5/25/25 - Combat formulas, aggro formulas, and some bugs
Hey folks! Got a little patch for you all this evening:
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Books and Scrolls of spells or skills that you've already learned will indicate that you already know the spell or skill on their item info card
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Reworked some Melee Damage formulas to favor stats more, and weapon damage slightly less. This should be a slight buff for classes at max level, while also encouraging stat-stacking on builds throughout leveling up.
Mid-level melee characters (specifically duelists) may see a slight decrease in melee DPS, but will also see an increased benefit from buffs that increase dex and str.
Melee Characters who are wearing higher end gear (vs what they should have at their level) will see more benefit from that also.
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Fixed a Treasure Map spot in Silkengrass that would spawn mobs underground
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Any time your party engages a mob, this will automatically add you to the aggro list of that mob as well: a.) This means AFK farming will be more reliable and should fix reports of players saying AFK farming was not giving them xp b.) This means you cannot repeatedly have your party attack a high level target, die, and revive peacefully to wear down the target (the target will now attack you if it wipes your party)
Have a great weekend!
-B
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