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Patch Notes - Weekly Update 0.4.2.0

HEROES

DRs, and Bloodshards, and Thorns - Oh My!

Fixed an issue causing the curse [Bloodshard Volley] and reflected damage from
on plant enemies to ignore player damage reductions.

  • With this change,
    now deal Physical damage.

  • [Bloodshard Volley] now deals Magic damage.

Stamina Adjustment 315+

  • The amount of Stamina found on item level 315+ items has been increased by 50%.

    • This amounts to approximately 26% increased maximum health for all heroes (except Tanks, more on this below).

    • The intention with this change is to grant healers a little more room to breathe and react to damage, in Eternal specifically.

  • For Meiko, Xavian, and Helena, the amount of Health gained from each point of Stamina has been reduced by 10%.

    • The changes to Stamina are not focused primarily on making any big changes to Tank’s - rather it is focused on DPS and Healers. As such, we have compensated the increase of Stamina found on 315+ items by reducing the amount of health Tanks gain from each point of Stamina.

    • The sum of these changes equate to an approximate 14.5% increase of maximum health for Meiko, Xavian, and Helena.

Consolidation of Absorb Shield 

We have decided to update all absorbs in the game so that Absorbs always take 50% reduced damage. The intention is to ensure all Absorbs have the same “mechanical feel” to them, to provide players with a stronger intuitive sense of the value of any absorbs on their health bars.

Non-hero Absorb changes

  • Emerald Gem Bonus [Sentinel’s Bastion] now grants 5% / 15% max health absorb (was 10% / 30%)

    • Damage dealt to the shield is now reduced by 50% (was not reduced before).
  • Defensive Trait [Divine Mediation] absorb values are unchanged.

    • Damage dealt to the shield is now reduced by 50% (was not reduced before).

    • This results in a 100% increase to the effectiveness of its shields.

  • Eira, the Winter Witch’s Boon now grants an absorb equal to 25% of max health (was 50%)

    • Damage dealt to the shield is now reduced by 50% (was not reduced before).

    • Note: The boon still grants the player 50% damage reduction as it always has in addition to the above change.

  • Necklace Defensive Attunement
    absorb value has been reduced for all heroes by 50%.

    • Damage dealt to the shield is now reduced by 50% (was not reduced before).

Meiko

  • All Meiko’s ability damage except [Earthfist Barrage] has been increased by 30%.

  • [Earthfist Barrage] now performs a total of 5 hits over 1.0 seconds (was 6 hits over 1.5 seconds) - the final hit is still a heavy hit like before.

  • [Earthfist Barrage] now triggers a Global Cooldown.

    • This allows Meiko players to comfortably queue up the next builder ability without being worried they may interrupt [Earthfist Barrage’s] channel too early and miss out on the final hit.

    • [Earthfist Barrage] itself is still off the Global Cooldown, as it has always been.

  • [Spirited Vortex] now hits up to 40 enemies with each tick (was 19).

  • Talent [Perfect Storm] now grants a 25% chance (was 50% chance) to have [Lashing Stormkick] perform an additional kick for 100% of the power (was 60% of the power).

    • The chance is now increased by your Haste.

    • For clarification: if you have 20% Haste, the chance is increased by 20% for a resulting 30% chance to trigger.

Xavian

  • Fixed an issue with [Solar Shield] causing it to sometimes not apply the new absorb on the target.

Mara

Mara’s [Creeping Death] mechanic was able to reach unintended levels of damage output through various means of stacking Haste. While we want to keep the mechanic, we have moved power out from [Creeping Death] and into [Hemorrhaging Strike’s] bleed, baseline. [Seething Burst] has now also been added to the list of [Creeping Death] benefactors.

  • [Hemorrhaging Strike’s] bleed damage has been increased by 30%.

  • [Creeping Death] now increases the damage of relevant abilities by 0.5% for every 1% Haste you have (was 1% for every 1% Haste you have).

