Patch Notes & Trailer: Erenshor v0.3: "Rising Shadows" Update
Hello all! I'm excited to bring you the patch notes and a trailer for Erenshor's v0.3 patch, also known as the "Rising Shadows" patch - scheduled to go live on February 2nd!
This patch introduces a lot of new mechanics and frameworks that'll be used for future content. Customizable player spaces, guilds, a new playable class, and lots more is coming.
Enjoy the trailer, and patch notes (which are subject to change) are below.
Erenshor v0.3: Rising Shadows Patch Notes
** GUILDS **
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Character guild creation added
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Guild UI added, view current guilds, open roster, invite SimPlayers
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Guilds have ranks: Guilds who help their members gain rank.
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There is a "Friends Club" guild: A snobby guild that will not group with the player and will try to compete with you.
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"Gods of Erenshor" events: The Gods of Erenshor will periodically challenge players to slay a randomly selected mob. The Guild(s) who do this will gain rank. "Friends Club" will regularly compete against you for this challenge.
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The top ranked guild will enjoy a bonus to all loot rolls, increasing the odds of rare items or multiple drops slightly.
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Guild now shows on /who
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Guildmates can ask for help obtaining items via guild quests, and do appreciate being present for the drop.
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Guildmates will ask for and answer with advice in guild chat
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All players will start the game in "Erenshor's Young" - a beginner guild. You may leave at will.
** RELIQUARY **
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Players now gain access to the Reliquary (located in Port Azure, accessible by portal)
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Reliquary is PERSISTENT between your characters. What one character gains, all will enjoy.
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Reliquary can be customized with furniture, shops, banks, auction house, and cosmetics - some furniture can be purchased however most of it is found as rare drops in areas around the world.
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Players can summon their guild to the Reliquary at will
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When a player Portals to the Reliquary, the portal is persistent, and entering it again will return the player to their original location
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New "Furniture Vendor" in Port Azure
** FEATURES AND SYSTEMS **
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In-game GM added
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In-game prison for breaking rules
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Added Population slider to server admin panel
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Server reset button now works mid-session
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UI can be locked, cast bar can now be repositioned
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Added Vertical Camera Offset slider to camera options
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New spell lines "Fear" are added. These will make your target disengage and flee.
** SIMPLAYER AI AND BEHAVIOR **
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SimPlayers answer basic questions in /say, /shout, and /guild (e.g. Where does X spawn, where does Y drop)
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New Slider on "Server Admin Panel" allows you to increase SimPlayer population on your server. (Increases load times and possibility of low frame-rate in some crowded areas)
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SimPlayers now auto-join your group when arriving at your location
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SimPlayer sends a tell when attacked while traveling to a group to alert you to why they're not there
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SimPlayers are more likely to group naturally in the world
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SimPlayers will now leave their existing groups and join yours without requiring two invites
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Groups of SimPlayers are more likely to camp locations instead of flooding zones
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Reduced frequency of lone, overly aggressive SimPlayers charging into high-level zones
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New Group Manager toggle allowing party fear-kiting tactics
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SimPlayer hair and skin colors are now consistent between sessions
** COMBAT AND BALANCE **
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Stormcaller Bleed Damage is now capped at 10,000 per tick.
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Low health aggro added - damaging a mob while you're low life may draw its attention
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Mobs will now flee if alone, below 12 percent HP, and not undead or a boss
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Duelist early & mid-game damage bump
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Cleave and Stun Strike no longer require two-handed weapons
** CLASSES AND SPELLS **
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REAVER class added
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Multiple stances for tanking, aggression, and aggro generation
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Damage over time spells
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Fear spells
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Area effect taunt and debuff spell
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Melee DPS with magic elements
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Gains buffs as HP is lost
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Class Vendors in Stowaway, Willowwatch, and Port Azure
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Many spells and skills 'dropped' from mobs
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New druid spell: Ensnaring Roots (Level 21, sold in Fernalla)
- Applies a movement speed debuff
** AUDIO **
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Music will now fade in and out as you play, adding weight to it, while giving environmental ambience room to shine
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Many new ambient / environmental sounds
FISHING
- Fishing will now automatically re-cast after an attempt as long as you remain still and have inventory space
BUG FIXES
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Fixed adding ascensions to blank slots (you can't now)
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Existing empty ascension entries are now cleaned up automatically
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Fixed "name taken" bug (error was not being displayed)
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Fixed SimPlayer hair color inconsistency
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Fixed SimPlayer skin color inconsistency
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Fixed Steam Deck and game pad crash on "Press Any Button" screen caused by the "Quit" being the active UI element at the time
OTHER
- There are many other, smaller changes in this patch as well
NOTE:
- The SimPlayer's ability to answer questions is made possible by the creation of a "game knowledge database" which is built at runtime, and may increase initial game load time by ~5 seconds, depending on your system.
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