Post Release Day 16 Update
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Fixed issue with path finding sometimes not including tiles at the edge of a unit's movement.
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Fixed the default full-screen resolution setting when playing on a Steam Deck.
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Removed resolution options where the suggested options were larger than the device's physical screen.
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Fixed issue when controller support would be lost after leaving a multiplayer game.
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Rebalanced the mission "Endgame" to make it (slightly) more of a challenge.
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Added shader caching for unit shaders. The Lavabird splash-screen will now need to be displayed for a few extra seconds to give enough time to compile the shaders. Loading or starting new missions should be quicker, especially on older hardware.
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