talent Pearl: DMG ratio of small Meteors summoned by Fire weapon DMG: 30%→50% e. 10-Star Upgrade: Cast a Meteor on nearby enemy Heroes every 15s→every 10s

  14. Swordsman a. Sword Aura base DMG increased b. Talent Node: After casting a sword/blade skill, SPD and ASPD duration +0.3/0.6/0.9/1.5s→0.5/1/1.5/2s c. 10-Star Upgrade: CD for launching Sword Aura after dealing DMG with sword/blade weapons: 5s→3s

  15. Bombano a. Bomb base DMG increased b. 10-Star Upgrade: New: When a Passive Bomb deals DMG, 50% of the DMG Up accumulated for the Bomb triggered upon revival now also applies to Passive Bombs

  16. Duelist a. 10-Star Upgrade: New: Neither side can use Hero Skills during a Duel

  17. Berserker a. Talent Pearl: When taking DMG, immediately take only 60%, then take 8% per sec for 5s→immediately take only 50%, then take 5% per sec for 5s. The effect's calculation has also been changed and no longer counts toward the DMG RES cap b. Talent Pearl: Large Throwing Axes converted from small Throwing Axes now benefit from Throwing Axe-related Talent Node bonuses c. Talent Node: Percentage DMG dealt by Throwing Axe +0.4/0.8/1.2/2%→0.5/1/1.5/2.5% d. Talent Node: The lower your HP, the greater the melee weapon DMG bonus, maximum +1.5/3/4.5/7.5%→3/6/9/12%

  18. Hedgehog a. Talent Pearl: Passive reflection can now receive 50% of the bonuses from Talent Nodes marked 【While Active】

  19. Nun a. Talent Pearl: Active Skill becomes continuous healing, but no longer grants DMG RES→the “no longer grants DMG RES” restriction has been removed b. Talent Node: Active Skill DMG RES +1/2/3/5%→2/4/6/10% c. Talent Node: Active Skill Healing +1/2/3/5%→2/4/6/10% d. Talent Node: Weapon Healing and Gear Healing +1/2/3/5%→2/4/6/10% e. Talent Node: Nearby allied targets gain bonus DMG RES +1/2/3/5%→2/4/6/10%

  20. Slime a. Slime base DMG increased b. Talent Pearl: Breaking transformation no longer causes Chaos→the base Chaos duration when transformation is broken is now 0 (it can still benefit from Talent Node Chaos-duration bonuses) c. 10-Star Upgrade: Number of DMG immunities during transformation: 3→5

  21. Nightshade a. Talent Node: HP restored per sec +0.1/0.2/0.3/0.5% Max HP→0.2/0.4/0.6/1% b. Talent Node: Healing while linked +1/2/3/5%→2/4/6/10% c. 10-Star Upgrade: When linked to an enemy target, enemy shared-DMG ratio and DMG ratio based on self-healing: 40%→50%

  22. Witch a. Cauldron base DMG increased b. Cauldron now gains additional DMG RES c. Talent Pearl: Poison RES of enemy units near the Cauldron -100→-200 d. Talent Pearl: Poison weapon DMG inflicts Poisoned for 4s, draining 12 Stamina per sec→lasts 10s, draining 40 Stamina per sec

  23. Bard a. Talent Pearl: While performing, make 1 random enemy Hero within range Dance for 1s every 3s→3 random enemy Heroes every 2s b. Talent Pearl: While Dancing, enemy Heroes lose 150 Stamina per sec; if Stamina is 0 when Dance ends, Stun for 1s→lose 200 Stamina per sec and Stun for 2s c. 10-Star Upgrade: Clone casting range greatly increased

  24. Ninja a. Talent Node: Active Skill bonus DMG: 20/40/60/100→40/80/120/200 b. 10-Star Upgrade: Active Skill charges +2→+3. In addition, each shuriken from the Active Skill Silences the target for 0.3s on hit

  25. Mummy a. Scarab base DMG and HP restoration: 700→1000 b. Talent Pearl: Scarabs Poison the target and drain 12 Stamina→Poison duration greatly increased and drains 40 Stamina

  26. Treant a. Spike base DMG increased b. Talent Pearl: Casting a Weapon Skill releases Spikes with 50% DMG and Root duration→75% DMG and Root duration c. Talent Pearl: When multiple Leaves heal the same target, healing reduction 25%→15% d. Talent Pearl: Poison Leaf DMG ratio: 150%→200%

  27. Necromancer a. Increased the maximum stats Demons can inherit from Necromancer

  28. Paladin a. 10-Star Upgrade: The Passive effect increase when the Active Skill finishes cooling down has been greatly increased

  29. Oni Musha a. Passive DMG RES Penetration: 10%→5% b. Active Skill percentage-HP DMG: 5%→10%

  30. Maid a. Talent Node: Max HP +1/2/3/5%→2/4/6/10% b. Talent Node: HP +100/200/300/500→200/400/600/1000 c. Maid's Pot gains additional RES and DMG RES d. 10-Star Upgrade: New: When restoring HP or granting Shield to nearby allied Heroes, additionally apply the Pot-consumption effect to the target once. 10s CD per target

  31. Mage a. Blizzard base DMG increased

  32. Silent Blade - Qi a. Qi is now consumed only when a Basic Attack hits, and each Basic Attack can consume at most 1 stack

  33. Resonance: Silent Blade - Qi a. At max Shadow Slash stacks, Basic Attack DMG +30%→50%

  34. Lava Fang - Blaze a. Blazing Fang DMG greatly increased b. Fire RES reduction duration applied by Blazing Fang: 5s→10s

  35. Aether Fan - Windblade a. Active Skill Wounds effect: 60%→80%

  36. Resonance: Aether Fan - Windblade a. Active Skill Wounds effect gains an additional +10%

  37. Pestilence Seeker · Plague a. Poison DMG interval: 1s→0.5s; DMG per tick becomes 50% of the previous value (DMG remains unchanged when Plague spreads) b. Plague now additionally reduces Poison RES by 5% per stack c. The range increase from stacking can now benefit from modification bonuses

  38. Electro Grenade · Chain Current a. New: When equipped in a weapon slot, Shock DMG +50%; Shock DMG against targets attached to your grenade gains an additional +50%

  39. Arachne's Scythe - Onslaught a. New: When equipped in a weapon slot, Bleeding DMG +50%; Bleeding DMG against Rooted targets gains an additional +50%

  40. Heartshatter Amulet a. Bleeding DMG: 40% ATK→50% ATK

  41. Evernight - Winter a. The attached state of Ice Orb can now be properly removed by effects that cleanse debuffs

  42. Atlas's Vengeance - Wrath a. When at full HP, Lightning Strikes that hit allied targets can now restore 5% Energy Shield

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