  • Talent [Caustic Strikes] now clarifies on tooltip that the damage of [Caustic Poison] gains the benefit of [Creeping Death]

  • Talent [Seething Burst] now gains the benefit of [Creeping Death]. The tooltip has been updated to reflect this change.

  • Fixed an issue causing [Hemorrhaging Strike] reapplications to reset the tick timer on the bleed effect, causing no ticks to happen while the bleed was being reapplied repeatedly to the same targets.

  • Talent [Hemotoxin] no longer double-dips from % damage bonuses. This was an unintended interaction that caused [Hemotoxin] to deal much more damage than intended in certain situations where the player had buffs or effects that increase damage with a percentage.

  • Fixed an issue causing the Major Trait [Diamond Strike] to sometimes take Mara out of [Stealth] when her damage over time effects triggered it.

Gunde

  • Talent [Bloodcraze] now deals 25% Strength damage (was 20% Strength damage] and deals 150% more damage per stack of [Owed In Blood] consumed (was 170%).

    • In summary, Bloodcraze damage has been increased by approximately 10%.
  • Talent [Darkening Hearts] damage bonus to [Heart Splitter] direct damage has been reduced to 10% (was 30%).

    • [Darkening Hearts] was slightly overloaded in value for its 2 point cost.
  • Talent [Oathshatter] now deals reduced damage beyond 8 targets (was 5 targets).

  • Talent [Oathshatter] radius increased by 40%.

  • The Legendary [Band of the Bleeding Heart] now additionally grants +100% critical strike chance to [Heart Splitter] when striking enemies above 80% health.

Tariq

  • The Talent [Schism] now allows for up to 2 stacks of each [Schism] proc to be held at any one time. The proc now has a 20 second duration.

Ardeos

  • Fixed an issue causing [Wildfire] to still increase the tick rate by 20%. Now properly grants 30% tick rate to all Ardeos’ damage over time effects.

  • Fixed an issue causing [Searing Blaze] reapplications to reset the tick timer on the damage-over-time effect, causing no ticks to happen while [Searing Blaze] was being reapplied repeatedly to the same targets.

Elarion

  • [Spirit Refunds] now apply 5 stacks (was 3) of [Lunarlight Mark] to the main target and 2 stacks (was 1) to up to 2 additional targets.

  • [Highwind Arrow] damage has been increased by approximately 41%.

  • [Highwind Arrow] ricochets now deal 50% of [Highwind Arrow] power (was 70%).

  • [Heartseeker Barrage] damage has been reduced by 5%.

  • [Heartseeker Barrage’s] chance to cause [Lunarlight Marks] to [Erupt] has been increased to 25% (was 20%).

  • [Lunarlight Marks] that [Erupt] when triggered by [Heartseeker Barrage] now deal damage to up to 40 enemies (was 12). The damage is reduced beyond 12 targets.

  • [Lunarlight Marks] that [Erupt] now still deal the normal [Lunarlight:Salvo] damage to the main target, and the [Erupt] damage is only dealt to other enemies near the target.

    • This change causes [Lunarlight Marks] triggered by [Heartseeker Barrage] to always deal its full damage to the main target without any reductions as a result of target count.
  • [Lunarlight: Salvo] damage has been reduced by 3%.

  • [Lunarlight: Erupt] damage has been reduced by 3%.

  • Talent [Repeating Stars] no longer reduces cooldown of [Starfall Volley] per [Multishot] hit. Now reduces the cooldown of [Starfall Volley] by 1.5 seconds per cast. [Empowered Multishots] reduce the cooldown of [Starfall Volley] by 3.0 seconds per cast.

  • [Starfall Volley] damage has been reduced by 20%.

  • [Starfall Volley] now deals reduced damage beyond 12 targets (was 10).

  • The Legendary [Master Astronomer’s Bracers] now causes [Starfall Volley] to deal 100% more damage to the main target, in addition to its existing effects.

