Update 21: Falling Damage
Good Morning/Afternoon Marines! Thanks to everyone who helped test the ITO/Spearhead pre-release builds, and we're happy to announce update 21 is now live! We’ve now added a grace period to Hell Week to make it a bit more forgiving for players and added pausing for Single Player. There is also falling damage now, so you can no longer exfiltrate Starcrown via roof ;) or jump off the 3rd deck in operations. We still need to tweak and balance it so please give us feedback on it. Below is the changelog with all new features, improvements, and fixes!
FOR THE LOVE OF THE GAME Your team at Zero Point Software
What's New
ADDED: Grace period to Hell Week. If you die within the grace period you will respawn with an empty backpack ADDED: Game now pauses in Single player when in the main menu (thanks Keavon! :)) ADDED: First version of falling damage, we'll tweak this as we receive feedback from the community. Note, exhaustion level and impact angle affect amount of damage sustained ADDED: Jump pads to several maps to ensure players dropping out of spawns do not take falling damage ADDED: Initial functionality to Mission Overview in Hell Week (press M to access by default) ADDED: Backpack is not dropped in Hell Week if the player has not collected anything ADDED: Zone markers in Deadlock have been reset back to their original versions ADDED: Button to reset keybinds to default in Settings menu ADDED: Debug info to Help menu (press U to access by default) ADDED: Screenshot button which takes hi-rez screenshots. Note, this will cause a pause in your gameplay (press numpad * by default) ADDED: Randomised exit point to Starcrown ADDED: Randomised entry spawn point to Starcrown ADDED: Chat in Hell Week now appears across all servers ADDED: Error message to the log if something goes wrong recording your TPs ADDED: Tutorial map is now locked to Normal difficulty
Improvements
UPDATED: To Unity version 5.1.3p1 UPDATED: Coop poster scene to include missing items UPDATED: Water across all levels to work properly UPDATED: CTR default names to CTR from Unnamed. Added 1 in 20 chance of the name being a dev, and 1 in 1000 chance of killing ZPS.Hicks UPDATED: Slope height on stairs throughout most maps to ensure smooth movement UPDATED: Mainline spawns raised to stop players from jumping into them UPDATED: SMG, AR, Marine and other local sound reverb UPDATED: Small amount of red in the red dot glass UPDATED: Burst and Auto fire now use the single shot sound for the first sound UPDATED: Arch to fix occlusion errors on railing cover plates UPDATED: Assault Rifle mag to hold 21 rounds to accomdate burst fire
Fixes
FIXED: "Stamina being affected by ping time" FIXED: "Jump to help smooth-out jumping on dynamic platforms" FIXED: "Combat Points not recording after Hell Week matches" FIXED: "Hell Week wins not recording after Hell Week matches" FIXED: "If a player has collected pistol ammo in Hell Week, the ammo will be included in his dropped backpack" FIXED: "Vertical bouncing on moving elevators and platforms" FIXED: "Exploding ragdoll on Marines and CTRs" FIXED: "Rock shader" FIXED: "Particles disappearing when looking towards the ground" FIXED: "Certain stairs on Rupture not working" FIXED: "Server browser not sorting Multiplayer servers correctly after viewing Hell Week servers" FIXED: "Survival challenges not correctly recording data to Steam achievements" FIXED: "Multiple fixes across Starcrown, including AI, navmesh, stairs etc." FIXED: "Meshes missing colliders on Lunar" FIXED: "Tree missing textures in Welcome to IM"
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