Patch v0.4680 - Oh Look, A Shiny!
Hey ArkCoNauts!
Another big round of fixes and polish come your way today, as the quality of life passes continue. We’ve got some fun additions, including a much improved minimap system, and expansion of player inventory! We’ve also empowered the NPC’s to help protect your base, and they will now fire on enemies within range.
Headline Features:
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Formations have been rewritten to improve and expand their functionality in the near future.
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New generation/growth algorithm for all formations in all biomes, they should be a lot better!
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Minimap!
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Revamped Knowledge Tree
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Revamped Early game experience
Changes & Additions
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Moved the Full Inventory alert to below the clock
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Added sounds across the board and better animated banners
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Added full video tutorial recap accessible via codex entry granted after tutorial
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New formatting for knowledges screen
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Various theme tweaks to the crafting screen.
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Reworked science xp usage system
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Five new NPCs added
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Prevented double reloads of guns
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Added new emitters to guns
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Added a reload bonus to guns, manually reload before you run out of ammo to reload faster
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Added an audio indication as your gun runs out of ammunition
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New more detailed minimap
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All schematics use their result item name in the schematic list now
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Rebuilt formation system (plants and other world objects)
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Adjusted progression unlocks
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Creatures now can inflict a range of damage
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Creatures now have a range of health
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Gun damage range has been adjusted
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Increased player base inventory to 30
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NPCs that have weapons now attack enemy creatures in range
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Chat bubbles now have more consistent formatting word wrap
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Adjusted arklight clip
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Adjusted jelly mount stats
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Adjusted lat/long/elevation items to be more efficient (you still will require the same number of items however will not have to hunt for 3 separate items)
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Several fixes for the “Save Gilbert” quest
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Mech Anomaly no longer spawns the Mech partly underground
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Tooltips will now show if a kit needs extra stations to be equipped
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Adjusted MCP and death mechanics
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Kits have been adjusted and re-ordered
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Early kits no longer require an outfitting station
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Adjusted projectile xp requirement
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Added mouse over labels to many plants
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Added mouse over labels to creatures
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Added sounds to doors
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Added the crab mount’s jetpack sound
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Placeables now sleep/wake based on having players near them, will improve performance.
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The saw has been rewritten to perform smoother.
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Various new placeable rules to work with the new formation system.
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Fixed rules relating to system and invisible tiles in their relation to placement and removal.
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Master pod no longer has cryorods in it and will no longer produce them
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Master pod generates a regeneration buff periodically around it
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Command node was moved to rank 1 base construction
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Cryopod 1 was moved to rank 1 base construction, Cryopod 1 can now be crafted with basic workbench
Fixes
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Formations will no longer grow inside of tiles.
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Formations growth limits are now correctly obeyed.
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Numerous fixes and adjustments for NPCs, NPC animations, and NPC quests
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Corrected an issue that allowed more than one Dennis to exist
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Fixed several issues related to killing certain creatures with AoE weapons
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Corrected an issue that prevented NPC chat appearing in multiplayer
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Corrected an issue with projectiles needing optimizations
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