More bugfixes, more save slots and in-game lyrics!
Thank you everyone for your reviews! We've reached Overwhelmingly Positive which I officially puts us in the cool kids gang and will grant us entry to gamedev valhalla. 🫡
We're still working on localisation and expecting to deliver it soon™. Meanwhile we're pushing this patch with smaller changes and lots of bugcrash fixes.
Switch has also received a patch recently and we'll keep updating it to make sure it's quality matches the steam version.
Patch Summary
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Reworked save menu and allowed more save slots
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Added subtitles to in-game songs.
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Fixed a lot of crashes.
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Changelog
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New load/save menu with 5 manual and 10 auto saves, and fixed some graphics bugs there
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Added song subtitles
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Couple patches to player combat inventory, so killed characters drop ALL their items and also so it doesn't get duplicated if you win the combat and get back
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Added camera pan scaler so that people who are motion sick can turn it off
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Adjusted Itzae skill tree so the passive upgrades are visible right away
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Restored character HP in starting bar silently when they are re-added
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Now coins show correctly if you have 99+ coins
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Added healing loot before bog ambush so players don't get instakilled
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Made it so you don't have to have Atzi to dig up previously discovered gold and some other Atzi interactions
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Added flags to avoid accidentally skipping Holyground interaction
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Fixed various description inconsitencies and typos
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Patch so teleport works as dash on Mountain Temple
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Reworked Lamb logic so Zoka and Lamb are different events and trigger independently
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Ending Guilt threshold adjustement
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Nerfed Brace slightly.
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Nerfed mushroom spread mushrooms slightly
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Fixed goat mission and password box
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Fixed (some) infinite money exploits
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Fixed El Gallo fight not triggering animations
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Fixed line drawing cache potentially growing forever
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Fixed skeleton talking even if you killed him
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Fixed bug with fires in RC_HQ
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Fixed ending achievement
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Fixed clifftops watchtower crash
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Fixed El Gallo fight animations and ending explosions killing player
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Fixed crash in revive corpse action
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Fixed inv lost reference crash
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Fixed minecarts and fuel tanks so they can't be exploded with Explode Corpse
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Fixed quick_shot_dash action crash
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Fixed one of the temple combats not self-completing
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Added SetProcessDPIAware for Windows to hopefully avoid blurriness on high DPI screens
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Added high DPI window flag for Mac (separately handled on Windows)
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