5/6/25 - SimPlayer combat behaviors
SimPlayer paladins were playing at a disadvantage. User reports have hinted at that, but I've found the cause!
Here's what's going live:
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Fixed a bug where treasure maps could be interrupted and lost by targeting someone far away
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Fixed a bug that caused SimPlayers to not gain the benefit they should from blocking
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Adjusted SimPlayer Arcanists to have better aggro management against high level targets -if target is > 4 levels above SimPlayer, do not use major damage spells until it is at <95% life -SimPlayers will still apply status effects, taunts, etc
-Brian
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