V1.4.2 - 22nd September - release notes
Game Updates
Championships - Online
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Added support for bespoke online championships available to non-RC subscribers for limited time events - more details at a later date
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Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery
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Fixed online championship timeslots not following the timezone set in the game
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Fixed point reductions from protests take away more points than intended
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Fixed previous online championship events all showing with: No Class, No Car, No Position, -1 points
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Fixed some issues with being unable to register custom liveries to championships
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Fixed upcoming online championship card's spacing
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Fixed USA flag missing stars on events
Custom Liveries
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Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery
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Fixed custom livery not loading when joining a team event practice server when you're not the user who registered the lineup
Co-op
- Fixed stint review screen time remaining stuck at 0h00m
Driver Badges
- Fixed error pop-up when trying to change driver badge when having the "Good Driver" badge
Driver Swaps - Engineer
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Added penalty options to engineer pit menu
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Fixed damage not appearing on engineer menu until the driver changes an option on the MFD
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Fixed engineer damage repair options appearing as a number
Easy Anti Cheat
- Blocked online mode when EAC ProductID is invalid
Engine & Tech
- Fixed some threading issues with shared memory
Gameplay
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Fixed AI turning to the right then left when leaving the pit lane instead of going straight
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Fixed an occasional crash relating to car position on track
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Fixed engine auto starting in the pit lane for users with auto engine start disabled
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Fixed fuel target system failing to function correctly sometimes after pit stops
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Fixed issues with flag stations not assigning to the correct area of the circuit resulting in inconsistent flag behaviour on track
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Fixed preparing car element is not shown when session starting soon is displayed.
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Fixed unintended collisions when cars are being moved into place during pit stops
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Fixed VE being used during formation lap, when the race finishes and during pit lane
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Fixed yellow flag appearing on screen when session timer reaches zero and player hasn't crossed the finish line
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Improved fuel estimates by not including the formation lap or pit laps in fuel averages
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Reduce start driving timer to 3 seconds
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Reduced the distance yellows stay after an incident
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Relaxed pit box penalties when you are extremely close to your pit box
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Removed paddock only driving line option
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Revised pitlane driving penalties
Graphics
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Fixed changing cars mirror parameters causing mirrors to become out of alignment
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Fixed occasional occurrence of cars becoming invisible when they are close to the player
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Fixed undercar shadows being too bright
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Optimization to night lighting, bringing performance gains on tracks with a lot of nightlights
Hosted Servers
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Fixed hosted servers showing 0 players even if users are on the server
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Fixed load vehicles key not working when joined to a hosted server as spectator only
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Fixed progression bar displaying the practice session as almost complete when it isn't even halfway through.
HUD
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Fixed hiding the HUD losing what page of MFD you're on
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Fixed not being able to select no change when running 4 wet tyres
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Fixed virtual mirror becoming distored after changing graphics settings
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Reduced strategy panel to 3 lines to prevent overlap on Race Watch screen
Input
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Fixed sticky inputs from keyboard when game focus changes
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Fixed UI mouse click control bind not working
Limited Tyre Rules
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Add Tyre Inventory Logging each time tyre selections are changed
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Fixed tyre selection not allowing the user to swap from mixed tyres when less than 4 tyres remain
Localisation
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Added and updated translations
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Fixed clipping session start text in French
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Fixed incorrect timing localisation on HUD in Japanese
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Fixed missing localisation on Online Event Type
Online
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Fixed a rare situation where a Driver could receive a False DNF after finishing an online event
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Fixed some crashes around loading temp cars in hosted lobbies or practice servers
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Fixed weather forecast not showing in the UI when you are a spectator or not in control of your car
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Updated brake duct pit and setup options to follow fixed setup brake bias availability configuration
Protests
- Fixed being able to submit reports more than 24h after an event.
RaceControl
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Fixed slow performance with large events in the online event overview screen
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Fixed unable to join an entry list server without the lobby code
Race Starts
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Fixed a rare DQ for "Failed to drive formation lap" while driving on the formation lap
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Fixed pit limiter not being automatically enabled during rolling start that start in the pit lane such as at Daytona
Race Watch Screen
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Fixed stint data showing the wrong driver initials after rejoining a race session
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Implemented updated camera menu
Race Weekend
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Added season select for ELMS 2026
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Fixed track selection when switching between championships with different tracks available
Replay
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Fixed selecting an incident whilst watching live not playing the incident
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Fixed the Safety car sometimes not appearing in replays
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Updated camera select menu
Save & Load
- Fixed wrong car classes being displayed in the starting grid when loading a Race Weekend save
Teams - RaceControl
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Fixed entering a practice server with the wrong car when multiple lineups for the same team are registered for the event
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Fixed misaligned driver drop downs in team event results
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Fixed team lineup nationality flags not rendering correctly
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Fixed transferring team ownership resulting in no team owner
Track Limits
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Fixed a game crash when joining a session when in the previous session you were off track in the pit lane
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Improved track limits boundary detection. We now project curvature helping to fix detection in tight turns and added per wheel detection.
