V1.2 Update - patch notes
Headlines - Game
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New Texture Streaming technology to help improve fidelity on lower end systems. Full detail vehicle textures now more commonly available with reduced memory requirements.
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Added Driver Badges to give an indication of other players recent conduct and experience online
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Added Easy Anti Cheat Integration
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Added Japanese localisation
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Added Online Team Endurance Championships
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Added support for Time Penalties which are served during a pit stop or at the end of the race.
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Revised end of race behaviour allowing players to return to the pit lane of their own accord.
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Headlines - Content
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Added Ginetta G61-LT-P325-Evo LMP3 as part of ELMS Pack 2 DLC
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Added Paul Ricard circuit as part of ELMS DLC Pack 2
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Updated tyre model for LMP2, LMP3 and GT3 classes
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Game Updates
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[p align="start"]Championships - Online
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Added an active championships page to the championship select screens.
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Fixed usernames that contain a # and numbers at the end of their in-game name receiving NO VEHICLE.
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[p align="start"]Co-op
- Fixed AI teams with only 2 drivers having "Driver 2" in the car rather than just using the defined two drivers.
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[p align="start"]Custom Liveries
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Added Material Presets feature
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Fixed a rare crash when updating the texture preview icon in the Livery Showroom
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Fixed any custom livery for the 2023 Peugeot 9X8 not showing in online car select.
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Improved Metallic Flake configuration user interface
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Updated car select to display custom liveries before default liveries
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Updated the team panel in car select to have the same sizing for default and custom teams
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[p align="start"]Driver Swaps - Online
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Fixed battery for hypercars being refilled when handing over to a teammate in team based events
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Fixed the "Exit Vehicle" button appearing during a driver swap
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[p align="start"]Easy Anti-Cheat
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Added batch files to install and uninstall EAC for support use
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Disabled online access if Easy Anti-Cheat is not enabled
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[p align="start"]Engine & Tech
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Added SharedMemory Header file to support folder for new shared memory implementation
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Fixed an issue where some plugins would trigger brake replacement in the Pit Menu on MFD
[p align="start"]Gameplay
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Added automatic return to menus for inappropriate behaviour post race such as driving the wrong way or not returning to the pits
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Added logic to combine Time Penalties in to existing Stop and Go when receiving multiple penalties.
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Added new engineer messages at the end of race
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Added online driving standards metrics ahead of their use in safety rankings and live stewarding
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Added support for Time Penalties which are served during a pit stop or at the end of the race.
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Fixed real road grip levels in online events not progressing correctly
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Removed automatic end of race allowing drivers to return to the garage of their own accord
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[p align="start"]Garage Screen
- Fixed car setup page showing the name of the assigned setup rather than loaded setup after returning to the garage.
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[p align="start"]Graphics
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Added new Texture Streaming technology to help improve fidelity on lower end systems. Full detail vehicle textures now more commonly available with reduced memory requirements
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Improved graphics optimization when cars are retired in race sessions and in the garage.
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Increased car dirt build up rates in rain
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Increased windscreen cleaning rate at pit stops
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Reduced amount of rain by spray from cars ahead and improved drops clearing rates when at speed and when rain is heavy
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Reviewed Cloud Material settings
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Slightly reduced opacity of spray
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Tweaked atmospheric balance when overcast/raining
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Updated auto windscreen wipers to enabled when the windscreen wets from spray
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Updated damage options on car shaders
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Updated sun glare to work more naturally with sun occlusion and dawn/dusk colour changes
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[p align="start"]HUD
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Added connected players component for team events
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Added telemetry recording icon to HUD in the tachometer
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Fixed being unable to reselect Repair All after switching to Do Not Repair or Repair Body.
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Fixed options that cannot be changed on Fixed Setup servers being configurable in the Pitstop tab on the MFD
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Increased Radar overlap lateral detection by 2m
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[p align="start"]Limited Tyre Rules
- Fixed race results showing drivers who finished a race on wet tyres showing the user on medium tyres.
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[p align="start"]Localisation
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Added Japanese localisation
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Various minor localisation updates
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[p align="start"]Online
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Fixed being unable to select 2025 Sao Paulo livery in the #31 BMW M4
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Fixed player car not loading in at correct detail online
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Prevent users from driving before they are synchronized with the server.
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[p align="start"]Physics
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Implemented rim thermals
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Improved accuracy of initial road temperatures at the start of a session
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Improved wet road racing line implementation
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Updates to tyre physics correcting rubber temperature not affecting static grip
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[p align="start"]RaceControl
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Added option to create event splits by prioritizing driver badge categories over driver rank.
