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V1.2 Update - patch notes

Headlines - Game

  • New Texture Streaming technology to help improve fidelity on lower end systems. Full detail vehicle textures now more commonly available with reduced memory requirements.

  • Added Driver Badges to give an indication of other players recent conduct and experience online

  • Added Easy Anti Cheat Integration

  • Added Japanese localisation

  • Added Online Team Endurance Championships

  • Added support for Time Penalties which are served during a pit stop or at the end of the race.

  • Revised end of race behaviour allowing players to return to the pit lane of their own accord.

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Headlines - Content

  • Added Ginetta G61-LT-P325-Evo LMP3 as part of ELMS Pack 2 DLC

  • Added Paul Ricard circuit as part of ELMS DLC Pack 2

  • Updated tyre model for LMP2, LMP3 and GT3 classes

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Game Updates

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[p align="start"]Championships - Online

  • Added an active championships page to the championship select screens.

  • Fixed usernames that contain a # and numbers at the end of their in-game name receiving NO VEHICLE.

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[p align="start"]Co-op

  • Fixed AI teams with only 2 drivers having "Driver 2" in the car rather than just using the defined two drivers.

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[p align="start"]Custom Liveries

  • Added Material Presets feature

  • Fixed a rare crash when updating the texture preview icon in the Livery Showroom

  • Fixed any custom livery for the 2023 Peugeot 9X8 not showing in online car select.

  • Improved Metallic Flake configuration user interface

  • Updated car select to display custom liveries before default liveries

  • Updated the team panel in car select to have the same sizing for default and custom teams

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[p align="start"]Driver Swaps - Online

  • Fixed battery for hypercars being refilled when handing over to a teammate in team based events

  • Fixed the "Exit Vehicle" button appearing during a driver swap

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[p align="start"]Easy Anti-Cheat

  • Added batch files to install and uninstall EAC for support use

  • Disabled online access if Easy Anti-Cheat is not enabled

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[p align="start"]Engine & Tech

  • Added SharedMemory Header file to support folder for new shared memory implementation

  • Fixed an issue where some plugins would trigger brake replacement in the Pit Menu on MFD

[p align="start"]Gameplay

  • Added automatic return to menus for inappropriate behaviour post race such as driving the wrong way or not returning to the pits

  • Added logic to combine Time Penalties in to existing Stop and Go when receiving multiple penalties.

  • Added new engineer messages at the end of race

  • Added online driving standards metrics ahead of their use in safety rankings and live stewarding

  • Added support for Time Penalties which are served during a pit stop or at the end of the race.

  • Fixed real road grip levels in online events not progressing correctly

  • Removed automatic end of race allowing drivers to return to the garage of their own accord

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[p align="start"]Garage Screen

  • Fixed car setup page showing the name of the assigned setup rather than loaded setup after returning to the garage.

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[p align="start"]Graphics

  • Added new Texture Streaming technology to help improve fidelity on lower end systems. Full detail vehicle textures now more commonly available with reduced memory requirements

  • Improved graphics optimization when cars are retired in race sessions and in the garage.

  • Increased car dirt build up rates in rain

  • Increased windscreen cleaning rate at pit stops

  • Reduced amount of rain by spray from cars ahead and improved drops clearing rates when at speed and when rain is heavy

  • Reviewed Cloud Material settings

  • Slightly reduced opacity of spray

  • Tweaked atmospheric balance when overcast/raining

  • Updated auto windscreen wipers to enabled when the windscreen wets from spray

  • Updated damage options on car shaders

  • Updated sun glare to work more naturally with sun occlusion and dawn/dusk colour changes

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[p align="start"]HUD

  • Added connected players component for team events

  • Added telemetry recording icon to HUD in the tachometer

  • Fixed being unable to reselect Repair All after switching to Do Not Repair or Repair Body.

  • Fixed options that cannot be changed on Fixed Setup servers being configurable in the Pitstop tab on the MFD

  • Increased Radar overlap lateral detection by 2m

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[p align="start"]Limited Tyre Rules

  • Fixed race results showing drivers who finished a race on wet tyres showing the user on medium tyres.

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[p align="start"]Localisation

  • Added Japanese localisation

  • Various minor localisation updates

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[p align="start"]Online

  • Fixed being unable to select 2025 Sao Paulo livery in the #31 BMW M4

  • Fixed player car not loading in at correct detail online

  • Prevent users from driving before they are synchronized with the server.

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[p align="start"]Physics

  • Implemented rim thermals

  • Improved accuracy of initial road temperatures at the start of a session

  • Improved wet road racing line implementation

  • Updates to tyre physics correcting rubber temperature not affecting static grip

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[p align="start"]RaceControl

  • Added option to create event splits by prioritizing driver badge categories over driver rank.

