Post-Release Day 3 Update
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AI can no longer directly attack from fog.
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AI can no longer see units through fog when evaluating battle power targets.
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Fixed crash on fog-of-war mission when a player-owned unit died in an area with reduced vision.
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Swapped "Battle Power" and "End Turn" buttons on mini-menu to make it harder to miss-click and accidentally ending your turn.
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Deprioritised mission objectives for AI when using Battle Powers to stop the AI cheesing an instant victory (even though it was the correct move for them).
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Reduced power charge rate for Mordred on The Last Stand mission to lower power spam relative to the size of his starting force.
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Fixed controller support on multiplayer lobby & matchmaking menu.
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Selecting the factory in the first mission now correctly clears the highlight.
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Fixed controller issue where unit inspector could not be closed if mouse was over the health bar.
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Updated UI translations for Simplified Chinese (with generous help from community member Karnie).
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