Invincible VS Hotfix Patch Notes 07.09.2026
Hey Invincible VS fans! We’re back with another hotfix to address some more issues from our Season One update, as well as a couple of changes pointed at some of the play we saw at Evo.
NOTE: We know prep for VS Fighting is in full swing, so this will be the last patch before that event. We’ll be back with a gameplay patch that will include balance changes after the event, but with ample time for you all to get ready for CEO.
Bug Fixes
The Immortal
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Fixed an issue with The Immortal’s revive animation so that it cannot be hit with a meaty on wakeup
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Added hitpause for The Immortal’s Ultimate when blocked
Bulletproof
- Fixed a bug with Bulletproof's Forward Special which was causing reduced hitstun on hits 2 and 3
Network
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Multiple network performance fixes for degrading quality with repeated rematches, especially in long sets or lobbies.
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Note: Please let us know if things feel better after these changes, as this is part of an ongoing effort
Gameplay
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Put a fix in place so that countertags are more consistent against late active tags (seen at EVO). Will keep an eye on this to ensure our fix was effective.
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Former point characters can no longer kara cancel into Ultimate or Super after an Active Tag (Thanks: DeAdLyxReBeL)
Character Skins
- Fixed Powerplex's Cosmic skin color 2 icon to match his new orange color scheme
Save Data - [Xbox on PC only]
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Fixed an issue where the title was loading/saving incorrectly (introduced with the June 30th update)
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Note that this fix means any local playtime on "Xbox on PC" between June 30th and this patch going live will be reverted to the June 30th state
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This does not apply to any players who have been progressing on Xbox Series X in the meantime, cross-progression will now track correctly
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