  • Added Race Engineer invitations for solo (weekly, special, championship) events

  • Fixed inappropriate class splits for Endurance Events

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[p align="start"]Race Starts

  • Fixed driving before race timer hits 0:00 causing the user to start from pitlane (after already gridding) and then being disqualified

  • Increased race starts class gap to two rows

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[p align="start"]Race Weekend

  • Fixed AI tyre selection carrying over from previous race

  • Placed "Default" session times correctly in the sequence of settings.

  • Race Weekend - Pitstop Menu - Selecting repair displays Cannot read properties of undefined (reading 'text').

  • Removed automatic return to screens after completing single player events

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[p align="start"]Replay

  • Fixed the replay jumping to the beginning when toggling live mode off

  • Replay - The car damage indicator on the car status does not show any damage to the car.

  • Replays not uploading at the end of long endurance events

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[p align="start"]Settings & Profiles

  • Disabled view next/view previous vehicle keys when driving to prevent user accidentally changing viewed car

  • Fixed a game crash relating to incorrect video configurations

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[p align="start"]Sound

  • Fixed a game crash on audio device restart

  • Fixed ambient sounds not loading (Rain/Screenshot)

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[p align="start"]Teams

  • Added a scrollbar in Post-Race Team Events driver stats for more than three drivers

  • Fixed lineups from the same team receiving the same DR+/- despite the qualifying and race finish positions being different.

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[p align="start"]User Interface

  • Added a scrollbar in Post-Race Team Events driver stats for more than three drivers

  • Added a UI option for texture streaming in the graphics settings

  • Added navigation to the profile page when clicking on the top bar profile icon

  • Added setup notes back into setup manager modal

  • Linked Intro music volume to Sound > Menu Music level

  • Updated in-game exit button icon

  • Updated return to menu button in online and single player when the event has finished

  • Updated Silverstone Background Image

[p align="start"]Telemetry

  • Added Telemetry Recording to DuckDB

  • Allow binding of Telemetry Recording hotkey

  • Add option to enable Automatic Telemetry Recording to Gameplay settings

  • Change Telemetry File Naming Format

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[p align="start"]Track Limits

  • Added disqualifications for excessive track limits incidents which earn 15 or more points

  • Added Time Penalties for Illegal Passes

  • Improved Track Limits pass monitoring so it more robustly tracks cars around you and only tracks cars that are clearly ahead of you.

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Track Updates

  • Updated all tracks real road profiles

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[p align="start"]**Imola  **

  • Fixed some minor assets from lodding in noticeably late

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[p align="start"]**Lusail Circuit  **

  • Revised apron and runoff road grip levels and bumpiness

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[p align="start"]**Monza  **

  • Corrected Track Limits at Lesmo Corners

  • General AI updates. Track limits corrections (prevents possible false positive into Lesmo 1, and down main straight), also more aggressive on some exits. Slightly faster AI path into Variante chicane.

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[p align="start"]**Portimāo  **

  • General AI updates. Slightly later braking and higher apex speed into T1. Fix potential cut track issues (false positives, and one errand cut corridor on outside curb). Minor corridor tweaks.

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[p align="start"]**Silverstone  **

  • Fixed a single AI car that keeps driving at the end of sessions.

  • Fixed rain appearing inside the first 3 garages

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[p align="start"]**Spa-Francorchamps  **

  • Reviewed curb camber and added anti cut curb at no name corner

  • Revised chicane apex 1 curb profile

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Car Updates

  • Adjusted template regions to be easier to use

  • Updated LMP3 Tyre Sidewall Textures

  • Fixed brake failures on Mercedes GT3 and Aston Martin Valkyrie Hypercar

  • Revised rear wing damage thresholds

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[p align="start"]**Alpine A424 LMDh  **

  • Corrected button and knob issues on steering wheel

  • Corrected rev lights not showing correctly, Corrected lift and coast lights showing on both sides

  • Darker pit lights, Fixed light bar on front being hidden by headlight glass, corrected brake lights

[p align="start"]**Aston Martin Valkyrie LMH  **

  • Corrected custom team suit, helmet, gloves and dashboard texture

  • Corrected headlight issues

  • Corrected mirrors not looking backwards enough

  • Fixed MIG button being backwards

  • Fixed RPM lights and gear number font

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[p align="start"]**Aston Martin Vantage AMR LMGT3  **

  • Corrected UV issue on main body LODs

  • Fixed custom teams missing dashboard logo

  • Added RSL COTA US flag livery

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[p align="start"]**BMW M4 LMGT3  **

  • Adjusted tyre temperature backgrounds on HUD

  • Corrected Evo headlights and brake lights

  • Corrected headlights and brake lights on non-evo

  • Corrected RPM lights

  • Fix a gap on the right side of body

  • Fixed 2025 teams using wrong dirt texture

  • Fixed rear internal camera seeing through car

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[p align="start"]**BMW M Hybrid V8 LMDh  **

  • Adjusted brake bias and brake migration hud readouts

  • Corrected 2024 pre-LM steering wheel issues

  • Fixed brake and rain lights not showing correct amount of LEDs

  • Fixed texture issue on marshalling display

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[p align="start"]**Cadillac V-Series.R LMDh  **

  • Corrected brake and rain lights

  • Corrected button glows, Added missing labels

  • Corrected rev range for shift lights, Added red shift lights once you're close to redline

  • Updated interior windshield banner.

