Patch 1.34
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34.
New features
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Equipment worn on the body only weighs half
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Autocombat asks whether magic is to be used
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Skip character with Space Key in combat
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Vitality and Astral Energy regeneration on sea journeys
New Content
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Mini event "Old Keep" in Thorwal
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Phexcaer experience vastly extended
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Additions in Efferdun, Nordvest, Rovamund, Guddasunden
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Several new Random encounters
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DLC For the Gods two additional quest parts
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Extended Modability
Bugfixes
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Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts
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OD, Beilunk Riders in need: Rider-Event will only trigger once
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FtG, forsaken woods can now be entered multiple times
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Huge Skeletons now attack properly
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FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle
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Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked
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Toadskin encumberance fixed
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Magical Resistance Boni/Mali fixed
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OD, Beilunk Riders in need: Secret message is now displayed correctly
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Chain mail encumerance fixed
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a lot of missing translations added
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Fixed several F1 Helptexts
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Reworked text punctuation
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Fixed Armor Values of several helmets
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FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4
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Remove Runestone after completing Gorah/Sevenstone quest
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Timings in the textbox "No orks yet" fixed / adapted to the voiceovers
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Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot
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Made Anti-Bravery-Elixier usable
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Battle in Tavern "Green Horseshoe" now starts correctly
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Fixed check for healing spell
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hunting event "aurochs": time passes according to description
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weights of several items fixed
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added headline to riddle-chest in the ork cave
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Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower
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hunting events "aurochs": no more rations if the animal escapes
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fixed superstition check at Zerif (Rukian)
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adapted description text of hylailian fire
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Zerif-battle (Rukian) not repeatable
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FtG, Baerhag questbook fix
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Unlimited XP by hole in dwarven mine fixed
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speartrap in dwarven mine now ignores armor
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trap wolves den: ignores armor, reduced chance to sickness
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FtG Rukian: several dialogue fixes
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weapon usability for the druid fixed
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reworked many item values
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reduced damage for door crashes in the old bailey
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Prem abandoned mine: reduced difficulty for some doors
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Fixed re-triggering of Grimring search if already in possession
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Fixed event "meeting rafters"
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Old Bailey: Hole in the ground (ladder) now triggers multiple times
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Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once
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fixed several missing text keys in "Hyggelik the smaller"
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Gameover after losing against the ork champion: according text is displayed in the gameover screen
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The Dead Ship: The amulet that can be found was assigned to the proper corpse
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Sweet erika: added missing text keys
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Black mages ruin: included using magic to counter acrophobia checks
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final battle: no more magic is usable
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Reduced battle range of healing spell to 1
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Added question where to continue the journey to after leaving a dungeon (and where it is necessary)
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Fastness of Body Tiara fixed and added description that it needs to be used in battle
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Moved hint to Gorah to another, more apropriate dialogue
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Fix and Extension of the Swafnild-Egilsdotter-Quest
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Fixed captions of houses in daspota
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Trap in Daspota treasure cave ("Strange floor") fixed
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added itemdescription for the register of debts
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added text for orvil harbor ("no shipping routes available")
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Hyggelik ruin: prevented leaving with the cursed gold
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Hyggelik ruin: added effect "nausea" with foul food chest
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Artair Branson (onion soup hero, Prem): adapted reaction to revisiting, onion soup now actually counts as food
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Adsiniliya Wüstenschnee (Prem fire elf, Thorwal): introduced alcohol effect
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Random encounter beggar: hint is now displayed when he thanks you
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The old bailey: drunk effect and satiating introduced with Master Dramosch after-dungeon-party
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Goblin cave: fixed bat encounter responses
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FtG, Hasgar: Items are removed on quest completion
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dwarven mine: Fixed dialogue headline bug
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FtG, Baerhag: Final dialogue fixed (now can get one or both of the quest rewards properly)
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dwarven mine: Speartraps are deactivated properly when pulling the arm of the statue
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Fixed tavern info in Skelellen and journey duration to Phexcaer
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Fixed tavern info in Thoss regarding resting places
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Hyggelik ruin: fixed several text keys
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dwarven mine: fixed several text keys
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FtG, mysterious wooded area: adapted chest loot
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FtG, Rukian: lock picks break properly at Zerif, text keys fixed, questbook entries fixed
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XP for "magically knocked out" enemies fixed
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Daspota treasure cave: trap "singing blade" fixed
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drinking a wonder potion now results in an empty bottle
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dragon cave: holes and dead dwarf now trigger multiple times
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black mages ruin: removed agility check
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undead ronald moves again
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Thorwal armory: added hint that it only can be entered once (even with both documents)
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Event strange marshes text keys fixed
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Event Monolith, several text keys fixed
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a lot of typos fixed
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Hermit dialogue fixed
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spider cave: Spider nests can now only be ignited once
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FtG, Hasgar: added hint for actual delivery of the quest items
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FtG, mysterious wooded area: The spider webs can now be ignited by equipped torches as well
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Daspota treasure cave: moved bedroom trigger, loot can only be received once
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introduced abandoned Firun temple (according to hint in Skelellen)
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Travel event hunter's hut (meeting the hunter) fixed
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Bug "Magic staff endlessly sellable"fixed
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Bug "weather and clock on the top left corner disappear after showing a scene" fixed
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Levelup: current AE/Vi is increased correctly
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fixed bartering at the blacksmith
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Tavern: "We are looking for you" with random name fixed
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Fixed sleeping party members not waking up on damage
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Fixed journey speed not respecting different road types
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reworked all journey hunting events
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Unicorn-Event: fixed several text keys as well as checking existing map parts
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fixed missing inn hints (concerned Serske and the roud inns)
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loading from the main menu doesn't reset to "professional" difficulty any more
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loading ingame correctly resets dungeon chest contents
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The Old Bailey: fixed corpse textkeys
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descriptions of the miracle cure fixed
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fixed wrong routes in "through the wilderness" (Skelellen-Kravik and Rovamund-Peilinen)
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included ranged attack penalties for opponents in the shield descriptions
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introduced hints and a quest to the ork cave
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FtG, Rukian: added some missing Quest markers
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Item "red lunar disc": added description and effects
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Hyggelik ruin: replaced Heshtots by ghosts
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Olimone (Strange marshes) now gives the recipe for a strong healing potion instead of a normal one
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Hetman: new text for visiting "afterfinal"
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Alchemy recipes now include duration
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Hyggelik ruin: prevented multiple triggering of the final battle
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Fixed bug on settings on settings of "Calm Body"
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Dungeon AmbientLight after battles fixed ("too dark after battles")
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