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Patch 1.49 is Live!

Hellraid [Level]

  • [Lobby] The Story Mode (Blue) portal is now closer to the center of the Lobby (opposite of Raid Mode (Red) portal)

  • ✨ [Armory] The entirely reworked Armory now includes all Hellraid Weapons and Items

  • ✨ [Armory] Added Inspect Weapon on item showcases, which displays the weapon’s story of origin

  • ✨ [Tower] New environmental hazards can be found on all floors of the Tower (Spikes, Explosive Barrels)

  • [Tower] Added visual indication that Shrine requires sacrifice to unlock (killing all enemies in the area)

✨[Parameter Reworking / Balancing / Difficulty Tweaks]

  • Damage factor multipliers for Hellraid enemies reworked for all difficulties

  • [Easy] Enemy Damage factor multiplier decreased by ~15-20%

  • [Normal] Player Damage factor multiplier increased by ~30%

  • [Normal] Enemy Damage factor multiplier decreased by ~30%

  • [Hard] Player Damage factor multiplier removed

  • [Hard] Enemy Damage factor multiplier decreased by ~50%

  • [Nightmare] Player Damage factor multiplier removed

  • [Nightmare] Enemy Damage factor multiplier decreased by ~50%

  • Reduced number of Recruits spawned in Combat Arenas on the first and second floors of the Tower

  • Tweaked dynamic spawning of stronger enemies in Hellraid Ranks 5-10

[Economy]

  • ✨Reduced prices of Hellraid weapons in the Hellraid shop by 50%

  • Added Weapon Remnants at 7.5% cost of the original weapon’s price

[Weapons, Rewards, Items]

  1. [Hellraid Shop in Slums Tower]

  2. ✨ Hellraid Shop will now include Wands (Fire Wand, Dark Wand) and Shock Bearer (Shield) for purchase

  3. ✨ Hellraid Shop will now include Weapon Remnants (Craft Item) required to craft Hellraid Weapons

  4. ✨ Hellraid Shop will now include Deathbringer Blueprint for purchase [if player completes Loaded for the Undead (Bounty) (available at Hellraid Rank 10)]

  5. [Blueprints]

  6. ✨Thirteen (13) new unlockable blueprints available through Trials (Bounties Table) in Hellraid

  7. [Consumables]

  8. ✨Five (5) new consumable items (Tower Crystals) available on Raid Mode Tower with various buffs

  9. Red Crystal — Buff: Double Damage; Debuff: Low Stamina Regen

  10. Blue Crystal — Buff: Fast Movement; Debuff: Half Damage

  11. Green Crystal — Buff: High Health Regen; Debuff: Low Stamina Regen

  12. Yellow Crystal — Buff: 100% Crit, Stamina Usage Reduction; Debuff: -15% Movement

  13. White Crystal — Buff: Double Damage; Damage Reduction, Stamina Usage Reduction; Debuff: 0% Health Regen

  14. New Consumable Item Animations for Crystals

  15. New Icons for Crystal Items and Crystal Buffs

[Tutorial Screens]

  • New Tutorial Screen for Story Mode

  • New Tutorial Screen for Raid Mode

  • New Tutorial Screen on first interaction with Shrines

  • New Tutorial Screen for Crystals

  • Updated Tutorial Screens for the Armory

[Bugfixing & Miscellaneous]

  • Fixed multiple Z-fightning issues on the map

  • Fixed objects clipping issues, lightning artefacts, floating objects etc.

  • Fixed Lord Asmorod’s audio and animation cutting off too soon

  • Fixed rare blockers in Story and Raid Mode

  • Fixed instances where players could parkour around blocked areas in the Mysterious Portals quest

  • Fixed minor issues with the minimap

  • Fixed cases where some enemies were missing in Raid Mode

  • Players now need to pick up Bow Arrows from the ground (no longer having the ability to perform an automatic pick up)

  • Other minor bug fixes for Single Player and Co-Op

Support for DL, Live Events / DLC [New Event Content]

  • ✨New ULTIMATE EPIC WEAPON from Tolga and Fatin

  • ✨New Easter Egg Weapon with unique weapon type

  • New weapon meshes and sounds

  • New Graffiti

[New DLC Content]

  • ✨New type of weapon: Chainsaw

  • ✨New feature: Perk for Buggy with 50% slower fuel loss

  • New weapon meshes, animations and sounds

  • New outfit

[DLC Maps]

  • [General] Quest will now deselect after leaving Bozak Horde / Hellraid (players will not respawn in these modes after relaunch)

  • ✨ [Bozak Horde] Implemented Inventory Management system

  • ✨Now all weapons stored in the Stash when players enter the Bozak Horde will be returned to Player Inventory

[Quests]

  • ✨ Rebalanced fight with Demolisher in the Pit

Improved stats for the Machete found in the Pit

[Bugfixing & Miscellaneous]

  • [Menu] Removed “What’s New” Section

  • ✨[Balancing] Reduced Snowstorm's Ammo craft requirements

  • Added new dockets

  • Minor bug fixes for Single Player and Co-Op


https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

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