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[p align="start"]**Chevrolet Corvette Z06 LMGT3.R  **

  • Added white rims to AWA

  • Corrected RPM lights, Corrected low energy warning, Added pit limiter warning

  • Improved LODs

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[p align="start"]**Ferrari 296 LMGT3  **

  • Corrected issues with headlights, Made rear running lights brighter

  • Corrected rpm lights not showing last red light

  • Corrected vehicle description of GR Racing ELMS

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[p align="start"]**Ferrari 499P LMH  **

  • Corrected all 2025 teams having all liveries set as default

  • Corrected brake lights, Fixed middle headlight on 2024+ versions being offset

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[p align="start"]**Ford Mustang LMGT3  **

  • Added lit up Mustang detail to Le Mans car

  • Added red RPM lights to warn you that you are near redline

  • Revised physics from latest data

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[p align="start"]**Glickenhaus SCG 007  **

  • Corrected brake and rain lights

  • Corrected HUD issues

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[p align="start"]**Isotta Fraschini TIPO6-C LMH  **

  • Added pit lights

  • Corrected brake and rain lights

  • Fixed steering wheel specular issues

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[p align="start"]**Lamborghini Huracan EVO2 LMGT3  **

  • Removed Iron Lynx logo from custom team grill

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[p align="start"]**Lamborghini SC63 LMDh  **

  • Corrected issues with the steering wheel textures

  • Fixed solid colour on windows when dirty

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[p align="start"]**Lexus RCF LMGT3  **

  • Fixed side "grills" lodding out and leaving a gap in the car shell

  • Fixed wiper blade disappearing on side screens or if you looked too far left or right

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[p align="start"]**Ligier JS P325 LMP3   **

  • Fixed brake disc glow not showing

  • Fixed cockpit displays being see through on external cameras

  • Made windshield wiper a little bigger to improve visibility in the rain

  • Fixed driver swaps taking 33sec extra in a pit stop compared to a normal refueling pit stop

  • Tyre physics updates to improve consistency of tyre performance, revised thermals and updated cold tyre behaviour.

  • Updated default setups for new tyres

  • Updated TC maps for tyre updates

  • External sound adjustments to pops and shift sounds as well as fix for glitch in wind sample

  • Added #17 CLX Portimão Gold livery

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[p align="start"]**McLaren 720S LMGT3 Evo  **

  • Corrected headlight and brake light issues

  • Updated RPM lights to smooth out distances between them

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[p align="start"]**Mercedes AMG LMGT3  **

  • Corrected brake lights

  • Corrected issues with numbers on HUD clipping with boxes

  • Added Iron Lynx #61 and #60 post LM liveries

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[p align="start"]**Oreca 07 LMP2  **

  • Corrected wiper blade not conforming to windshield

  • Revised diffuser strakes upgrade for new tyres

  • Updated default setups for new tyres

  • Updated tyre physics to latest specifications

  • Added IDEC #28 Portimão Special Livery (ELMS)

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[p align="start"]**Peugeot 9X8 LMH  **

  • Corrected headlight issues

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[p align="start"]**Peugeot 9X8 LMH (w/Wing)  **

  • Corrected RPM lights, Added flashing lights for shift point, Added extra pit speed lights

  • Fixed missing windshield banners on the inside

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[p align="start"]**Porsche 911 LMGT3 R  **

  • Added flashing rpm lights at shift point

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[p align="start"]**Porsche 963 LMDh  **

  • Added flashing rpm lights at shift point

  • Added missing light bar to headlights, corrected headlights and pit light

  • Adjusted dashboard material to not be black at night

  • Corrected livery materials to be shinier

  • Corrected steering wheel button glows, Added missing labels to steering wheel

  • Fixed gaps on rear body work

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[p align="start"]**Toyota GR010  **

  • Corrected brake light issues

  • Corrected RPM light position

  • Fixed dynamic wear not being applied to interior windows

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[p align="start"]**Vanwall Vandervell 680  **

  • Added missing piece to brake lights, corrected the brake lights, added missing LED strip to headlights

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[p align="start"]**Oreca 07 LMP2+ (ELMS Spec)  **

  • Adjusted per-track aero packages for Spa, Fuji, Bahrain (now all high downforce) & Monza (now medium downforce)

  • Revised aerodynamics

  • Updated default setups for new tyres

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