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11/14/25: Patch notes

In preparing for the next phase of Erenshor development it's becoming more important for SimPlayers to 'remember' you. While there are no mechanical changes of note, your SimPlayers now keep a more accurate running (numerical value) memory of how much they like you.

You gain favor by grinding xp and sharing loot

You lose favor by kicking them from a group while they're dead, failing to invite them when they show up, and by hogging too much loot.

The "losses" are VERY minimal at the moment. I am very aware that the loot request system needs tuning, and that sometimes you need to kick a dead SimPlayer due to a game issue. These things will not have a heavy effect on your SimPlayer relationships.

These numbers will be used for guild logic and other things, so I wanted to give folks a chance to start building them up now.

Other changes:

-Fixed a bunch of 'broken' loot tables (more loot drops in every case, not less)

-Added an on-screen notifcation over the notable game 'hitch' after pressing 'save and disconnect' to alert players that the game is saving data.

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