  • The Legendary [Master Astronomer’s Bracers] now increases the base duration of [Starfall Volley] by 3 seconds (was 2 seconds).

  • The Legendary [Master Astronomer’s Bracers] now gains 0.25 seconds duration per [Multishot] cast (was 0.5 seconds).

  • The Legendary [Shimmering Silver Cape] now increases damage you deal by 8% per stack (was 10%).

Vigour

  • All Vigour’s ability damage has been increased by approximately 15%.

  • Fixed an issue causing [Soulbrand] reapplications to reset the tick timer on the damage-over-time effect, causing no ticks to happen while [Soulbrand] was being reapplied repeatedly to the same targets.

  • [Luminous Barrier] absorb value increased by 25%.

    • Damage dealt to [Luminous Barrier’s] shield is now reduced by 50% (was 65%).
  • [Residual Luminosity] now reduces damage taken by 15% (was 10%).

  • Talent [Ruptured Soul] now deals 16% of the remaining damage to nearby enemies (was 12%).

  • Fixed an issue with the Talent [Meticulous Runesmith] causing the absorb limit to not be increased by Expertise.

  • The Legendary [Ring of Harmonizing Refractions] buff duration has been increased to 18 seconds (was 12 seconds).

Aeona

  • Aeona’s [Spirit Refunds] no longer generate 30 Chrona. Now grants 1 stack of [Clairvoyance] for 12 seconds, causing your next Chrona Spender to have no cost. You can have up 3 stacks of [Clairvoyance] at any one time.

  • [Aura of Deferred Fate] can now hold up to 60% of a player’s maximum health in [Stagger] (was 50%).

  • [Amend Fate’s] amount of [Stagger] cleanse has been increased by 37.5%, while the healing multiplier has been reduced to 200% (was 275%).

    • This equates to the same raw healing output, but with a larger portion of [Stagger] being cleansed per cast.
  • The amount of Mana replenished when cleansing [Stagger] with [Amend Fate] and [Restore Continuity] has been increased by 400%.

  • [Epoch Break] no longer pauses Aeona’s ability cooldowns as part of its effect.

  • Fixed an issue causing [Echoes of Ruin] reapplications to reset the tick timer on the damage-over-time effect, causing no ticks to happen while [Echoes of Ruin] was being reapplied repeatedly to the same targets.

  • [Flash Revision] healing has been increased by 20% and it now applies 30% of the healing as Stagger on the target (was 35%).

  • [Flash Revision] Mana Cost has been reduced to 67 (was 88).

  • The Talent [Quickening] now has a 25% chance to trigger (was 20% chance).

  • The Talent [Resonant Fate] has been redesigned with a new payoff effect. Once you reach 100 stacks, your next [Amend Fate] that removes [Stagger] from a player also grants that player 12% Damage Reduction for 15 seconds.

    • [Resonant Fate] no longer interacts with Flash Revision, and no longer applies additional healing.
  • The Talent [Chrona Tap] now stacks up to 10 times (was 5) and the Mana gain has been reduced to 1.3% of your maximum Mana per stack (was 1.5%).

  • The Talent [Echoes of Divinity] now clears Stagger equal to 10% of the target’s maximum health (was 7.5%) over 4 seconds (was 5 seconds).

  • The Talent [Oblivion’s Embrace] now has the correct name in damage meters.

  • The Talent [Oblivion’s Embrace] now creates an absorb for 25% of any overhealing caused (was 50%) up to a maximum absorb of 15% of the target’s maximum health (was 30%).

    • Damage dealt to [Oblivion’s Embrace’s] shield is now reduced by 50% (was not reduced before).
  • Fixed an issue with the Talent [Oblivion’s Embrace] causing the absorb limit to not be increased by Expertise.

Sylvie

  • Sylvie’s [Natural Selection] aura has been reduced to grant 25% maximum health to allies (was 30%).

