May 29, 15th Update Fixes - Unit Traits
Dear Players, here are the contents of this update:
Adjustment
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Many unit traits have been added and reworked, greatly enhancing the combat experience and differentiation of all units.
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**Precise Shot **Deal 15% extra damage to targets beyond half of your attack range.
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**Heavy Crossbow **Deal 30% extra damage to targets within half of your attack range.
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**Brawling **Deal 15% extra damage to targets with broken Stamina.
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**Combat Mastery **Deal 30% extra damage to targets with broken Stamina.
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**Morale Boost **When your units outnumber the enemy, gain +10% melee damage and +10% ranged damage.
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**Last Stand **When your units are outnumbered by the enemy, gain +5% melee damage reduction and +5% ranged damage reduction.
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Belligerent Upon defeating an enemy, gain Fighting Spirit for 5 seconds (boosts tenacity, fighting to the last).
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**Blood Mist **Upon defeating an enemy, gain Phantom Shift for 5 seconds (dodge all incoming attacks).
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**Full Momentum **Gain Armor Reinforcement and Fighting Spirit for 15 seconds at the start of combat.
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**Irresistible Force **Gain Armor Reinforcement and Fighting Spirit for 15 seconds at the start of combat.
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**Head Start **Gain Swiftness for 10 seconds once combat begins.
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**Steadfast Defense **When HP drops below 30%, gain Armor Reinforcement for 15 seconds. Can only trigger once.
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**Berserk **When HP drops below 50%, gain Fighting Spirit and Rapid Strike for 15 seconds. Can only trigger once.
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We will keep adding and tweaking more traits in future updates to make battlefield dynamics and unit abilities more impactful.
Fix
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Allied captured outposts can no longer be seized directly during anomalies.
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Fixed an issue where grain sacks for the Disaster Relief quest could not be counted or submitted properly.
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Fixed a bug where the younger sibling would suddenly draw a sword when entering the Manor Estate.
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Fixed unclosable UI glitches when interacting with city strongholds.
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Fixed an issue where the Clan Member interface would freeze and could not be closed.
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Fixed missing text for supply quest names.
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Fixed delayed position updates on the minimap.
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Fixed an issue where equipped Doctrines could not be unequipped.
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Fixed abnormal fast sky transition when entering combat scenes.
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Fixed spell-related quests and achievements that could be completed without casting spells.
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Fixed incorrect official appointment requirements (Note: the friendliness requirement with county clerks is still under adjustment).
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Supplemented missing English UI texts.
Important Notice
We advise not to modify in-game time, as this may trigger unknown bugs. Other values such as experience and gold can be adjusted normally.
Welcome to join our Discord group for supervision:
Thank you again for your support.
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