Post Release Day 14 Update
We're back after the weekend, and the updates continue...
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The Flame Tank unit now uses the correct sprites, both on the map and during combat cutscenes.
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Changed combat rounding so a unit under 1% after taking damage will now be destroyed, rather than remaining at a fraction of a percentage point.
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Fixed issue where replaying and completing a mission on a lower difficulty would overwrite the higher rank.
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Fixed incorrect wave colours on Forest and Desert backgrounds for naval units.
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Fixed an issue where save game data could save units with 0 hp.
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