Update 1.2.1: UI Improvements & Better Performance
Improved, scalable UI
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.
Other improvements include:
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Better text input (copy & paste, navigation in text fields)
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Hotkey for “End Turn”
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Hotkey for “Display unit info permanently”
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Option to disable the auto chat-login
Let us know if everything works!
Better Performance
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
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High quality settings: Only minor improvements here
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Medium quality: You should notice a substantial performance improvement here
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Low quality: Substantial performance improvements
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(New) Very low quality: This is a new, very fast set of settings
On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.
Many small things & Bug fixes
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AI for air raid defense turrets and guard towers fixed
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Fixed tooltip hide/unhide units
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The unit info now shows the amount of mines a unit carries
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Buildings no longer hinder movement
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Now units turn their turrets when attacking (where applicable)
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The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
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Fixed a bug when a mine was deployed next to a hidden unit
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Fixed a bug where hidden units had been visible for the enemy while they were moving
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Fixed a bug when loading savegames from the main menu
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Loca updates for it, fr, es, rus
Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
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