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Update 7: Immersion Enhanced

[img=http://media.interstellarmarines.com/media/images/steamearlyaccess/interstellarmarines_early_access_update_7_small.jpg][/img]

This update introduces the first steps towards our hugely ambitious goal of totally immersing you in Interstellar Marines.

Major new HUD updates, a new damage system which includes component damage, and the first version of our stamina system draw you into the game and set the stage for future plans. Update 7 also includes many changes to the audio, our first jump prototype and adjustments to the weapon aiming model.

Please click here to watch the update video

The Community Video

A huge thanks to every single community member who sent in their videos and audio clips for the community video. Enjoy!

Please click here to watch the Community Video

Version: 0.5.7 Released: 6th of December 2013

New Features

  • ADDED: New Stamina Model that affects exhaustion level, breathing, fog in helmet, weapon bobbing and recoil

  • ADDED: New Suit System that controls the HUD, rebreather and audio occlusion/enhancements

  • ADDED: Component-based damage model on the Marines that affect the Suit System

  • ADDED: Breath System

  • ADDED: Projectile force impacts to ragdolls

  • ADDED: Jump prototype (hold to time your jump)

  • ADDED: Dynamic weapon bobbing

  • ADDED: Wind-in-ear sound at high velocities

  • ADDED: HUD notifications on confirmed kills, team kills and domination zones

  • ADDED: Red Dot Scope mark II

  • ADDED: Emissive strips on teammates when helmet is open

  • ADDED: Different muzzle flash effects in 1p/3p

  • ADDED: Support for password-protected servers

Improvements

  • UPDATED: Weapon accuracy and recoil model

  • UPDATED: Marine running speeds

  • UPDATED: Helmet to turn off HUD when opened

  • UPDATED: GUI to toggle on/off when HUD enabled/disabled

  • UPDATED: Helmet dirt texture

  • UPDATED: Difference between 1p and 3p SMG sounds

  • UPDATED: 1p/3p death sounds

  • UPDATED: 1p/3p impact sounds

  • UPDATED: All movement sounds

  • UPDATED: Sandbox with new physical materials (water, snow) and marines

  • UPDATED: Dawn environmental sounds (got rid of the birds!)

  • UPDATED: Water now reflects Marines

  • UPDATED: Team Domination start team tickets to 750

  • UPDATED: Playground mode to spawn real Marines

  • UPDATED: Respawning so players are added/removed to spawn queue on key input

  • UPDATED: Depth-of-Field settings to match new FOV/helmet clipping

Fixes

  • FIXED: Pingtimes to servers now display correctly

  • FIXED: So you can spawn instantly in Playground mode

  • FIXED: Weapon inaccuracy is the same in Playground as online

  • FIXED: Weapons stay after marine is destroyed in Playground

Known Issues

  • View jittering may occur when jumping on lossy networks

  • Audio may cut off partially/completely on weapon/helmet sounds

  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)

Keep the great feedback coming!

FOR THE LOVE OF THE GAME, Your team at Zero Point Software

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