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2/3/26 - Patch Notes

Thank you all for your bug reports and patience yesterday with the launch of v0.3!

Here are today's changed based on early feedback:

PALADINS:

  • Improved Taunt AI

  • Increased aggro on some taunt spells

  • Lowered mana cost on Celestial Pull (600-->500)

OTHER

  • If you're attacked by an NPC, and you have no current target, you will automatically target your attacker

  • SimPlayers in group who are not marked as a "Healer" will NOT heal anyone under any circumstance. Previously, they'd fall back to generic NPC healing behavior.

  • Updated "Help Window" with /guild and /party chat commands

  • Fixed "Run Away?" Hint window to read "/party" instead of "/group"

  • Found and removed multiple references to "Duelists

  • SimPlayers will now always invite your alts to your guild if you ask them to join** **

BALANCE:

  • Lowered HP of Mobs in the Fernalla and Dusken Portal by 30% to bring it back to its previous difficulty before the global increase

BUGS:

  • Fixed a bug where Paladins would spam-taunt dazzled targets, losing aggro on their main target

  • Fixed a bug where Paladins would not use AE taunt at all.

  • Fixed a bug where you could spawn unlimited copies of SimPlayers in your Reliquary by hammering on the "Summon to Guild Hall" button

  • Fixed a bug where your party would not run away properly in Island Tomb

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