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Added Race Engineer invitations for solo (weekly, special, championship) events
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Fixed inappropriate class splits for Endurance Events
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[p align="start"]Race Starts
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Fixed driving before race timer hits 0:00 causing the user to start from pitlane (after already gridding) and then being disqualified
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Increased race starts class gap to two rows
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[p align="start"]Race Weekend
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Fixed AI tyre selection carrying over from previous race
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Placed "Default" session times correctly in the sequence of settings.
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Race Weekend - Pitstop Menu - Selecting repair displays Cannot read properties of undefined (reading 'text').
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Removed automatic return to screens after completing single player events
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[p align="start"]Replay
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Fixed the replay jumping to the beginning when toggling live mode off
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Replay - The car damage indicator on the car status does not show any damage to the car.
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Replays not uploading at the end of long endurance events
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[p align="start"]Settings & Profiles
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Disabled view next/view previous vehicle keys when driving to prevent user accidentally changing viewed car
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Fixed a game crash relating to incorrect video configurations
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[p align="start"]Sound
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Fixed a game crash on audio device restart
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Fixed ambient sounds not loading (Rain/Screenshot)
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[p align="start"]Teams
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Added a scrollbar in Post-Race Team Events driver stats for more than three drivers
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Fixed lineups from the same team receiving the same DR+/- despite the qualifying and race finish positions being different.
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[p align="start"]User Interface
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Added a scrollbar in Post-Race Team Events driver stats for more than three drivers
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Added a UI option for texture streaming in the graphics settings
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Added navigation to the profile page when clicking on the top bar profile icon
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Added setup notes back into setup manager modal
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Linked Intro music volume to Sound > Menu Music level
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Updated in-game exit button icon
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Updated return to menu button in online and single player when the event has finished
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Updated Silverstone Background Image
[p align="start"]Telemetry
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Added Telemetry Recording to DuckDB
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Allow binding of Telemetry Recording hotkey
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Add option to enable Automatic Telemetry Recording to Gameplay settings
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Change Telemetry File Naming Format
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[p align="start"]Track Limits
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Added disqualifications for excessive track limits incidents which earn 15 or more points
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Added Time Penalties for Illegal Passes
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Improved Track Limits pass monitoring so it more robustly tracks cars around you and only tracks cars that are clearly ahead of you.
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Track Updates
- Updated all tracks real road profiles
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[p align="start"]**Imola **
- Fixed some minor assets from lodding in noticeably late
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[p align="start"]**Lusail Circuit **
- Revised apron and runoff road grip levels and bumpiness
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[p align="start"]**Monza **
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Corrected Track Limits at Lesmo Corners
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General AI updates. Track limits corrections (prevents possible false positive into Lesmo 1, and down main straight), also more aggressive on some exits. Slightly faster AI path into Variante chicane.
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[p align="start"]**Portimāo **
- General AI updates. Slightly later braking and higher apex speed into T1. Fix potential cut track issues (false positives, and one errand cut corridor on outside curb). Minor corridor tweaks.
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[p align="start"]**Silverstone **
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Fixed a single AI car that keeps driving at the end of sessions.
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Fixed rain appearing inside the first 3 garages
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[p align="start"]**Spa-Francorchamps **
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Reviewed curb camber and added anti cut curb at no name corner
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Revised chicane apex 1 curb profile
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Car Updates
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Adjusted template regions to be easier to use
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Updated LMP3 Tyre Sidewall Textures
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Fixed brake failures on Mercedes GT3 and Aston Martin Valkyrie Hypercar
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Revised rear wing damage thresholds
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[p align="start"]**Alpine A424 LMDh **
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Corrected button and knob issues on steering wheel
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Corrected rev lights not showing correctly, Corrected lift and coast lights showing on both sides
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Darker pit lights, Fixed light bar on front being hidden by headlight glass, corrected brake lights
[p align="start"]**Aston Martin Valkyrie LMH **
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Corrected custom team suit, helmet, gloves and dashboard texture
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Corrected headlight issues
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Corrected mirrors not looking backwards enough
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Fixed MIG button being backwards
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Fixed RPM lights and gear number font
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[p align="start"]**Aston Martin Vantage AMR LMGT3 **
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Corrected UV issue on main body LODs
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Fixed custom teams missing dashboard logo
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Added RSL COTA US flag livery
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[p align="start"]**BMW M4 LMGT3 **
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Adjusted tyre temperature backgrounds on HUD
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Corrected Evo headlights and brake lights
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Corrected headlights and brake lights on non-evo
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Corrected RPM lights
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Fix a gap on the right side of body
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Fixed 2025 teams using wrong dirt texture
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Fixed rear internal camera seeing through car
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[p align="start"]**BMW M Hybrid V8 LMDh **
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Adjusted brake bias and brake migration hud readouts
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Corrected 2024 pre-LM steering wheel issues
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Fixed brake and rain lights not showing correct amount of LEDs
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Fixed texture issue on marshalling display
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[p align="start"]**Cadillac V-Series.R LMDh **
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Corrected brake and rain lights
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Corrected button glows, Added missing labels
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Corrected rev range for shift lights, Added red shift lights once you're close to redline
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Updated interior windshield banner.
