Build 905 - Kenner's Brain Was Missing
[DONE] Placed an ugly ring around all generated ruins to guarantee that they are enterable... I hope. [DONE] You can no longer abuse traders: no save+kill = +reputation. They have to escape alive first, and you need to be in good standing with them. (sigh) Some people... [DONE] Wide-swing weapons now affect 5 tiles around you. Primary targets get 100% damage, while the others get 50% or less, depending on how many are sliced through. I can't believe I had to write that. [DONE] Stun-turrets removed - they were too hated to live. Now let's apply the same to politicians? [DONE] Moved several amulets into shops, and swapped others around in dungeon loadouts. Yay. [DONE] Fixed bug where loading a game after exiting a dungeon deleted the dungeon. FFS. [DONE] Fixed village faction code so it's no longer totally borked. Give me a cookie. [DONE] Fixed Kenner's AI by reinserting his brain. (Don't ask - why do I even bother getting up?)
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