2/3/26 - Patch Notes
Thank you all for your bug reports and patience yesterday with the launch of v0.3!
Here are today's changed based on early feedback:
PALADINS:
-
Improved Taunt AI
-
Increased aggro on some taunt spells
-
Lowered mana cost on Celestial Pull (600-->500)
OTHER
-
If you're attacked by an NPC, and you have no current target, you will automatically target your attacker
-
SimPlayers in group who are not marked as a "Healer" will NOT heal anyone under any circumstance. Previously, they'd fall back to generic NPC healing behavior.
-
Updated "Help Window" with /guild and /party chat commands
-
Fixed "Run Away?" Hint window to read "/party" instead of "/group"
-
Found and removed multiple references to "Duelists
-
SimPlayers will now always invite your alts to your guild if you ask them to join** **
BALANCE:
- Lowered HP of Mobs in the Fernalla and Dusken Portal by 30% to bring it back to its previous difficulty before the global increase
BUGS:
-
Fixed a bug where Paladins would spam-taunt dazzled targets, losing aggro on their main target
-
Fixed a bug where Paladins would not use AE taunt at all.
-
Fixed a bug where you could spawn unlimited copies of SimPlayers in your Reliquary by hammering on the "Summon to Guild Hall" button
-
Fixed a bug where your party would not run away properly in Island Tomb
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.