Patch Notes - Hotfix 0.4.0.5
PINNACLE DUNGEON
We have now opened the gates for [Hard] and [Nightmare] difficulty Xul, The Blood Monolith.
Hard Difficulty
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Players can enter Hard difficulty once they have timed any Eternal 15 Dungeon.
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The challenge has been increased, as bosses have access to Hard mechanics.
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The [Bloodshard Elemental] mount will be granted to players who defeat Xul, The Blood Monolith on Hard.
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The Chest contains a [Major Bloodstone], allowing players to upgrade any item to 315 Regal and 5 / 8 Tempers.
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Rare Mount drop [Auxulian Matriarch] can drop in the chest.
Nightmare Difficulty
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Players can enter Nightmare difficulty once they have timed any Eternal 25 Dungeon.
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The challenge has been increased, as bosses have access to Hard + Nightmare mechanics.
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The Chest contains a
, allowing players to upgrade any item to 315 Regal and 8 / 8 Tempers. -
Rare Mount drop [Auxulian Slayer] can drop in the chest.
HEROES
Helena
- Fixed an issue causing the [Indomitable Chicken] mount trigger [Spirit Refunds] when using its idle animation.
Xavian
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Xavian’s [Aura of Solace] now properly transfers 10% of all damage taken by allies to Xavian while it is active.
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Fixed an issue causing Xavian’s [Rising Spirit] buff from triggering [Spirit Refunds] to not properly apply the bonus to Strength.
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[Solar Shield] now takes 50% reduced damage baseline (was 20%).
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The Legendary [Fortress in the Sands] now causes the target of [Solar Shield] to take 20% reduced damage while active (was reducing damage taken by the shield by 20%).
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The Legendary [Runed Loop of the Horizon] now properly applies its debuff to enemies, causing them to deal 20% reduced damage to Xavian for the duration.
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The Legendary [Runed Loop of the Horizon] has a new name, [Blinding Horizon], and a new icon for its debuff to for improved readability.
Mara
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[Hemorrhaging Strike’s] direct and bleed damage has been increased by 5%.
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[Hemotoxin] damage has been increased
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[Queen’s Fang] deals 0.8 seconds (was 0.6 seconds) of active [Hemorrhaging Strike Bleed] on target
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[Arachnid Assault] deals 0.4 seconds (was 0.3 seconds) of active [Hemorrhaging Strike Bleed] on target
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Aeona
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Fixed an issue with the talent [Continuum Shift], causing the proc to sometimes be consumed by abilities that should not affect it.
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Fixed an issue with the talent [Continuum Shift] causing it to increase the cast time on [Time Shard] more than intended.
DUNGEONS
Wraithtide Vault
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The Treasure Ball in the encounter with [Bael’aurum] has been adjusted to the new player scaling values.
- This makes the Treasure Ball easier to roll around.
Ruins of Regath
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The [Sibling of Blood] spawned by the [Sanguine Disciple] has been adjusted.
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[Sibling of Blood] Health has been reduced by 40%.
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[Sibling of Blood’s] damage pulses now deal 5% of its maximum health (was 10%).
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The [Magus’] ability [Sanguine Maelstrom] damage has been reduced by approximately 33%.
Stalking Grim
- Now has a 25 second Interrupt Cooldown when stopped by players using their [Interrupt Ability].
ITEMIZATION
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The Necklace Attunement
now grants an absorb shield equal to 25% of maximum health for Helena and Meiko (was 40%). -
The [Legs] from the [Witchslayer’s] set now correctly have the [Drakheim’s Absolution] set bonus (was missing its set bonus).
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The [Titanslayer’s Drape] has been fixed to provide the correct number of Modifiers.
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Relics no longer have an ability. As with weapons, they now gain their ability on [Rare] rarity.
UI
- When inspecting other players, item tooltips will now properly display other player’s Weapon/Relic abilities and Legendary Effects/Bonuses.
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