Original War - update 2.0.6.132
We're starting the 2018 with a surprise update! Check out the fixes and multi-player improvements that the OW Support Team brought you in the change log below:
Added: Equalize Hex Height Tool (Issue #398) Added: Wall Building Type Added: COLOR parameter to grass (R G B) Added: CLASS_OVERRIDE to people Added: ICON to People and Buildings Added: HEIGHT to people (For laser end point) Added: SPAWNONDEATH to buldings (ClassID Count) Added: WEAPON to buildings (WeaponID) Added: EnterVehicle event to SAIL Added: EnterVehicleFromBuilding event to SAIL Added: LeaveVehicle event to SAIL Added: CrateSpawn event to SAIL Added: Identify and Note area to SAIL Editor main window Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer Added: Arabian Interface to SGUI Added: SGUI version of Editor Added: ToLua Sail Command (SGUI only, no effect in normal OW) Added: solar_recharge_percent variable to SAIL Added: changing the colour of crate/artifact in a map Added: texts.wri can now be used for Skirmish and Multiplayer maps Added: PakView can now extract all WAV files Added: Multiplayer Host can now change game speed in game Added: sound.owp can now be used by mods Added: Ident Descriptions for Editor Added: Wood Tool to Editor Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit) Added: GBIs now support an imbedded PNG image Added: Vehicles and Buildings can now force an attack Ground button (Issue #370) Added: CacheColorsTXT SAIL command added Added: profile_name SAIL variable (read only) Added: simple editions of all multiplayer maps Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe Added: CUSTOMSOUND added to people.txt allowing custom sounds Added: HEAD added to people.txt with 0 being no head (Defaults to 1) Added: SGUI New Command OW_CUSTOM_COMMAND Added: CustomCommand SAIL event Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands Added: GM Factory now included (Successor to GM Editor) Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0) Added: Buildings can now have a charge animation Changed: Multiplayer Lobby will now show all games Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist Changed: Increased Scroll Speed Changed: Increased MaxRegBackRects from 1000 to 2000 Changed: Increased max Building Phases to 70 Changed: Window Scroll Speed Increased Changed: Increased Multiplayer Protocol Version (73) Changed: crc.bin is now redundent Changed: only editor will compile SAIL if code.bin exists Changed: Maps can now have up to 20000 units (10x more) Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258) Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore Fixed: various MC errors Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392) Fixed: PlaySoundXY now works correctly Fixed: Minimap Window in Editor Fixed: Rare Crash relating to placing or destroying a unit Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387) Fixed: StoneEd now works from the Original War Directory (Its not mod compatible) Fixed: OW's Bin format can't handle strings larger than 255 (Issue 180) Fixed: WaterZBuffer is calculated when using the Water Editor Fixed: Saves with -1 as a unit id reference crash OW (Issue #366) Fixed: SetCargo - 100 resources limit (Issue #368) Fixed: AM12 - Russian attack script (Issue 321) Fixed: Multiplayer maps, Polish corrections needed (Issue 109) Fixed: Multiplayer map Siberia - fixed Czech translations Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1 Fixed: counter in Am06 (Polish) showed digits when it should show time Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed Fixed: AM15 - Legion secondary objective (Issue 326) Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue 378) Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369) Fixed: ComBuild fixed (RU05) Fixed: RU02, RU06, RU07, RU11 fixes (Issue #446) Fixed: AM09, AM10, RU03, RU11 fixes (Issue #452) Fixed: AM15 - Wrong condition for appearance of arabians (Issue #324) Fixed: RU14 - Arabian attacks not commencing (Issue #214) Improved: OW Editor interface Improved: Multiplayer Stability Improved: Error Logging Improved: Reduced CPU usage Improved: Editor tool speed increased (ALOT) Improved: Most tools now work when click and dragged Improved: OW_EditorOGL now uses FastMM for the memory manager Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems Improved: Czech translation of multiplayer map names Improved: Czech translation to multiplayer map Siberia Improved: Translated the technology option to Czech Improved: You can now add new People (99 total) Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)
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