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Game Update 1.1.1.0, "Spell Again, Again - Part 2"

Hi all! Today we have released the 1.1.1.0 update for Magicka 2 and it contains a lot of good stuff which we hope you are going to enjoy.

Read on for all the goodies contained within today's update!

- Server Browser

A Server Browser has been added to easily find and join open games

- New Magick: “Teleport”

Can be found on chapter 2

- New Magick: “Thunderbolt”

Can be found on chapter 3

- Animated element queue

The spell queue will now animate added elements and also better show when queued elements are lost

- Ask for revive functionality

Dead players can now ask for a revive. This can be turned on/off from the “Audio” settings menu

- Magicks templates

You can now set your favourite Magicks element combination as a template in classic Magicka 1 style. Simply scroll the mousewheel to select your favourite Magick. Gamepad players can bring up the magick context menu (LB+Dpad) and set/clear templates from here.

- Damage report on defeat

The defeat screen now displays a recap of damage taken and where the damage came from together with useful tips on how to do better!

- New Loading Screens and Hints

- Distinguished Special/Hard Enemies

The harder enemies in the game are now easier to spot in the action

- The “Higherland Breeze” Magick

Now freezes water

- The “Sacrifice” Magick

Has been completely reworked

- Mine Spells

Mines have been graphically enhanced and had their push/elevate effect increased

- Lightning Spells

Lightning spells have been graphically enhanced and received some minor tweaks

- Imbued Earth Projectiles

Earth projectiles imbued with other elements have been reworked. These now scale in damage and area of effect size depending on number of elements used while also taking into account gear modifiers

- Scaling Beams

Beams now scale in width depending on amount of elements used

- AI Enemy Spellcasters

The enemy spellcasters now make more use of the newly added spell combinations

- The “Join Friends” Menu

Has been improved

- Melee Damage

The melee damage system has been overhauled, including weapon imbuements

- Player Movement Speed

The base movement speed for players has been increased

- Novas

Explosions created by crossed beams with opposing elements now scale in damage and range depending on amount of elements used and deal elemental damage depending on the type of Nova

- Pure Poison Imbuement

Pure poison on weapons now last multiple hits

- Earth/Ice Armor Spells

Armors containing Earth/Ice now protect against knockdown, push, elevate and channeling interruption

- Logged in Paradox Account Visibility

Moved currently logged in Paradox account visibility to the settings menu

- Focus Generation

Focus generation has been increased when playing together with other players

- Magick Quickslot Cooldowns

Tier 2, 3 and 4 Magicks have had their quickslot cooldowns reduced

- Rebindable ComboKeys

Players can now rebind the SHIFT, ALT and CTRL keys as single press keys. Keep in mind any other keybindings you might have that use these as combokeys

- The “Concussion” Magick

Has been buffed

- The “Push” Magick

Has been buffed

- Ice Shards

Damage has been reduced

- Fissures

Damage has been increased

- Chapter 2

Has been rebalanced

- Chapter 3

Has been re-balanced

- A lot of bug fixing has been done!

Читать в Steam ↗

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