7/8/25 Pt.2 - Aura Overlaps, Damage Numbers, More SimPlayer fixes
Evening everyone! A "Part 2" patch continuing today's adjustments.
-Adjusted appearance of damage numbers - color coded to damage type, and critical melee hits are more highlighted
-SimPlayers now use Triple Attack (they mistakenly weren't before)
-SimPlayer Paladins now use their Jaws / Chessboard skill: Soluna's Touch (they mistakenly weren't before)
-SimPlayers are now receiving the correct critical hit modifier to damage (1.5x, was 1.25x)
-Having two of the same class in your party was spamming a warning that the auras did not overlap, this is fixed and the highest aura will always take hold.
Enjoy!
Brian
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