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Update 0.20.0.0 - Fashion & Firepower

Welcome back to Strayed, Survivors.

Looking good won't keep you alive. But it certainly helps.

Fashion & Firepower arrives with an updated player model, a fresh collection of new clothing, **two **new guns, and an explosive solution to early game raiding.

Updated Player Model & New Clothing Options!

The player model has been given a visual refresh!

Expand your wardrobe with a range of new clothing pieces, with options to suit any climate. There are a total of 13 new clothing items:

  • Long Sleeve

  • T-Shirt

  • Tank Top

  • Jacket

  • Jeans

  • Snow Pants

  • Cargo Shorts

  • Baseball Cap

  • Beanie

  • Doo Rag

  • Shoes

  • Boots

  • Sandals

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M4A3 Semi Auto Rifle

Inspired by modern AR-platform marksman rifles, the M4A3 blends familiarity with long-range performance, making it a deadly option for players who like to pick their shots rather than spray and pray.

This gun is** not** researchable and can only be found in high tier crates, locked crates, and airdrops.

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SPAS-12 Shotgun

The iconic SPAS-12 joins Strayed as a powerful semi-automatic shotgun. Deliver devastating close-range damage with rapid follow-up shots, making it the perfect choice for defending your base and dominating CQB.

This gun is not researchable and can only be found in high tier crates, locked crates, and airdrops.

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Bundle Charge (Low-tier explosive)

Meet the Bundle Charge, a new low-tier explosive crafted using only a Toolbox Module. Designed to stand in as shoddy raid equipment before you acquire late-game raiding tools, it's the perfect item to kickstart your explosive arsenal. If it wasn't obvious, you'll need pipe bombs to craft it!

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Full Patch Notes

Added

  • M4A3

  • Spas-12

  • New/improved remote player model

  • 13 new assorted clothing items

  • Bundle charge (Low tier explosive)

  • Ramp deployable

  • “Grip to split”, allowing the grip trigger to be used for easy half splitting of stacks

  • “Grip to split” + drop, gripping a stack and dropping it will drop only half of it to the ground

  • Container sorting (only applied to storage crates and resource containers, visuals not complete)

Changed

  • Updated resource container model with resource visuals inside

  • Rewrote & improved virtual stock

  • Container windows now match your head height

  • Workbench UI is now much cleaner and easier to use

  • Research bench text turns green when ready to research

  • Building ghosts are now red when there are insufficient resources to place

  • Made pipe bomb slightly more common

  • ATV fuel container now highlights when you can open it

  • ATV storage container highlight is easier to see

  • Currently opened containers will remain highlighted until closed

  • Moved to Unity’s terrain system as the renderer / mesh generator

  • Platform logins will now be attempted 4 times to workaround meta login problems

  • Roads now flatten the surrounding terrain more cleanly

  • Improved networking performance

  • Pipe Bomb now requires toolbox rather than welding tool

  • Stack splitting now plays sounds

  • Improved deployable sending logic to be less error prone

Fixed

  • Deployable explosives placing on top of each other

  • Various cases where players couldn’t hear or speak to each other

  • Player sinking into the ground when standing on edges of objects (like sleeping bags)

  • Swinging a tool while lagging causing hits to not register

  • Stim / bandage trigger being extremely offset

  • Ability to interact with some objects through base pieces (like doors)

  • Nodes not randomizing when respawning

  • Tool impacts making high pitched “tick” sounds

  • Oil Refinery interior collider desync between client and server

  • Oil Refinery’s exterior pallets appearing dark / black

  • Confirm / deny leave buttons being really hard to press

  • Furnaces no longer delete excess output when full

  • Garage door outlines no longer blind users opening the door

  • ATV outline rendering offset from the actual ATV

  • Various objects not being shreddable

  • Rain and snow rotating with your body when seated

  • Distant code locks rendering incorrectly

  • UI panels teleporting away or towards your camera when spam opening containers

  • Dropped items sometimes floating above the ground / surface

  • Grip to drop still progressing after closing your radial menu

  • Elevator shafts at research lab causing excessive drawcalls on Quest

  • Metal refinery heat going above maximum

  • Monuments rendering way too far away (causing slowdowns on Quest)

  • Accidental toggling of attachments when reloading a gun

  • Pink grenade launcher particles

Join the Strayed Community!

[p align="start"]If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:

Official Strayed Discord Server

[p align="start"]Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:

[p align="start"]Official Strayed Subreddit

[p align="start"]Official Strayed X Page

[p align="start"]Official Strayed Instagram

[p align="start"]Official Strayed TikTok

[p align="start"]

https://steamcommunity.com/app/2359470

[p align="start"]

Читать в Steam ↗

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