Things and stuff
Hey folks,
For those of you wondering, yes, Moonring is still in active development. For those of you who are sitting there, smugly, and wondering why I've not folded all the new stuff into the current default build, it's because I'm trying to do the equivalent of the 'magician table cloth trick'. But I'm an inept magician, so I'm waiting until everyone has left the dining room before I pull it off.
The experimental branch, with its Mac AND PC build is currently being updated around once a week, or more when I screw things up. It's more stable than ever, still backward compatible with existing saves, and just generally 'better'.
BUT!
At the moment, the number of folks who want to brave something with the title 'experimental' is limited, which means that when things do go wrong, the fix-ups are personal (like, I'll fix individual people's saves even when they did stupid stuff to them) and relatively infrequent. My fear is that opening this up to the general public will inundate me with help requests. So here I am.
I am currently playing through the game again and trying to bring all the dungeons together using the new, simpler, prettier code, but that's a long-winded process that will almost certainly create soft-locks along the way. At some point it'll be done, and I'll be able to yell 'Voila!'... to an empty room.
If you want the exploratory version you can download it here on Steam by opting into the Beta. If you want a Mac release, go to itch.io for now. It'll be fixed up when I finally fold the builds together.
Thanks for your patience!
- Fluttermind
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