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Меню

Bug Fixes for v1.4.1

  • Fixed crash when pressing shoulder buttons for next/prev unit when there was a unit at (0, 0).

  • Fixed the camera sometimes locking on Steam Deck when resuming from sleep.

  • Fixed dialogue trigger if Flint is defeated during "Desert Storm" mission.

  • Fixed shaders not always returning to the pool after using Mission Editor. This resulted in a gradual slowdown if continuing to play, which is now resolved.

  • Audio levels have been rebalanced to further raise SFX levels relative to music. Players can still adjust volume sliders as normal if a different balance is desired.

  • Fixed an issue in multiplayer where transport units were not correctly syncing their contents if a player lost connection and then reconnected.

  • Fixed a number of crashes that could occur on the credits screen.

  • Units affected by Neural Overload now correctly account for units within their minimum firing range, and will reposition to attack them if there are no other targets.

  • Adjusted some heuristics to help the AI better choose where to target Battle Powers.

  • Fixed the Disconnected & Reconnecting popup not correctly showing during multiplayer games.

  • Fixed an intermittent soft lock when a victory/defeat condition was triggered during an AI player's turn.

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