    • This reduction is to adjust for the universal increase to all hero health pools due to the Stamina increases on items.
  • Fixed an issue causing [Fluttercall: Restore Life] reapplications to reset the tick timer on the heal-over-time effect, causing no ticks to happen while [Fluttercall: Restore Life] was being reapplied repeatedly to the same target.

  • Talent: [Natural Protector] absorb value reduced by 29%.

    • Damage dealt to [Natural Protector’s] shield is now reduced by 50% (was 30%).
  • The Legendary [Loop of Unyielding Bloom] now applies absorbs on allies equal to 50% of any overhealing caused by [Heart Bloom] (was 75%) up to a maximum absorb value equal to 1000% of your intellect (was 1602%).

    • Damage dealt to the absorb created by The Legendary [Loop of Unyielding Bloom] is now reduced by 50% (was 20%).
  • Fixed an issue with the Legendary [Loop of Unyielding Bloom] causing the absorb limit to not be increased by Expertise.

ITEMIZATION

Set Bonuses

  • [Dark Prophecy] set bonus is no longer triggered by non combat abilities such as mounting.

  • [Torment of Bael’Aurum] now increases MainStat by 5% (was 4%) and heals a player who dips below 20% health for 40% of their maximum health (was 35%).

Traits

  • Heroic Trait [Hunter’s Focus] no longer triggers off of Crowd Control abilities.

  • Defensive Trait [Latent Resurgence] will now attempt to save your life if the damage brings you below zero health.

  • Defensive Trait [Latent Resurgence] PPM has been increased to 3.3 (was 2.8) and the PPM now scales with Haste.

  • Defensive Trait [Heart of Stone] now grants 2.5% / 4.7% / 7% / 9.3% more health from stamina (was 2% / 3.8% / 5.6% / 7.4%).

  • Defensive Trait [Grounded Spirit] now heals the lowest player for 60% / 116% / 172% / 228% MainStat per stack (was 30% / 58% / 86% / 114%).

  • Defensive Trait [Divine Mediation] shield now takes 50% reduced damage. (was not reduced before).

  • Defensive Trait [Divine Mediation] PPM has been increased to 1.0 (was 0.8).

  • Defensive Trait [Iron Spikes] PPM has been increased to 1.5 (was 1.4).

  • Defensive Trait [Stalwart Readiness] now stacks to a maximum of 3 stacks on all four ranks. Each rank now instead increases the damage reduction granted as follows 2% / 3% / 4.5% / 6%.

  • Defensive Trait [Stalwart Readiness] now gains 1 stack every 4 seconds in combat (was every 8 seconds).

  • Major Trait [Marshall Initiative] now carries over a portion of its duration when refreshed while still active.

  • Major Trait [Diamond Strike] is no longer triggered by damage or healing events caused by Traits.

  • Major Trait [Ruby Storm] is now only triggered by offensive, targeted abilities.

Blessings

  • Fixed an issue with
    causing it to also accelerate the duration of effects applied by [Major Abilities]. Now only accelerates the cooldowns, as intended.


  • now carries over a portion of its duration when refreshed while still active.


  • damage and healing has been increased by 20%.

Necklace Defensive Attunements

  • The absorb value granted by
    has been reduced for all heroes by 50%.

    • Damage dealt to
      shield is now reduced by 50% (was not reduced before).

We have updated icons and names on some of the Necklace Defensive Attunements.


  • has a new icon.


  • has been renamed to
    and has a new icon.


  • has a new icon.


  • has a new icon.


  • has a new icon.


  • has been renamed to
    and has a new icon.


  • has been renamed to
    and has a new icon.


  • has a new icon.


  • has a new icon.


  • has a new icon.


  • has a new icon.

Pinnacle Rare Mount Drops

  • We have seen fewer than we would like. The drop chance is now 5x higher for all 3 variants.

DUNGEONS

  • [Face Stabber’s] ability
    was incorrectly set to Magic Damage. Now deals Physical Damage as intended.
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