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Erenshor V0.2 Patch Notes

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Hello Adventurers!

Here are the patch notes for Erenshor v0.2, releasing on 9/26!

  • New Class: A fresh class has been added - The STORMCALLER - complete with new skills and spells.

-Stormcallers are skilled in Archery and Storm magic. They combine magic and arrows to do incredibly bursty DPS, crowd control, and are fantastic solo classes.

  • Archery & Bows: You can now equip bows and rain arrows on your enemies.

  • Alternate Start: Players no longer have to start on Stowaway's Step and can elect to begin their journey directly on Erenshor, without a guided tutorial quest to complete.

  • Base run speed reduced (11 → 8) to balance overall pacing and weight of movement

  • Strafing and backward movement speeds lowered to be slower than forward movement.

  • Party size increased to five (Player + 4 SimPlayers).

  • Reworked Group Roles window with full healing matrix support for more precise control.

  • Reworked **Group Roles **puller settings to allow for more control over SimPlayer autopulling

  • SimPlayers now choose healing spells more intelligently based on the situation.

  • Higher-level enemies gain new tricks:

    • Spectral Strike: Hits a secondary target for reduced damage.

    • Enrage: Damage increases the longer they fight.

    • Powerful Strike: A periodic hit 4-6x stronger than normal, preceded by a text warning.

    • Many enemies gained unique AE or other abilities

  • Can now inspect SimPlayers from further away for easier gear management and trading.

  • Added Time Stones – consumable items that allow players to reset dungeon spawns at will.

  • Added Braxonian Fossils - pricey vendor item in Braxonian Desert that have a chance to contain rare loot.

  • Arcanists get a new Channeling Skill: end a spell early and still have it cast, or channel it past 100% for bonus damage!

  • Proficiency and Respec system added, allowing for new areas of character customization

-Character "proficiency scores" determine how well that character uses a skill. e.g. You can be a paladin who focuses on strength for DPS, or a paladin who focuses on Endurance and Agility to be a better tank.

-Players and SimPlayers can respec proficiencies at no cost in Fernalla's Revival Plains. Experiment!

-"Charm" items directly affect proficiency scores.

  • 6+ new quests added.

  • Charm Slot items now grant proficiencies instead of flat stats.

  • Monster spawn timers adjusted in several zones.


UI

  • Inventory, Stat Screen, and SimPlayer Stat Screen all reworked.

  • All in-game fonts reworked for size and more consistency

  • New visible stats: Haste, Attack Bonus, Mana Regen, Health Regen.

  • More UI elements are movable.

  • Target window upgrades: % life remaining, Target-of-Target, and optional level-of-target display (see server admin panel)

  • "Modern Control" setting now persist between sessions for players who prefer that system.

  • UI elements lost off-screen automatically reset back on-screen at launch (can be disabled in options)

  • DPS meter optimized for better performance and more accurate info.

  • Party window now shows HP and Mana numbers.

  • Druid pets no longer appear as hostile dots on the minimap.

  • More Status Effect slots for all targets and players to prevent buffs not taking hold


Stat Squish

  • Full item rebalance: Stats lowered across the board, but relative item power remains.

  • Full spell rebalance: Longer cast times but bigger payoffs.

  • Combat and mitigation formulas reworked for steadier, more predictable results.

  • Spell resists simplified to a flat % system.

  • AE spells fixed to hit properly even at long range.


SimPlayer Updates

  • CC SimPlayers will interrupt their current cast to cast a CC spell.

  • Healer SimPlayers will cancel casts if a quick heal is needed.

  • SimPlayer pullers are more cautious, will bring back potential "adds" safely, and have better target selection.

  • No more spammy “WTB” messages if they’re already in your group.

  • Over 100 new SimPlayer dialog lines.

  • You can now rename SimPlayers in-game with /setname NAME.

  • SimPlayer population increased to approximately 145 players


Spells

  • Vithean Breeze/Wind/Gale now act as short AE stuns.

  • Duelist “mana restore” spell line removed.

  • New Meditate spell for Arcanist and Druid: 8s cast, restores 70% mana (self only).

  • New Druid Light Healing spell to fill the gap between Minor and regular Healing.

  • Spell lines (Buff, Haste, etc.) now displayed on item tool tips to clarify stacking.

  • New droning sound effect while channeling.

  • Duelist Dooming Undertow slow moved to level 25 (was 34). A new level 34 slow added with a 60% attack speed debuff.

  • New level 17 Arcanist spell: Ice Shock.


Skills

  • Backstab damage heavily normalized.

Items

  • More resist-focused gear added, trading base stats for higher resistances.

  • Class vendors for the new class now found in Hidden, Azure, and Loomingwood.

  • Dozens of new items available to be discovered.


System Changes

  • Added more save-process checks for more reliable Steam Cloud syncs, especially after crashes.

  • SimPlayer gear loading spread across frames for smoother zone entry.

  • Spell particle effect scaling options added to reduce visual noise.


Zones

  • New class area added to Port Azure.

  • Island Tomb fully rebuilt to accommodate larger parties.

  • Krakengard fully rebuilt to accommodate larger parties.

  • Bonepits, Underspine, and Fernalla's Revival Plains updated to connect to Willowwatch.

  • New zone added: Willowwatch.


Bug Fixes

  • Arcanists no longer fail to CC because they stood too far back with wands.

  • Fixed issue where SimPlayers sometimes stayed idle during combat.

  • Druid pets less likely to aggro on tanks and ruin pulls.

  • Sparkle effects no longer incorrectly appear when swapping characters on the select screen.

  • Many, many more bugs fixed or addressed.

All info is subject to change before 9/26/25. Changes will continue after launch based on community feedback!

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