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Update 17: Welcome On Board!

[img=http://media.interstellarmarines.com.s3.amazonaws.com/media/images/steamearlyaccess/interstellarmarines_early_access_update_17_small.jpg]

Update 17: Welcome On Board!

Every new year should blast off with something exhilarating, so for this update we're moving you along at a blistering speed with the addition of the new sprint movement mode AND a free week on Steam!

Update 17 Version: 0.5.17 Released: 6th February, 2015

What's New

ADDED: New Introduction Mission: Welcome To Project IM ADDED: Early iteration of the Accuracy, Stamina and Sprint changes. These changes will be completed in Update 18 ADDED: Hell Week introduction video and sign up form to main menu ADDED: Admins can now change multiplayer map from in-game ADDED: Spawn locations of power boxes in Operations are now completely randomised ADDED: Server browser is split into Coop and Multiplayer servers for easier and quicker browsing ADDED: Chat is now logged on a per-server basis ADDED: Warning message given to players joining a high-ping server ADDED: New hit detection is default on servers ADDED: Spearhead icon now shows for Spearhead players on singleplayer scoreboards ADDED: Several new Steam achievements ADDED: Several new TP rewards ADDED: List of TP rewards in the Profile tab, removed outdated list from levelcam view

Improvements

UPDATED: The NeuroGen Incident re-built as version 3. Improved map, resolved several issues, improved performance, added mercenary bots to different team, reworked several areas of the map UPDATED: Server browser filters are now expanded by default UPDATED: In-game chat function now allows multiple lines UPDATED: Several additions to stats tracking UPDATED: Arch to ensure players cannot glitch out of the map UPDATED: New reticule for the Assault Rifle

Known Issues

  • Some new achievements and TP rewards may not work. We're investigating
  • Not all new achievements have icons, we'll add next week
  • New achievements do not show up within the in-game Profile tab. We will add these soon
  • The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Potential to fall through elevator when moving

Fixes

FIXED: "Keycard in crew quarter in NGI sometimes not appearing" FIXED: "Inability to revive in multiplayer maps other than Dynacore" FIXED: "Logs can only be played once in NGI" FIXED: "Death skull now shows for bots in Playground maps" FIXED: "No more floating bots at the start of Stronghold Coop" FIXED: "No extraction marker on Starcrown" FIXED: "No extraction marker on Colony if you leave and rejoin during a match" FIXED: "Bots sometimes not appearing in single player" FIXED: "The 'no run/crouch' triggers occasionally cause permanent 'no run/crouch'" FIXED: "Multiplayer scoreboard styling" FIXED: "Difficulty in single player sometimes incorrect after playing co-op" FIXED: "Revived players experiencing black screens'" FIXED: "Cargo elevators in NGI have crate shadows above them" FIXED: "HUD difficulty text not going offline when HUD goes down" FIXED: "Bots spawning and instantly dying in NGI research" FIXED: "Exiting the coop poster now works" FIXED: "Revive no longer completes if reviving player is killed" FIXED: "Spawn time is now accurate when waiting to spawn in Deadlock" FIXED: "Players not correctly first person spectating other players when dead"

FOR THE LOVE OF THE GAME, Your team at Zero Point Software

Читать в Steam ↗

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