Erenshor V0.2 Patch Notes
Hello Adventurers!
Here are the patch notes for Erenshor v0.2, releasing on 9/26!
- New Class: A fresh class has been added - The STORMCALLER - complete with new skills and spells.
-Stormcallers are skilled in Archery and Storm magic. They combine magic and arrows to do incredibly bursty DPS, crowd control, and are fantastic solo classes.
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Archery & Bows: You can now equip bows and rain arrows on your enemies.
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Alternate Start: Players no longer have to start on Stowaway's Step and can elect to begin their journey directly on Erenshor, without a guided tutorial quest to complete.
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Base run speed reduced (11 → 8) to balance overall pacing and weight of movement
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Strafing and backward movement speeds lowered to be slower than forward movement.
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Party size increased to five (Player + 4 SimPlayers).
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Reworked Group Roles window with full healing matrix support for more precise control.
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Reworked **Group Roles **puller settings to allow for more control over SimPlayer autopulling
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SimPlayers now choose healing spells more intelligently based on the situation.
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Higher-level enemies gain new tricks:
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Spectral Strike: Hits a secondary target for reduced damage.
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Enrage: Damage increases the longer they fight.
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Powerful Strike: A periodic hit 4-6x stronger than normal, preceded by a text warning.
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Many enemies gained unique AE or other abilities
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Can now inspect SimPlayers from further away for easier gear management and trading.
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Added Time Stones – consumable items that allow players to reset dungeon spawns at will.
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Added Braxonian Fossils - pricey vendor item in Braxonian Desert that have a chance to contain rare loot.
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Arcanists get a new Channeling Skill: end a spell early and still have it cast, or channel it past 100% for bonus damage!
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Proficiency and Respec system added, allowing for new areas of character customization
-Character "proficiency scores" determine how well that character uses a skill. e.g. You can be a paladin who focuses on strength for DPS, or a paladin who focuses on Endurance and Agility to be a better tank.
-Players and SimPlayers can respec proficiencies at no cost in Fernalla's Revival Plains. Experiment!
-"Charm" items directly affect proficiency scores.
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6+ new quests added.
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Charm Slot items now grant proficiencies instead of flat stats.
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Monster spawn timers adjusted in several zones.
UI
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Inventory, Stat Screen, and SimPlayer Stat Screen all reworked.
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All in-game fonts reworked for size and more consistency
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New visible stats: Haste, Attack Bonus, Mana Regen, Health Regen.
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More UI elements are movable.
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Target window upgrades: % life remaining, Target-of-Target, and optional level-of-target display (see server admin panel)
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"Modern Control" setting now persist between sessions for players who prefer that system.
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UI elements lost off-screen automatically reset back on-screen at launch (can be disabled in options)
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DPS meter optimized for better performance and more accurate info.
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Party window now shows HP and Mana numbers.
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Druid pets no longer appear as hostile dots on the minimap.
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More Status Effect slots for all targets and players to prevent buffs not taking hold
Stat Squish
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Full item rebalance: Stats lowered across the board, but relative item power remains.
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Full spell rebalance: Longer cast times but bigger payoffs.
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Combat and mitigation formulas reworked for steadier, more predictable results.
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Spell resists simplified to a flat % system.
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AE spells fixed to hit properly even at long range.
SimPlayer Updates
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CC SimPlayers will interrupt their current cast to cast a CC spell.
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Healer SimPlayers will cancel casts if a quick heal is needed.
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SimPlayer pullers are more cautious, will bring back potential "adds" safely, and have better target selection.
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No more spammy “WTB” messages if they’re already in your group.
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Over 100 new SimPlayer dialog lines.
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You can now rename SimPlayers in-game with /setname NAME.
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SimPlayer population increased to approximately 145 players
Spells
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Vithean Breeze/Wind/Gale now act as short AE stuns.
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Duelist “mana restore” spell line removed.
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New Meditate spell for Arcanist and Druid: 8s cast, restores 70% mana (self only).
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New Druid Light Healing spell to fill the gap between Minor and regular Healing.
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Spell lines (Buff, Haste, etc.) now displayed on item tool tips to clarify stacking.
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New droning sound effect while channeling.
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Duelist Dooming Undertow slow moved to level 25 (was 34). A new level 34 slow added with a 60% attack speed debuff.
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New level 17 Arcanist spell: Ice Shock.
Skills
- Backstab damage heavily normalized.
Items
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More resist-focused gear added, trading base stats for higher resistances.
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Class vendors for the new class now found in Hidden, Azure, and Loomingwood.
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Dozens of new items available to be discovered.
System Changes
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Added more save-process checks for more reliable Steam Cloud syncs, especially after crashes.
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SimPlayer gear loading spread across frames for smoother zone entry.
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Spell particle effect scaling options added to reduce visual noise.
Zones
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New class area added to Port Azure.
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Island Tomb fully rebuilt to accommodate larger parties.
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Krakengard fully rebuilt to accommodate larger parties.
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Bonepits, Underspine, and Fernalla's Revival Plains updated to connect to Willowwatch.
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New zone added: Willowwatch.
Bug Fixes
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Arcanists no longer fail to CC because they stood too far back with wands.
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Fixed issue where SimPlayers sometimes stayed idle during combat.
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Druid pets less likely to aggro on tanks and ruin pulls.
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Sparkle effects no longer incorrectly appear when swapping characters on the select screen.
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Many, many more bugs fixed or addressed.
All info is subject to change before 9/26/25. Changes will continue after launch based on community feedback!
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