User Interface
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Fixed car select background formatting error
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Fixed clipping text on second special event
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Fixed daily race leaderboards not showing all cars
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Fixed filtering event leaderboard by car class
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Fixed misaligned Paul Ricard layouts on Event Cards
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Fixed selecting a driver that's used a joker causing the icon to disappear under the white highlight
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Fixed UI refreshing completely on some pages every few minutes
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Fixed using all jokers displaying a "New Joker in -X Races" message in the burger menu
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Made loading screen logo progress angle match the logo angle
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Prevented the thumbnails in the track selection screen from getting too small and added a scrollbar when required
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Track Updates
- Reviewed track limits on all tracks to ensure accurate detection per wheel
Bahrain
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Fixed a bump off track on the inside after T13
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Fixed a terrain gap between T4 and T5
Circuit de la Sarthe
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Added missing flag stations in sector 1
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Fixed missing collisions at marshal access point before Goodyear bridge chicane
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Fixed missing collisions when exploring the entry to the Bugatti circuit
Daytona
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Fixed incorrect real road profile
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Fixed missing rear armco collision outside T2 exit
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Fixed some objects popping in on back straight
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Improved AI behaviour at the start of races reducing the chances of crashes
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Removed white background on S397 logos on the road
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Updated tent assets to latest specification assets
Fuji
- Fixed incorrect mapping on start finish gantry
Imola
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Fixed a terrain gap at exit of Acque Minerali
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Fixed building popping in behind trees after Variente Alta
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Fixed pit entry tyre barrier texture alignment
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Fixed power cables popping in after Acque Minerali
Laguna Seca
- Fixed a smoothing issue on green run off at final turn
Monza
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Added missing Rolex clock hands
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Fixed starter marshal flag being visible on the circuit after finishing the race under the marshal platform.
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Improved emissive and ambient occlusion maps on Pit Building
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Relaxed track limits for first pit box
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Updated glass material on pit building
Silverstone
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Fixed a smoothing error in the gravel outside Stowe
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Fixed setup folder to point to "Silverstone" for all layouts
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Fixed track limits warning is displayed approaching the first corner after leaving the pits on National layout
Spa-Francorchamps
- Fixed floating pit box Lines in the pit lane
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Car Updates
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BOP: Adjustments to all tracks, including Hypercar stint length reduction at COTA. Full details available in separate BOP document
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Extended upper optimum temperature range of GT3 brake pad compound
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Refinements to LMP3 brake torque and engine braking
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Removed Hard tyre compound from Hypercars at Daytona
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Removed Hard tyre compound from Hypercars at Laguna Seca
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Updated Hypercar tyres to fix oscillation at Daytona. This is a first version of tyres that will be rolled out across all tracks soon.
Alpine A424 LMDh
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Alpine light issues
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Fixed artefacts on carbody mesh
Aston Martin Vantage AMR LMGT3
- Fixed strange reflections on steering wheel
**BMW M Hybrid V8 LMDh **
- Corrected template issues
Cadillac V-Series.R LMDh
- Fixed incorrect template for 2026 Cadillac included in game
Chevrolet Corvette Z06 LMGT3.R
- Fixed details on rear of car disappearing too early on lower graphics settings
Ford Mustang LMGT3
- Fixed issue with custom livery showing both position display types
Genesis GMR-001 LMDh
- Updated car name and description
McLaren 720S LMGT3 Evo
- Added ID lights to cars
Mercedes AMG LMGT3
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Corrected rear lights
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Fixed issue with windscreen when car receives damage
Oreca 07 LMP2
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Fixed floating headlight bolts on nose cam
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Fixed outer rear lights always being on
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Revised specular occlusion in cockpit
Peugeot 9X8 LMH (w/Wing)
- Added gurney flap to rear wing end fences
Toyota TR010
- Added Toyota TR010 Pitlights
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