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[p align="start"]**Chevrolet Corvette Z06 LMGT3.R **
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Added white rims to AWA
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Corrected RPM lights, Corrected low energy warning, Added pit limiter warning
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Improved LODs
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[p align="start"]**Ferrari 296 LMGT3 **
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Corrected issues with headlights, Made rear running lights brighter
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Corrected rpm lights not showing last red light
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Corrected vehicle description of GR Racing ELMS
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[p align="start"]**Ferrari 499P LMH **
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Corrected all 2025 teams having all liveries set as default
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Corrected brake lights, Fixed middle headlight on 2024+ versions being offset
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[p align="start"]**Ford Mustang LMGT3 **
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Added lit up Mustang detail to Le Mans car
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Added red RPM lights to warn you that you are near redline
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Revised physics from latest data
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[p align="start"]**Glickenhaus SCG 007 **
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Corrected brake and rain lights
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Corrected HUD issues
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[p align="start"]**Isotta Fraschini TIPO6-C LMH **
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Added pit lights
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Corrected brake and rain lights
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Fixed steering wheel specular issues
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[p align="start"]**Lamborghini Huracan EVO2 LMGT3 **
- Removed Iron Lynx logo from custom team grill
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[p align="start"]**Lamborghini SC63 LMDh **
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Corrected issues with the steering wheel textures
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Fixed solid colour on windows when dirty
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[p align="start"]**Lexus RCF LMGT3 **
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Fixed side "grills" lodding out and leaving a gap in the car shell
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Fixed wiper blade disappearing on side screens or if you looked too far left or right
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[p align="start"]**Ligier JS P325 LMP3 **
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Fixed brake disc glow not showing
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Fixed cockpit displays being see through on external cameras
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Made windshield wiper a little bigger to improve visibility in the rain
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Fixed driver swaps taking 33sec extra in a pit stop compared to a normal refueling pit stop
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Tyre physics updates to improve consistency of tyre performance, revised thermals and updated cold tyre behaviour.
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Updated default setups for new tyres
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Updated TC maps for tyre updates
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External sound adjustments to pops and shift sounds as well as fix for glitch in wind sample
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Added #17 CLX Portimão Gold livery
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[p align="start"]**McLaren 720S LMGT3 Evo **
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Corrected headlight and brake light issues
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Updated RPM lights to smooth out distances between them
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[p align="start"]**Mercedes AMG LMGT3 **
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Corrected brake lights
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Corrected issues with numbers on HUD clipping with boxes
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Added Iron Lynx #61 and #60 post LM liveries
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[p align="start"]**Oreca 07 LMP2 **
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Corrected wiper blade not conforming to windshield
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Revised diffuser strakes upgrade for new tyres
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Updated default setups for new tyres
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Updated tyre physics to latest specifications
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Added IDEC #28 Portimão Special Livery (ELMS)
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[p align="start"]**Peugeot 9X8 LMH **
- Corrected headlight issues
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[p align="start"]**Peugeot 9X8 LMH (w/Wing) **
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Corrected RPM lights, Added flashing lights for shift point, Added extra pit speed lights
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Fixed missing windshield banners on the inside
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[p align="start"]**Porsche 911 LMGT3 R **
- Added flashing rpm lights at shift point
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[p align="start"]**Porsche 963 LMDh **
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Added flashing rpm lights at shift point
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Added missing light bar to headlights, corrected headlights and pit light
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Adjusted dashboard material to not be black at night
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Corrected livery materials to be shinier
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Corrected steering wheel button glows, Added missing labels to steering wheel
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Fixed gaps on rear body work
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[p align="start"]**Toyota GR010 **
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Corrected brake light issues
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Corrected RPM light position
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Fixed dynamic wear not being applied to interior windows
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[p align="start"]**Vanwall Vandervell 680 **
- Added missing piece to brake lights, corrected the brake lights, added missing LED strip to headlights
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[p align="start"]**Oreca 07 LMP2+ (ELMS Spec) **
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Adjusted per-track aero packages for Spa, Fuji, Bahrain (now all high downforce) & Monza (now medium downforce)
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Revised aerodynamics
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Updated default setups for new tyres
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