23th Update + Roadmap
Dear scholar,
Since the release of the DLC, the Huaxia team has been working diligently on developing subsequent content and striving to ensure timely and comprehensive updates.
Our plan is to quickly increase the game's playable content, opening up the Nine Provinces and allowing players to vie for supremacy.
Below is our update roadmap:
To achieve a balance between content release and production, we have made many trade-offs. We apologize for any shortcomings and hope for your understanding.
We also welcome your participation and feedback in the STEAM discussion at any time. Huaxia dev team will never act unilaterally or work in isolation; we will always adjust promptly based on your feedback!
Below are detailed instructions:
Timeframe
Highlights
Details
Regular Updates
Philosophy & Trait Expansion
Combat AI Improvements
Troop & Hero Specialization
New hero and troop traits to enrich Build dimensions and deepen character development diversity.
Strengthened historical hero presence, recognizability, and unique ability characteristics.
Optimized AI behavior logic, adjusted combat pacing and values for greater challenge and strategic depth.
Jul–Aug
Retainer Development
Improved Camera Freedom & Controls
Retainer Dispatch & Management
Retainer Skill & Philosophy Training
New Equipment Comparison
Removed world movement inertia for instant response, improved camera follow freedom, and optimized keyboard/mouse mapping.
Dispatch clan retainers to travel, trade, and carry out missions.
Unlock retainer skill learning and philosophy training paths to develop specializations, branch into civil and martial retainers, and form exclusive squad Builds.
Sep–Oct
Nine Provinces Conquest
Nine Provinces Map Unlocked
New Seven-State Troop Types
New Seven-State Clans
Lord Title Unlocked
Duke Title Unlocked
Open the grand map: seven-state territories, fifty-four commanderies, three-tier location structure, and more hidden sites.
Unlock all seven-state clan factions with enriched clan traits and relationship info, deepening national identity and faction immersion.
Complete the troop roster: implement seven-state elite higher-tier units with dedicated promotion lines and tactical roles, enriching battlefield formation strategy.
Advance identity progression to Lord and Duke.
Nov–Dec Battlefield Command
New Tactical Formation Command
New Supply & Casualty System
Improved Unit Panel
Improved Morale System
New Military Ranks
Comprehensive troop system overhaul integrating organization, training, and dispatch modules for deeper strategic management and smoother operation.
New commander, vice-commander, strategist, and logistics roles with unique ability bonuses to strengthen team synergy.
New pre-battle formation deployment and real-time battlefield command with tactical scheduling and order issuance.
New supply management and casualty mechanics — wounded soldiers can be recovered and replenished.
Jan–Feb
Campaign Command & Clan Legacy
New Legion System
New Clan Technology
New Clan Marriage
New Heir Development
New legion organization and command system supporting coordinated multi-force warfare to meet the demands of large-scale national battles.
New marriage alliance system and heir development gameplay — forge faction alliances through marriage and cultivate the next generation of heirs to carry on the clan's glory.
Mar–Apr
Kingdom Management
King Title Unlocked
Custom Kingdom Creation
New Official Appointment System
New Edict Issuance
New State Council
MOD Tool Support
Unlock abdication and usurpation — become the King of the seven states.
Open the custom kingdom system: design your own dynasty name, banner, and institutions to forge a one-of-a-kind Warring States realm.
New faction profession system and official appointment — grant titles and ranks based on ability to improve governance efficiency and subject loyalty.
New edict issuance system to apply buffs or debuffs to commanderies, flexibly addressing regional governance needs.
Provide MOD creation tools supporting custom characters, troop types, events, and more.
(Screenshot of the large map under development)
Thank you again for your patience!
Also, I kinda wonder how many of the ENG using players would see this announcement, if you are reading this, please leave a comment so we know!
The following is today's patch note:
Fixes
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Addressed the issue of the small map and large map not responding to refresh messages in a timely manner.
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Addressed the issue of shadows displaying incorrectly in some scenes.
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Addressed the issue of various characteristics not working under certain circumstances.
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Addressed the issue of the Mohist Ambition mission's concept count being invalid.
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Other minor issues.
Laoai
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