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Fighting Deck

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● New Deck: Fighting Deck, New Stances

The Fighting Deck features a unique move execution system. Each action incorporates fighting elements like → and ↑. When the appropriate fighting elements are combined, fighting moves can be unleashed.

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(Shoryuken Move)

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(Sonic Punch Move)

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(Fighting Deck Screenshot)

● New Content: New Weapon - Gauntlets

Gauntlets are a new weapon category.

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● New Content: New Character - Monk

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The Monk is a fighting character who excels at move enhancement and damage evasion

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The Monk's Ultimate Skill: Mushin Rebirth, allows the use of basic attack cards to evade enemy attacks.

● Content Optimization: Dodge system rework, with related card effects updated

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● Content Adjustment and Optimization: Dodge System Reworked

The dodge system is now triggered automatically when attack cards fail in a clash. After dodging, an attack is launched again. Some cards will have effects that activate post-dodge. The image shows a move triggered after a successful dodge.

● Content Adjustment and Optimization: Super Armor System Reworked

The super armor system now allows players to endure partial damage using super armor points after losing a clash. Related card effects have been updated.

● New Content: New Ancient Card – Qi Infusion

Fighting Aura Coil revolves around clashes, allowing it to absorb damage from subsequent queue cards and focus it on a single card for a decisive clash

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● Content Adjustments and Optimizations: English Text Optimization (Ongoing)

● Content Adjustments and Optimizations: Reaction Timing Adjusted, Countdown Removed

● Content Adjustments and Optimizations: Sword-and-Shield Enemy Behavior Adjusted; They Will Use Shields More Effectively

● Content Adjustments and Optimizations: Replay System Upgraded, Added Playback Speed Adjustment and Preparation Action Removal Features

● Content Adjustments and Optimizations: Improved Visuals for Some UI Assets

● Content Adjustments and Optimizations: Special Weapons like the Glass Sword and Grave Lantern Greatsword Now Feature Counters on Their Labels

● Content Adjustments and Optimizations: Exhibition Room Filtering Function Improved

Next Steps

In the upcoming period, we will focus on two development paths:

● 1. Optimizing and Adjusting Existing Content: We will make significant adjustments to the current content and introduce new difficulty levels to the game.

● 2. Developing a New Game Mode: The new mode is currently under active development.

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(Tournament Board in Development)

You are welcome to discuss game content with us anytime on Discord or the Steam Community.

● Thank you for your support!

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