September 2024 - Update #2 - Public Release Notes
Build id: 15798910
New Features
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Added Co-op game mode
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Save and Load for Race Weekend
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Updated car select screen
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2024 and 2023 WEC Seasons added (Note that 2024 Season has the 2023 GTE class until LMGT3 are available)
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Car Settings Manager (saves seat positions uniquely per car)
Code
Stability
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Fixed several invalid memory accesses causing crashes
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Fixed crash that could happen when disconnecting a wheel or other peripheral device
AI
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Reworked AI logic with regards to fuel management in races to prevent them running out of fuel
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Ensure AI drive slower at the end of the race when returning to the pits
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Fixed various AI pit lane overtaking issues
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Fixed several issues that would cause AI to behave erratically and crash into other vehicles
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AI now wait for a safe pit release
Physics
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Added soft fall off to battery usage as it becomes empty or full to prevent large shifts in car behaviour as regeneration or propulsion stops
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Fixed virtual energy estimates being displayed incorrectly when using kWh
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Reworked ABS driving aid to prevent it from outperforming human brake inputs
Graphics
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Minor adjustment to colour balance of Sky
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Minor fix for Terrain Shader pattern textures not blending
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Fixes and improved logging around managing the application of weather at session changes online, to address occasional scene over exposure.
HUD
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Added FFB meter
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Made track map outline a bit thinner
Online
- Fixed normal server disconnects (like when leaving) being detected as erroneous/unexpected disconnects.
UI
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Fixed online menus not updating after a few hours of inactivity
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Fixed black screen after Studio 397 splash at start-up
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Fixed Multiview not working on custom resolutions
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Fixed world-flag displaying too large
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Fixed incorrect naming of some timezones
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Fixed naming of some drivers
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Added new launch video
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Improved tab navigation when in car setup
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Fixed the Le Mans track defaulting to 1 min in Race Weekend
VR **Note: this is not a full release, we have included some incremental improvements for those users that wish to try it. You can do this by adding +VR to the launch options of the game. **
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Fixed issue with MSAA not functioning in VR
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Fixed HUD so it works in VR
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Fixed UI so it works in VR
Tracks
Algarve International Circuit (Portimāo)
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Corrected name of default setup folder
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Corrected circuit detail settings for Pit Officials
Autodromo Enzo e Dino Ferrari (Imola)
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Corrected name of default setup folder
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Fixed crowd / grandstand seats popping in on start finishing straight
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Fixed bump in support road on exit of Aque Minerali
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Fixed lack of trees in rear view on hill behind Aque Minerali
Autodromo Nazionale Monza
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Corrected name of default setup folder
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Corrected circuit detail settings for Pit Officials
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Fixed curb geometry at Curva del Serraglio
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Rebuilt barrier collisions
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Updated rolling start so P1 starts from right hand side.
Bahrain International Circuit
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Corrected name of default setup folder
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Setup pit door sharing for final 2 pit boxes
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Smoothed AI entry into Pit Lane from Racing line
Circuit de la Sarthe (Le Mans)
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Corrected name of default setup folder
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Adjusted track limits at Mulsanne chicanes
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Removed brake marker which no longer exists for Ford Chicane
Circuit of the Americas
- Initial release
Fuji Raceway
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Corrected name of default setup folder
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Corrected circuit detail settings for Pit Officials
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Fixed helicopter sound for external track camera
Sebring International Raceway
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Corrected name of default setup folder
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Corrected circuit detail settings for Pit Officials
Spa Francorchamps
- Corrected name of default setup folder
Cars
General Notes
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Initial release of Alpine A424 LMDh and Isotta Franschini TIPO6-C LMH
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Added all remaining 2024 Hypercar liveries
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Added 2024 LMP2 liveries
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Added Coach Dave Academy Imola setups
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Added track specific bop for GTE
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Fixed various issues with missing AI driver talent entries
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Optimization to rendering interior of cars from exterior views
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Reviewed tyre compounds and revised temperatures which tyres reach peak grip levels
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Reviewed Fuel Mixtures, and simplified down to a Safety Car mix and Race mix.
Equalized FFB strength across cars, with the following approximate adjustments. Note this is a percentage change, someone previously running 50% strength on the BMW would need to run 40% to get the same output.
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BMW +20%
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Cadillac +20%
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Ferrari +10%
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Glickenhaus +34%
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Lamborghini +20%
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Peugeot (both) +12%
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Porsche +24%
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Toyota +6%
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Vanwall +32%
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Oreca +0%
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Aston +11%
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Corvette + 16%
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Ferrari +9%
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Porsche +6%
BMW M Hybrid V8 LMDh
- Reduced MaxPowerOutput[kW] at Le Mans (-3)
Ferrari 499P LMH
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Increased WeightPenalty[kg] at Sebring (+15), Portimao (+22), Imola (+25)
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Reduced MaxPowerOutput[kW] at Imola (-5)
Lamborghini SC63 LMDh
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Updated physics based on new data received from Lamborghini
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Adjusted BOP for updated physics
Peugeot 9X8 2023 LMH
- Reduced MaxPowerOutput[kW] at Monza (-8)
Peugeot 9X8 2024 LMH
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Fixed an issue with warping on fins when car is viewed from a distance
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Fixed an issue with small area of cockpit not receiving shadows
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Increased WeightPenalty[kg] at Le Mans (+3), Imola (+3)
Toyota GR010 LMH
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Increased WeightPenalty[kg] at Sebring (+13), Portimao (+30), Imola (+5)
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Reduced MaxPowerOutput[kW] at Imola (-5)
Oreca 07 LMP2
- Updated default setups
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