Patch 5 Notes 5 November 2013
** New Content **
5 New Cargo Ship “Firefight” Maps, utilizing new blocker system for smaller gameplay spaces - Available in Team Deathmatch and Last Man Standing.
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Cargo Ship - Bow: The front section of the ship.
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Cargo Ship - Superstructure: The full superstructure.
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Cargo Ship - Stern: The rear section of the ship.
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Cargo Ship - Midship: The outside of the Superstructure.
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Cargo Ship - A Deck: The interior and exterior of A Deck.
** New Features **
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In-Game Player/Team List Added (F1).
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Teammate ID Popup when pointing at Teammate (1 second delay, 5 meter limit).
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“Killed By” Notification displayed to dead player only (Versus Mode).
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Added in-game messaging when kicked from a game by the host.
** Fixes/Gameplay Additions **
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Improvements to Quickmatch Searching / Joining. Now when a game is located, the ‘Searching’ prompt changes to a ‘Joining Game’ prompt.
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Extended life of blood spray.
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Flashbang effect detection improved to help prevent small objects from blocking effect.
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Added additional AI coverpoints in Biolab, Radar.
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Removed several AI coverpoints that conflicted with doors on HQ, Radar, Biolab.
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Fixed Facility doors not being closed in some “Firefight” map variants.
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Fixed AI surrender animation not correctly playing on clients.
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Fixed sun in HQ from appearing to have two light sources.
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Fixed error in total Grenade/Flashbang count in HUD.
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Players can now correctly pick up dropped grenades.
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Fixed sprint animation sometimes incorrectly playing on clients.
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Reduced timeout for clients when host quits game.
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Fix for Host being unable to kick a player in lobby after returning from game.
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Functionality improvements to Spectate and Switch Team buttons in Lobby.
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Fix for Cargo Ship mission not failing when team killed after hostage secured.
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Fix for Cargo Ship hostage guards consistently missing Hostages when engaging.
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Adjusted Cargo Ship & Radar TH & BD spawns to eliminate spawning in LOS to tango.
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