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Patch v0.4680 - Oh Look, A Shiny!

Hey ArkCoNauts!

Another big round of fixes and polish come your way today, as the quality of life passes continue. We’ve got some fun additions, including a much improved minimap system, and expansion of player inventory! We’ve also empowered the NPC’s to help protect your base, and they will now fire on enemies within range.

Headline Features:

  • Formations have been rewritten to improve and expand their functionality in the near future.

  • New generation/growth algorithm for all formations in all biomes, they should be a lot better!

  • Minimap!

  • Revamped Knowledge Tree

  • Revamped Early game experience

Changes & Additions

  • Moved the Full Inventory alert to below the clock

  • Added sounds across the board and better animated banners

  • Added full video tutorial recap accessible via codex entry granted after tutorial

  • New formatting for knowledges screen

  • Various theme tweaks to the crafting screen.

  • Reworked science xp usage system

  • Five new NPCs added

  • Prevented double reloads of guns

  • Added new emitters to guns

  • Added a reload bonus to guns, manually reload before you run out of ammo to reload faster

  • Added an audio indication as your gun runs out of ammunition

  • New more detailed minimap

  • All schematics use their result item name in the schematic list now

  • Rebuilt formation system (plants and other world objects)

  • Adjusted progression unlocks

  • Creatures now can inflict a range of damage

  • Creatures now have a range of health

  • Gun damage range has been adjusted

  • Increased player base inventory to 30

  • NPCs that have weapons now attack enemy creatures in range

  • Chat bubbles now have more consistent formatting word wrap

  • Adjusted arklight clip

  • Adjusted jelly mount stats

  • Adjusted lat/long/elevation items to be more efficient (you still will require the same number of items however will not have to hunt for 3 separate items)

  • Several fixes for the “Save Gilbert” quest

  • Mech Anomaly no longer spawns the Mech partly underground

  • Tooltips will now show if a kit needs extra stations to be equipped

  • Adjusted MCP and death mechanics

  • Kits have been adjusted and re-ordered

  • Early kits no longer require an outfitting station

  • Adjusted projectile xp requirement

  • Added mouse over labels to many plants

  • Added mouse over labels to creatures

  • Added sounds to doors

  • Added the crab mount’s jetpack sound

  • Placeables now sleep/wake based on having players near them, will improve performance.

  • The saw has been rewritten to perform smoother.

  • Various new placeable rules to work with the new formation system.

  • Fixed rules relating to system and invisible tiles in their relation to placement and removal.

  • Master pod no longer has cryorods in it and will no longer produce them

  • Master pod generates a regeneration buff periodically around it

  • Command node was moved to rank 1 base construction

  • Cryopod 1 was moved to rank 1 base construction, Cryopod 1 can now be crafted with basic workbench

Fixes

  • Formations will no longer grow inside of tiles.

  • Formations growth limits are now correctly obeyed.

  • Numerous fixes and adjustments for NPCs, NPC animations, and NPC quests

  • Corrected an issue that allowed more than one Dennis to exist

  • Fixed several issues related to killing certain creatures with AoE weapons

  • Corrected an issue that prevented NPC chat appearing in multiplayer

  • Corrected an issue with projectiles needing optimizations

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