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Меню

New Update (1.3.3)

Hey everyone.

The new update (1.3.3) is now available and contains lots of changes.

Here’s the change log:

  • Technician can now carry up to 3 mines and defuse mines
  • The Hurricane’s hit points have been reduced
  • Several GUI bugs have been fixed
  • Memory usage has been reduced by about 25-30%
  • Performance is optimized
  • Elite units that were loaded into buildings or other units can now be transferred over to other missions
  • The Hacker can’t take over human units anymore
  • Vehicles of the Residents now also heal on level 1 wrecks
  • In tactical map view commands can’t be given anymore
  • Diver/Meteor can be produced in the airbase
  • Buildings can now be placed with PlaceUnitAction
  • Aerial units will not be blocked by low map objects like barbed wire anymore
  • Impassable terrain (with wrecks on it) can’t be passed anymore
  • Damage preview on skip animation fixed
  • Towers don’t turn on transverse axis anymore
  • Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it won´t fire any longer before dying.
  • Grid rendering fixed
  • Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to „no unit left“
  • Technicians can defuse and pick up mines of their own team
  • Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one
  • Hidden submarines are now shown correctly after passing a bridge
  • Technician cannot "defuse" other units than mines any longer

Additionally we taught the editor some extra things:

  • Buildings can now be placed with PlaceUnitAction
  • Orbital Drop / Orbital Extract can now be executed in parallel several times
  • OrbitalDropUnits can now be assigned to a squad in the builder

Your Battle Worlds team

Читать в Steam ↗

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