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September 2024 - Update #2 - Public Release Notes

Build id: 15798910

New Features

  • Added Co-op game mode

  • Save and Load for Race Weekend

  • Updated car select screen

  • 2024 and 2023 WEC Seasons added (Note that 2024 Season has the 2023 GTE class until LMGT3 are available)

  • Car Settings Manager (saves seat positions uniquely per car)

Code

Stability

  • Fixed several invalid memory accesses causing crashes

  • Fixed crash that could happen when disconnecting a wheel or other peripheral device

AI

  • Reworked AI logic with regards to fuel management in races to prevent them running out of fuel

  • Ensure AI drive slower at the end of the race when returning to the pits

  • Fixed various AI pit lane overtaking issues

  • Fixed several issues that would cause AI to behave erratically and crash into other vehicles

  • AI now wait for a safe pit release

Physics

  • Added soft fall off to battery usage as it becomes empty or full to prevent large shifts in car behaviour as regeneration or propulsion stops

  • Fixed virtual energy estimates being displayed incorrectly when using kWh

  • Reworked ABS driving aid to prevent it from outperforming human brake inputs

Graphics

  • Minor adjustment to colour balance of Sky

  • Minor fix for Terrain Shader pattern textures not blending

  • Fixes and improved logging around managing the application of weather at session changes online, to address occasional scene over exposure.

HUD

  • Added FFB meter

  • Made track map outline a bit thinner

Online

  • Fixed normal server disconnects (like when leaving) being detected as erroneous/unexpected disconnects.

UI

  • Fixed online menus not updating after a few hours of inactivity

  • Fixed black screen after Studio 397 splash at start-up

  • Fixed Multiview not working on custom resolutions

  • Fixed world-flag displaying too large

  • Fixed incorrect naming of some timezones

  • Fixed naming of some drivers

  • Added new launch video

  • Improved tab navigation when in car setup

  • Fixed the Le Mans track defaulting to 1 min in Race Weekend

VR **Note: this is not a full release, we have included some incremental improvements for those users that wish to try it. You can do this by adding +VR to the launch options of the game. **

  • Fixed issue with MSAA not functioning in VR

  • Fixed HUD so it works in VR

  • Fixed UI so it works in VR

Tracks

Algarve International Circuit (Portimāo)

  • Corrected name of default setup folder

  • Corrected circuit detail settings for Pit Officials

Autodromo Enzo e Dino Ferrari (Imola)

  • Corrected name of default setup folder

  • Fixed crowd / grandstand seats popping in on start finishing straight

  • Fixed bump in support road on exit of Aque Minerali

  • Fixed lack of trees in rear view on hill behind Aque Minerali

Autodromo Nazionale Monza

  • Corrected name of default setup folder

  • Corrected circuit detail settings for Pit Officials

  • Fixed curb geometry at Curva del Serraglio

  • Rebuilt barrier collisions

  • Updated rolling start so P1 starts from right hand side.

Bahrain International Circuit

  • Corrected name of default setup folder

  • Setup pit door sharing for final 2 pit boxes

  • Smoothed AI entry into Pit Lane from Racing line

Circuit de la Sarthe (Le Mans)

  • Corrected name of default setup folder

  • Adjusted track limits at Mulsanne chicanes

  • Removed brake marker which no longer exists for Ford Chicane

Circuit of the Americas

  • Initial release

Fuji Raceway

  • Corrected name of default setup folder

  • Corrected circuit detail settings for Pit Officials

  • Fixed helicopter sound for external track camera

Sebring International Raceway

  • Corrected name of default setup folder

  • Corrected circuit detail settings for Pit Officials

Spa Francorchamps

  • Corrected name of default setup folder

Cars

General Notes

  • Initial release of Alpine A424 LMDh and Isotta Franschini TIPO6-C LMH

  • Added all remaining 2024 Hypercar liveries

  • Added 2024 LMP2 liveries

  • Added Coach Dave Academy Imola setups

  • Added track specific bop for GTE

  • Fixed various issues with missing AI driver talent entries

  • Optimization to rendering interior of cars from exterior views

  • Reviewed tyre compounds and revised temperatures which tyres reach peak grip levels

  • Reviewed Fuel Mixtures, and simplified down to a Safety Car mix and Race mix.

Equalized FFB strength across cars, with the following approximate adjustments. Note this is a percentage change, someone previously running 50% strength on the BMW would need to run 40% to get the same output.

  • BMW +20%

  • Cadillac +20%

  • Ferrari +10%

  • Glickenhaus +34%

  • Lamborghini +20%

  • Peugeot (both) +12%

  • Porsche +24%

  • Toyota +6%

  • Vanwall +32%

  • Oreca +0%

  • Aston +11%

  • Corvette + 16%

  • Ferrari +9%

  • Porsche +6%

BMW M Hybrid V8 LMDh

  • Reduced MaxPowerOutput[kW] at Le Mans (-3)

Ferrari 499P LMH

  • Increased WeightPenalty[kg] at Sebring (+15), Portimao (+22), Imola (+25)

  • Reduced MaxPowerOutput[kW] at Imola (-5)

Lamborghini SC63 LMDh

  • Updated physics based on new data received from Lamborghini

  • Adjusted BOP for updated physics

Peugeot 9X8 2023 LMH

  • Reduced MaxPowerOutput[kW] at Monza (-8)

Peugeot 9X8 2024 LMH

  • Fixed an issue with warping on fins when car is viewed from a distance

  • Fixed an issue with small area of cockpit not receiving shadows

  • Increased WeightPenalty[kg] at Le Mans (+3), Imola (+3)

Toyota GR010 LMH

  • Increased WeightPenalty[kg] at Sebring (+13), Portimao (+30), Imola (+5)

  • Reduced MaxPowerOutput[kW] at Imola (-5)

Oreca 07 LMP2

  • Updated default setups
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