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Death Match -EA Version 5-

1 / 1 · 100%

Thank you for your patience. We’ve been working hard on development. This update is so large that it’s basically a brand-new game. Let’s take a look at what’s included!

City Map

1 / 1 · 100%

Buy gladiators, choose tournaments, and unlock 30 playable characters

Base System

1 / 1 · 100%

Gather resources to build your Base—Blacksmith, Pantheon, Training Ground, and more

Spear

1 / 1 · 100%
1 / 1 · 100%

New polearm—Spear: switch grip positions, tip-hit detection, Penetration damage, and more

Item System

1 / 1 · 100%

New Item System with ~130 items; items replace the old potions and offer more functions

New Weapon System

1 / 1 · 100%

Weapons now have different Attribute scaling and skill tags; same-type weapons can have different effects

Multi-Weapon Switching

1 / 1 · 100%

New combat lets you carry multiple weapons and switch mid-fight—block with a shield then counter with a greatsword, or dual blades plus sword & shield; mix freely

Combo Skill System

1 / 1 · 100%

Slot system: customize Combo Skills—more flexible than V4, covering attack pursuit and block counters

Ultimates & Stamina

1 / 1 · 100%

New energy design: Stamina and Ultimate energy; gain Ultimate energy by successfully playing cards, forming a Stamina–Ultimate resource loop

Dialogue Interaction

1 / 1 · 100%

Seek crowd support, surrender, and more mid-battle

Gladiator Interaction

1 / 1 · 100%

Complete interaction tasks with gladiators and NPCs to raise affinity; reach the threshold to unlock hidden tasks—each gladiator has unique interactions

Lounge

1 / 1 · 100%

Each tournament has a Lounge with different characters; win more Honor in tournaments to unlock them gradually

Sacrifice Mode

1 / 1 · 100%

The V4 mode returns, remade and optimized with customizable difficulty; further tuning planned

Movement System Overhaul

1 / 1 · 100%
1 / 1 · 100%

Movement fully remade with accurate rulers and positioning; freely control attack start, hit, and end positions for more precise hit detection

Critical Moment System

1 / 1 · 100%

Critical Moment: click a queue card to slow-mo its performance animation

Defeat Execution

1 / 1 · 100%

After defeating an enemy, choose to execute or spare them; executed characters die permanently

New Battle Arenas & Rendering Improvements

1 / 1 · 100%

New Market and Noble maps, plus a refined render pipeline with finer lighting

Beast Enemies

1 / 1 · 100%

New beast foes: elephant, rhino, hippo, crocodile, bison, boar, leopard—each with exclusive drop gear

Pantheon & Ancient Gods

1 / 1 · 100%

Eligible gladiators can challenge the Pantheon for Ancient God cards that greatly empower them

Character Level-Up & Traits

1 / 1 · 100%

Characters can now level up and allocate Attributes, and gain Traits and titles in battle

New Reaction Moment

1 / 1 · 100%

Reaction Moment reinforced with Perfect Block, Double Overpower, and other common triggers—now a core card-play mechanic

Retirement & Legacy

1 / 1 · 100%

Retirement: eligible characters retire and merge their cards with a disciple's to train stronger fighters—even fuse special abilities

(The V4 version has been preserved as a commemorative version and is now available in a public branch on Steam.)

Over the next month, we will continue refining this version. We also have some plans for the older version (V4), which will be announced later. We now have a solid foundation, and with V6 we will welcome a stable release! We hope to receive even more of your support while polishing V5. Let’s work together to make Rune Coliseum even better! Contact us!

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