Version 0.7.9.6 Update
*We plan to add progression to classes in the future. For example, class skill effects will become stronger as you progress through the stages, further emphasizing the unique characteristics of each class.
Added
- Added a new random branch stage "Mine" to the first half of the second major area, featuring 1 new BOSS and 4 new enemies *This is our first attempt at implementing branching stages. The lower section of the branch will be added in the next regular update. Future new stages will also be introduced as branches.
- Added the Pure Blood VII difficulty *This difficulty provides another additional 10% module bonus, but raiding shops will be more difficult. *Taking damage grants permanent increased damage taken, while killing enemies grants permanent damage reduction.
- Added new areas: Body Tempering Area and Weapon Reforging Area *The Body Tempering Area provides bonuses to the character's base stats. We are experimenting with a purely stat-based gameplay system and class. *The Weapon Reforging Area allows you to replace your current weapon with another weapon of the same tier while retaining its level and number of forge upgrades.
- Added a new AFK area: "Rest Area"
- Added a new Keepsake: "Mountain Breaker" *This is Lin's Keepsake unlocked at 50 Affection. In the future, we plan to add more ways to unlock Keepsakes through character questlines.
- Added a notification for disabled content in the Codex's disabled-count section *To make it easier to check which series of content have been disabled, a pop-up now appears when viewing the disabled-count section on the right side of the Codex.
- Added controller vibration and other related settings
Optimizations
- Optimized particle effects to improve performance and increase frame rates
- Improved the visual effects of stomping
- Optimized resource usage during gameplay to allow lower-end devices to run the game more smoothly
- Made further attempts to resolve crashes occurring in the very late stages of Endless Mode
- Made further attempts to optimize issues caused by overlapping visual effects
Adjustments
- Adjusted the dodge counterattack of the Standard Katana
- Increased the charge and counterattack range of dual-bladed weapons, and increased the number of ricochets from Precise Charge *Invincibility frames have also been added during the charge.
- Added an initial random launch direction to the Pachinko balls
- Slightly increased the hitbox of Blood of Wrath's class ultimate
Fixes *Fixed an issue causing some save files to fail to load (The save data structure has been changed in previous updates, so some older save files may still fail to load. This does not mean the save data is corrupted. Please report the issue using the bug report feature, and the development team will update the patch once it has been fixed.)
- Fixed abnormal behavior with some counting buffs
- Fixed an issue where the "Nun's Headscarf" Keepsake was not functioning correctly
- Fixed an issue where save/load caused some ultimate skills to remain active abnormally
- Fixed abnormal offsets of some enemy visual effects
- Fixed abnormal interactions between enemy death effects and walls
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.