First Patch is live!
Hi everyone!
Thank you for all your feedback and bug reports. Today, we’ve released our first patch with a lot of fixes and improvements — you can check out the full details below.
But before jump into details here is a rough idea of what's coming soon. Next patch (probably in 2 weeks) will focus primarily on improving combat feel: making it less clunky, improving weapon responsiveness, and making enemy reactions feel much better overall. So that's our current plan for next patch:
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Melee combat improvements (attack swings, stagger reactions, blocking)
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Increase weapon variety in terms of firing patterns, fire rates, and overall feel
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Improve combat-adjacent systems (ammo balance, quick crafting, etc.)
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Add new melee weapon models
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Improve enemy animations (fix animation bugs and enhance hit reactions)
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Refine enemy hitboxes and speed up attack/movement animations to improve responsiveness
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Add stronger player feedback systems (screen shake on hits, blocks, and taking damage)
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Explore ways to make the Gravity Gun more useful in combat
Stay tuned for more updates — and thank you for helping us improve the game!
Here’s the list of fixes that are already live:
**
Ver. 0.1.K_2978 - already live**
Technical Improvements
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Fixed an issue affecting projectile movement speed.
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Fixed whale enemies not losing aggro properly in multiplayer sessions. Whales will now disengage when all players are dead or after 60 seconds without taking damage.
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Enemies can no longer:
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walk through walls,
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see through walls,
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attack through walls.
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Fixed incorrect default projectile sizes.
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Improved mutant and zombie hitboxes, along with overall combat behavior.
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Improved enemy hit detection against players.
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Combat is now more dynamic and responsive.
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Fixed enemy ticks and enemy blob behavior related to player detection and explosions.
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Fixed enemy attack and aggro behavior against structures.
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Improved flying enemy navigation:
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removed jittering when reaching targets,
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smoothed out rotation movement.
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Optimized shaders for better performance.
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Applied multiple smaller bug fixes to prevent common errors and improve stability.
UI Improvements
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Fixed an issue where the UI displayed incorrect durations for stat regeneration buffs.
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Improved indicator behavior and fixed issues causing indicators to remain visible longer than intended.
Design Changes
- Fixed an issue causing multiple quests to appear simultaneously in the Dissection Lab.
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