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The NeuroGen Incident Survival Co-op Update

[img=http://media.interstellarmarines.com.s3.amazonaws.com/media/images/steamearlyaccess/interstellarmarines_early_access_update_13_small.jpg]

The NeuroGen Incident Survival Co-op Update

Interstellar Marines is a game built on the promise of awesome co-op, and The NeuroGen Incident is the first time we've unleashed the full power of our co-op experience. Built in a level 6 times the size of our largest multiplayer map, The NeuroGen Incident allows you to play through one of the pivotal stories in the development of the Interstellar Marines program.

Update 13 Version: 0.5.13 Released: 26th of September 2014

What's New

ADDED: First iteration of co-op, "The NeuroGen Incident" ADDED: First iteration of revive ADDED: Guard AI, animations, audio and revised CTR model ADDED: Afflicted AI, animations, audio and revised CTR model ADDED: Ability to add electrical systems to levels, including power boxes and switches ADDED: Ability to add door locks to levels ADDED: Ability to add key cards to levels ADDED: Ability to add audio logs to levels ADDED: Ability to add waypoints to levels ADDED: Ability to invite friends to servers from within the game ADDED: Ability to randomly spawn co-op items (CTR, key cards etc.) ADDED: VOIP for co-op, including in-game VOIP tab (press ESC to access) ADDED: ZPS admin ability to kick/ban players on a server ADDED: Central ban register ADDED: Round score logging ADDED: Ability to add multiple difficulty levels for AI ADDED: Ability for the AI to patrol ADDED: Ability for the Afflicted AI to melee attack ADDED: Massive new range of props ADDED: Large number of new modules ADDED: Best team in Interstellar Marines icon ADDED: Additional server browser filters ADDED: Ability for first player to pick public, friends-only or private server in co-op ADDED: Ability for first player to choose difficulty level of server in co-op ADDED: Show difficulty level in HUD ADDED: First iteration of co-op game mode ADDED: Sector-based CTR relevancy ADDED: 100+ audio recordings

Improvements

UPDATED: Megalodon model and sounds UPDATED: Glass windows now have a new shader UPDATED: Force player into walk-crouch to avoid clipping in vents UPDATED: Announcer manager to buffer audio announcements UPDATED: Reflections use cube maps UPDATED: CTR model UPDATED: Build tools to speed up Linux builds

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10 -The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4) -View jittering may occur when jumping on lossy networks -Audio may cut off partially/completely on weapon/helmet sounds -Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect) -Mainline and Mainline Winter maps have been temporarily removed from menu -Potential to fall through elevator when moving

Fixes

FIXED: "TP stealing when more than one player is capturing a zone"

**FOR THE LOVE OF THE GAME, ** Your team at Zero Point Software

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